Section |
Page |
Contents |
3 |
Chapter 1: Getting started |
7 |
Installation |
7 |
Requirements |
7 |
Install the software |
7 |
Activate the software |
7 |
Register |
7 |
Change or reinstall Flash Player |
7 |
Using Help |
8 |
About Flash Help |
8 |
Adobe Help resources |
8 |
Searching Flash Help |
9 |
Access context-sensitive Help from the Actions panel |
10 |
Choosing the right Help documents |
10 |
Resources |
12 |
Adobe Video Workshop |
12 |
Flash CS3 Professional videos |
13 |
Extras |
14 |
Bridge Home |
15 |
Adobe Design Center |
16 |
Adobe Developer Center |
17 |
Customer support |
17 |
Downloads |
17 |
Adobe Labs |
18 |
User communities |
18 |
What’s new |
18 |
New features |
18 |
Chapter 2: Workspace |
21 |
Flash workflow and workspace |
21 |
General Flash workflow |
21 |
Workspace overview |
22 |
Customize the workspace |
24 |
Save, delete, and switch between workspaces |
28 |
Using the Stage and Tools panel |
29 |
Welcome screen overview |
29 |
Using the Stage |
29 |
Use rulers |
30 |
Use guides |
31 |
Use the grid |
31 |
About the main toolbar and edit bar |
32 |
Tools panel overview |
32 |
Use the Tools panel |
32 |
Use context menus |
33 |
Set preferences in Flash |
33 |
Customize keyboard shortcuts |
37 |
Create custom keyboard shortcuts |
38 |
The Timeline |
39 |
About the Timeline |
39 |
Change the appearance of the Timeline |
40 |
Move the playhead |
41 |
Change the display of frames in the Timeline |
42 |
About layers |
42 |
Create layers and layer folders |
43 |
View layers and layer folders |
43 |
Edit layers and layer folders |
44 |
Organize layers and layer folders |
45 |
Use guide layers |
46 |
Using Flash authoring panels |
46 |
About the Property inspector |
46 |
About the Library panel |
47 |
About the Actions panel |
47 |
Use the Movie Explorer |
48 |
About the Web Services panel |
50 |
Accessibility in the Flash workspace |
50 |
About accessibility support |
50 |
About Flash authoring accessibility on the Macintosh |
50 |
Select panels or the Property inspector with keyboard shortcuts |
51 |
Select controls in a panel or the Property inspector using keyboard shortcuts |
51 |
Navigate dialog box controls using keyboard shortcuts (Windows only) |
52 |
Select the Stage or objects on the Stage using keyboard shortcuts |
52 |
Navigate tree structures using keyboard shortcuts |
53 |
Work with library items using keyboard shortcuts |
53 |
Undo, redo, and history |
54 |
Undo, Redo, and Repeat commands |
54 |
Permanently remove items deleted with Undo |
54 |
Using the History panel |
54 |
Undo steps with the History panel |
55 |
Replay steps with the History panel |
55 |
Copy and paste steps between documents |
56 |
Automating tasks with the Commands menu |
56 |
Create and manage commands |
56 |
Run commands |
57 |
Get more commands |
57 |
Steps that can’t be used in commands |
57 |
Chapter 3: Creating and managing documents |
58 |
Working with Flash documents |
58 |
About Flash files |
58 |
Create or open a document and set its properties |
59 |
View a document when multiple documents are open |
61 |
Save Flash documents |
61 |
Working with other Adobe applications |
62 |
Creating and previewing mobile content with Adobe Device Central |
62 |
Access Adobe components from Adobe Device Central |
62 |
Create mobile content with Adobe Device Central and Flash CS3 |
63 |
Create mobile content with Adobe Device Central and Photoshop |
63 |
Create mobile content with Adobe Device Central and Illustrator |
64 |
Preview a movie on a virtual mobile device using Adobe Premiere Pro |
65 |
Preview a movie on a virtual mobile device using After Effects |
65 |
Preview mobile content with Adobe Device Central and Dreamweaver |
66 |
Access Adobe Device Central from Adobe Bridge |
66 |
Working with projects |
67 |
About projects |
67 |
Create and manage projects |
67 |
Use version control with projects |
70 |
Troubleshooting remote folder setup for Flash projects |
71 |
Adding media to the library |
71 |
Managing media assets with the Flash document library |
71 |
Work with libraries |
72 |
Work with library items |
72 |
Work with folders in the Library panel |
73 |
Sort items in the Library panel |
73 |
Edit a library item |
74 |
Rename a library item |
74 |
Delete a library item |
74 |
Find unused library items |
74 |
Update imported files in the library |
75 |
Work with common libraries |
75 |
Working with timelines |
75 |
About frames and keyframes |
75 |
Manage frames and keyframes in the Timeline |
76 |
About multiple timelines and levels |
77 |
About nested movie clips and parent-child hierarchy |
78 |
About absolute paths |
78 |
About relative paths |
79 |
Using absolute and relative target paths |
79 |
Specify target paths |
80 |
Working with scenes |
81 |
About scenes |
81 |
Use scenes |
82 |
Find and Replace |
83 |
About Find and Replace |
83 |
Find and replace text |
83 |
Find and replace fonts |
84 |
Find and replace colors |
84 |
Find and replace symbols |
85 |
Find and replace sound, video, or bitmap files |
86 |
Templates |
86 |
About templates |
86 |
To use templates |
87 |
Use the Photo Slideshow template |
87 |
Chapter 4: Adobe Version Cue |
89 |
Working with Adobe Version Cue |
89 |
About Version Cue |
89 |
What’s new |
89 |
Version Cue basics |
90 |
Version Cue workflow |
91 |
Accessing Version Cue features |
92 |
Using Creative Suite 2 components and Acrobat 8 with Version Cue CS3 |
92 |
Use the Adobe dialog box |
93 |
Version Cue Server and project icons |
94 |
Enable Version Cue file management |
94 |
View Version Cue information |
95 |
Working with the Version Cue Server |
96 |
About Version Cue Server installation |
96 |
Turn on and configure the Version Cue Server |
96 |
Set Version Cue Server preferences |
98 |
Change the location of the Data folder |
99 |
Connect to remote servers |
99 |
Connect to a Version Cue Server using WebDAV |
100 |
Migrate projects to the Version Cue 3.0 Server |
100 |
Shut down or restart the Version Cue Server |
101 |
Working with Version Cue projects |
101 |
About Version Cue projects |
101 |
Create projects |
102 |
Open a project |
103 |
Edit project properties |
103 |
Change a project’s shared status |
104 |
Change the location of project backups |
105 |
Add files and folders to a project |
105 |
Delete projects |
106 |
Disconnect from projects |
107 |
Working with files in Version Cue |
107 |
About local project files |
107 |
File statuses |
108 |
Open a file in a project |
109 |
Save changes to a local project file |
109 |
Remove local project files |
110 |
Edit files checked out by another user |
110 |
Move and copy Version Cue files |
111 |
Search for Version Cue files |
112 |
Placing Version Cue files |
112 |
Delete files or folders from a project |
114 |
Version Cue versions |
115 |
About versions |
115 |
Check in versions |
115 |
View, promote, and delete versions |
116 |
Editing and synchronizing offline files |
118 |
About offline files |
118 |
Edit offline files |
118 |
Synchronize files |
119 |
Version Cue Server Administration |
120 |
About Version Cue Server Administration |
120 |
Version Cue Server Administration software requirements |
121 |
Log in to Version Cue Server Administration |
121 |
Create and manage users |
122 |
Create and manage projects in Version Cue Server Administration |
125 |
Back up and restore projects |
127 |
Advanced Version Cue Server Administration tasks |
129 |
Version Cue PDF reviews |
131 |
About Version Cue PDF reviews |
131 |
Start a Version Cue PDF review |
132 |
Manage PDF reviews |
132 |
View or delete PDF review comments |
134 |
Troubleshooting |
135 |
Keyboard shortcuts |
137 |
Chapter 5: Using imported artwork |
139 |
Placing artwork into Flash |
139 |
About importing artwork into Flash |
139 |
Place artwork in Flash |
140 |
Importing file formats for vector or bitmap files |
141 |
Working with Illustrator and Flash |
141 |
About importing Fireworks PNG files |
143 |
Using Fireworks effects and blend modes in Flash |
143 |
Import text from Fireworks into Flash |
144 |
Import FreeHand MX files |
145 |
About AutoCAD DXF files |
146 |
Working with Illustrator AI files |
146 |
About Adobe Illustrator AI files |
146 |
Import Adobe Illustrator files |
147 |
Importing AI files to the Flash library |
149 |
AI File Importer preferences |
150 |
Copy and pasting between Illustrator and Flash |
151 |
Illustrator object import options |
152 |
Working with Photoshop PSD files |
154 |
Working with Photoshop and Flash |
154 |
About Photoshop PSD files |
155 |
Import Photoshop PSD files |
156 |
Importing PSD files to the Flash library |
157 |
PSD file import preferences |
157 |
Photoshop Import options |
159 |
Imported bitmaps |
162 |
Working with imported bitmaps |
162 |
Use the Property inspector to work with bitmaps |
162 |
Set bitmap properties |
162 |
Import bitmaps at runtime |
163 |
Apply a bitmap as a fill |
163 |
Edit bitmaps in an external editor |
164 |
Break apart a bitmap |
164 |
Convert bitmaps to vector graphics |
165 |
Chapter 6: Drawing |
166 |
Drawing Basics |
166 |
About drawing |
166 |
About vector and bitmap graphics |
166 |
About the Flash drawing models |
167 |
About overlapping shapes |
168 |
Use the Object Drawing model |
169 |
Select objects |
169 |
Combining objects |
170 |
Specify drawing preferences |
170 |
Using Flash drawing and painting tools |
171 |
About Flash drawing and painting tools |
171 |
Draw with the Pencil tool |
172 |
Draw straight lines |
172 |
Draw rectangles and ovals |
173 |
Draw polygons and stars |
175 |
Paint with the Brush tool |
175 |
About paths |
176 |
About direction lines and direction points |
177 |
Drawing with the Pen tool |
179 |
Interacting with the Pen tool |
179 |
Set Pen tool preferences |
180 |
Draw straight lines with the Pen tool |
180 |
Draw curves with the Pen tool |
181 |
Add or delete anchor points |
182 |
Adjust anchor points on paths |
183 |
Adjust segments |
184 |
Reshaping lines and shape outlines |
184 |
Display and adjust points with the Subselection tool |
184 |
Reshape using the Selection tool |
185 |
Straighten and smooth lines |
185 |
Optimize curves |
186 |
Erase |
186 |
Modify shapes |
187 |
Snapping |
187 |
About snapping |
187 |
Use object snapping |
188 |
Use pixel snapping |
188 |
Use snap alignment |
188 |
Chapter 7: Working with color, strokes, and fills |
190 |
Working with color |
190 |
About color |
190 |
About the Color panel |
190 |
Modifying color palettes |
192 |
About color palettes |
192 |
Duplicate, delete, and clear colors |
192 |
Use the default palette and the web-safe palette |
192 |
Sort color by hue in the palette |
192 |
Import and export color palettes |
193 |
Strokes, fills, and gradients |
193 |
Use the Stroke Color and Fill Color controls in the Tools panel |
193 |
Use the Stroke Color and Fill Color controls in the Property inspector |
193 |
Creating gradients |
195 |
Work with solid colors and gradient fills in the Color panel |
195 |
Modify strokes with the Ink Bottle tool |
196 |
Apply solid, gradient, and bitmap fills with the Paint Bucket tool |
197 |
Transform gradient and bitmap fills |
197 |
Copy strokes and fills with the Eyedropper tool |
200 |
Lock a gradient or bitmap to fill the Stage |
200 |
Chapter 8: Working with graphic objects |
202 |
About graphic objects |
202 |
Understanding graphic objects in Flash |
202 |
About shapes |
202 |
About drawing objects |
202 |
About primitive objects |
203 |
Selecting objects |
203 |
Selecting objects |
203 |
Select objects with the Selection tool |
204 |
Select objects with the Lasso tool |
204 |
Hide selection highlighting |
205 |
Set custom bounding box colors for selected objects |
205 |
Moving, copying, and deleting objects |
205 |
Moving and copying objects |
205 |
Move objects |
205 |
Move and copy objects by pasting |
206 |
Copying objects with the clipboard |
206 |
Copy transformed objects |
206 |
Delete objects |
207 |
Arranging objects |
207 |
Stack objects |
207 |
Align objects |
208 |
Group objects |
208 |
Break apart groups and objects |
209 |
Transforming objects |
209 |
Transforming objects |
209 |
Move, realign, change, and track the transformation point |
209 |
Transform objects freely |
210 |
Distort objects |
211 |
Modify shapes with the Envelope modifier |
211 |
Scale objects |
212 |
Rotate objects |
212 |
Skew objects |
213 |
Flip objects |
213 |
Restore transformed objects |
213 |
Chapter 9: Using symbols, instances, and library assets |
214 |
Working with symbols |
214 |
Symbols overview |
214 |
Types of symbols |
215 |
Create symbols |
215 |
Convert animation on the Stage into a movie clip |
217 |
Duplicate symbols |
217 |
Edit symbols |
217 |
Working with symbol instances |
219 |
Create instances |
219 |
About changing instance properties |
220 |
Change the color and transparency of an instance |
220 |
Swap one instance for another |
221 |
Change an instance’s type |
221 |
Set looping for graphic instances |
221 |
Break apart an instance symbol |
222 |
Get information about instances on the Stage |
222 |
Library assets |
223 |
Copy library assets between documents |
223 |
Conflicts between library assets |
224 |
Resolve naming conflicts between library assets |
224 |
Using shared library assets |
225 |
About shared library assets |
225 |
Working with runtime shared assets |
225 |
Define runtime shared assets in a source document |
225 |
Link to runtime shared assets from a destination document |
226 |
Update or replace symbols |
226 |
Working with button symbols |
227 |
Create a button |
227 |
Enable, edit, and test buttons |
228 |
Scaling and caching symbols |
229 |
About 9-slice scaling and movie clip symbols |
229 |
Edit movie clip symbols with 9-slice scaling |
230 |
About runtime bitmap caching movie clip and button symbols |
230 |
Specify bitmap caching for a movie clip |
231 |
Symbols and ActionScript |
231 |
About controlling instances and symbols with ActionScript |
231 |
Controlling instances with behaviors |
231 |
Add and configure a behavior |
232 |
Create custom behaviors |
233 |
Chapter 10: Creating animation |
235 |
Animation basics |
235 |
Creating motion |
235 |
About layers in animation |
235 |
Creating keyframes |
235 |
Create keyframes |
235 |
About representations of animation in the Timeline |
236 |
About frame rates |
236 |
About frame-by-frame animation |
237 |
Create frame-by-frame animations |
237 |
Edit animations |
237 |
Use onion skinning |
238 |
Move an entire animation |
239 |
Copy and paste a motion tween |
239 |
Paste motion tween properties |
239 |
Copy motion as ActionScript |
240 |
Extend still images |
241 |
About mask layers |
241 |
Work with mask layers |
242 |
Using Timeline effects |
243 |
About Timeline effects |
243 |
Add a Timeline effect |
243 |
Timeline effect settings |
244 |
Edit a Timeline effect |
246 |
Delete a Timeline effect |
246 |
Tweened animation |
246 |
About tweened animation |
246 |
Distributing objects to layers for tweened animation |
247 |
About new layers |
248 |
Distribute objects to layers |
248 |
Add a motion tween to instances, groups, or type |
248 |
Tween motion along a path |
251 |
Apply custom ease in/ease out to motion tweens |
252 |
Compatibility with current ease in/ease out settings |
254 |
Unsupported easing curves |
254 |
Control shape changes with shape hints |
254 |
Chapter 11: Special effects |
256 |
About filters |
256 |
Filter overview |
256 |
About animating filters |
256 |
About filters and Flash Player performance |
257 |
Apply filters |
257 |
Create preset filter libraries |
258 |
Apply a drop shadow |
259 |
Create a skewed drop shadow |
259 |
Apply a blur |
260 |
Apply a glow |
260 |
Apply a bevel |
261 |
Apply a gradient glow |
261 |
Apply a gradient bevel |
262 |
Apply the Adjust Color filter |
262 |
About blend modes |
263 |
Blend modes in Flash |
263 |
Blend mode examples |
264 |
Apply a blend mode |
264 |
About importing filters and blends from Fireworks PNG files |
265 |
Fireworks effects supported in Flash |
265 |
Fireworks blend modes supported in Flash |
265 |
Chapter 12: Working with text |
267 |
Text and fonts in Flash |
267 |
About text |
267 |
Flash Text Anti-Aliasing |
267 |
Unicode text encoding in Flash applications |
268 |
Font outlines and device fonts |
268 |
Masking device fonts |
269 |
About anti-aliasing text |
269 |
Substituting missing fonts |
270 |
Work with substitute fonts |
270 |
Creating text |
271 |
About text fields |
271 |
Create and edit text fields |
272 |
Check spelling |
274 |
Embed and share fonts |
275 |
Scrolling text |
276 |
Make dynamic text scrollable |
276 |
Text effects |
277 |
Break text apart |
277 |
Link horizontal text to a URL |
277 |
Setting text attributes |
278 |
About text attributes |
278 |
Set a font, point size, style, and color |
278 |
Set letter spacing, kerning, and character position |
279 |
Set alignment, margins, indents, and line spacing |
279 |
Work with text anti-aliasing |
280 |
Make text selectable |
281 |
Use device fonts |
281 |
Chapter 13: Creating multilanguage text |
282 |
Creating multilanguage text |
282 |
About multilanguage text |
282 |
About fonts for Unicode-encoded text |
283 |
Embedded fonts for dynamic or input text fields |
283 |
XML font embedding table |
284 |
Non-Unicode external files |
286 |
Enter Asian characters on a Western keyboard |
286 |
Encoding text formats |
286 |
Text encoding |
286 |
Unicode and Flash Player |
287 |
Authoring multilanguage text |
288 |
Workflow for authoring multilanguage text with the Strings panel |
288 |
Select and remove languages for translation |
288 |
Add strings to the Strings panel |
289 |
Change the language displayed on the Stage |
290 |
Editing strings in the Strings panel |
290 |
Publishing multilanguage FLA files |
291 |
Manually replace strings at publish time |
291 |
Use automatic language detection with the default language |
291 |
Use custom language detection |
292 |
XML file format |
292 |
About the XML file format |
292 |
XLIFF examples |
292 |
Exported XML file sample |
293 |
Translate text in the Strings panel or an XML file |
294 |
Import an XML file into the Strings panel |
294 |
Multilanguage text and ActionScript |
295 |
Use ActionScript to load external files |
295 |
Create multilanguage documents using the #include action |
295 |
Creating multilanguage documents by using text variables |
296 |
Using the XMLConnector component to connect to external XML files |
297 |
Chapter 14: Working with sound |
298 |
Using sounds in Flash |
298 |
About sounds and Flash |
298 |
Importing sounds |
298 |
Import a sound |
299 |
Add a sound to the Timeline |
299 |
Synchronize a sound with animation |
300 |
Add a sound to a button |
301 |
Edit a sound |
301 |
Using sounds in Flash Lite |
302 |
Exporting Sounds |
302 |
Compressing sounds for export |
302 |
Compress a sound for export |
303 |
Guidelines for exporting sound in Flash documents |
304 |
Sound and ActionScript |
305 |
Control sounds using behaviors |
305 |
Control sounds with the ActionScript 2.0 Sound object |
305 |
Accessing ID3 properties in mp3 files with Flash Player |
306 |
About the ActionScript 2.0 onSoundComplete event |
306 |
Chapter 15: Working with video |
307 |
Creating and publishing Flash Video |
307 |
About video features in Flash |
307 |
Importing and modifying Flash Video files |
308 |
Import Flash Video files into the library |
308 |
Controlling video playback using the Timeline |
308 |
About progressively downloading video |
309 |
Streaming video using Flash Media Server |
309 |
Embedding video in a SWF file |
310 |
About Linked QuickTime video |
311 |
Change the properties of a video clip |
311 |
Import video with Flash Media Server or FVSS |
312 |
Embed video in a SWF file |
313 |
Import linked QuickTime video files |
314 |
Change the directory path of a linked QuickTime video |
315 |
Edit video clips in the Video Import wizard |
315 |
About digital video and Flash |
316 |
Supported file formats for video |
316 |
Audio support for MPEG video |
316 |
Comparing the On2 VP6 and Sorenson Spark video codecs |
317 |
Tips for creating Flash video |
317 |
Encoding video |
319 |
About Flash Video encoding methods |
319 |
Select a video encoding profile |
320 |
Specify advanced encoding settings |
320 |
Specify advanced audio encoding settings |
321 |
Embed cue points |
322 |
Crop and resize video |
323 |
Working with Premiere Pro and After Effects |
323 |
Working with Adobe Premiere Pro and Adobe Flash |
323 |
Moving content between Adobe Premiere Pro and Adobe Flash |
324 |
Tips for creating Adobe Flash Video |
324 |
Working with Flash and After Effects |
326 |
Using ActionScript to play external Flash Video |
327 |
Playing back external FLV files dynamically |
327 |
Behaviors used in video playback |
328 |
Control video playback using behaviors |
329 |
About the FLVPlayback component |
329 |
Configure the FLVPlayback component |
329 |
Specify the contentPath parameter |
330 |
Media components (Flash Player 6 and 7) |
331 |
Chapter 16: Creating e-learning content |
332 |
Getting started with Flash e-learning |
332 |
Flash e-learning overview |
332 |
Requirements |
332 |
Flash learning interactions |
332 |
Including a Flash learning interaction in a document |
333 |
Quiz templates and stand-alone interactions |
333 |
Create a quiz with a quiz template |
333 |
Set quiz parameters |
334 |
Modify learning interactions in a quiz template |
336 |
Configure a Learning Interaction component |
336 |
Add learning interactions to a quiz template |
338 |
Add learning interactions to a document (no quiz template) |
339 |
Managing library assets for learning interactions |
340 |
Remove a learning interaction from the Timeline |
340 |
Check if a movie clip is broken apart |
340 |
Test a quiz |
341 |
Adding, naming, and registering assets |
341 |
Adding, naming, and registering assets and Learning Interaction component instances |
341 |
Name UI components (RadioButton, CheckBox, Button, and TextInput) |
341 |
Name dynamic text fields |
342 |
Register dynamic text fields and UI components |
342 |
Name and register graphic distractors |
342 |
Text field names |
342 |
Asset name defaults |
343 |
Configuring learning interactions |
344 |
About distractors |
344 |
Configure a Drag and Drop interaction |
345 |
Add or remove Drag objects and Target objects |
345 |
Configure a Fill In The Blank interaction |
346 |
Configure a Hot Object interaction |
347 |
Add or remove hot object distractors |
347 |
Configure a Hot Spot interaction |
348 |
Add or remove hot spot distractors |
348 |
Configure a Multiple Choice interaction |
349 |
Add or remove multiple-choice distractors |
349 |
Configure a True or False interaction |
350 |
Set feedback options for a learning interaction |
350 |
Set Knowledge Track options for a learning interaction |
351 |
Set navigation options for a learning interaction |
351 |
Set control button labels for a learning interaction |
352 |
Changing the appearance of a learning interaction |
352 |
Changing the appearance of assets |
352 |
Change the images in a graphical learning interaction |
352 |
Changing buttons, check boxes, and radio buttons |
353 |
Using components in a learning interaction |
353 |
Tracking to AICC- or SCORM-compliant learning management systems |
354 |
AICC- and SCORM-compliant learning management systems |
354 |
AICC communication overview |
354 |
SCORM communication overview |
355 |
Prepare Flash learning interactions for web hosting |
355 |
Extending learning interaction scripts |
356 |
Accessing cumulative tracking data through the SessionArray |
356 |
Tracking properties available in the SessionArray |
356 |
Predefined property names |
357 |
Basic structure of the Learning Interaction scripts and components |
357 |
Review or edit the LToolboxClass script |
358 |
Chapter 17: Creating accessible content |
359 |
About accessible content |
359 |
Worldwide accessibility standards |
359 |
Adobe Flash Accessibility web page |
359 |
Understanding screen reader technology |
359 |
Platform requirements |
360 |
Flash and Microsoft Active Accessibility (Windows only) |
360 |
Basic accessibility support in Flash Player |
361 |
Accessibility for hearing-impaired users |
361 |
Provide animation accessibility for the visually impaired |
361 |
Testing accessible content |
362 |
Using Flash to enter accessibility information for screen readers |
362 |
Flash for screen readers and accessibility |
362 |
The Flash Accessibility panel |
363 |
Selecting names for buttons, text fields, and entire Flash applications |
364 |
Provide a name for an object |
365 |
Make an entire Flash application accessible |
366 |
Viewing and creating tab order and reading order |
366 |
Create a tab-order index for keyboard navigation in the Accessibility panel |
366 |
Using sound with screen readers |
367 |
Specifying advanced accessibility options for screen readers |
367 |
Turn off automatic labeling for an object and specify a name |
367 |
Hide an object from the screen reader |
368 |
Create and name a keyboard shortcut |
368 |
Creating accessibility with ActionScript |
369 |
About ActionScript and accessibility |
369 |
Implementing screen reader detection with the Accessibility.isActive() method |
370 |
Use ActionScript to create a tab order for accessible objects |
371 |
Using accessible components |
372 |
Chapter 18: Working with screens |
373 |
Screen-based documents and the screen authoring environment |
373 |
About the screen authoring environment |
373 |
Slide presentations and screens, and form applications and screens |
373 |
Document structure and hierarchy |
374 |
Using preloaders with screen-based documents |
375 |
Working with screens |
375 |
Add screens to a document |
375 |
Use the Screen Outline pane |
376 |
View the context menu for a screen |
376 |
Using timelines with screens |
377 |
Using the Movie Explorer with screens |
377 |
Select, move, and edit screens |
377 |
About screen names |
379 |
Undoing and redoing commands with screens |
379 |
Use Find And Replace in a document with screens |
380 |
Accessibility in the Flash screens authoring environment |
380 |
Adding content to screens |
380 |
Adding media content to screens |
380 |
Set properties and parameters for a screen |
380 |
Specify the ActionScript class and registration point of a screen |
381 |
Setting parameters for a screen |
382 |
Specify parameter settings for a screen |
383 |
Creating controls and transitions for screens with behaviors |
383 |
Add controls to screens using behaviors |
383 |
Adding transitions to screens using behaviors |
384 |
Add a transition behavior |
384 |
Screen instance names, class names, and registration points |
385 |
How screens interact with ActionScript |
385 |
Using components with screens |
386 |
Chapter 19: ActionScript |
387 |
Working with ActionScript |
387 |
About ActionScript |
387 |
Writing ActionScript |
389 |
Actions panel overview |
389 |
Script window overview |
390 |
Tools in the Actions panel and Script window |
391 |
Set ActionScript preferences |
392 |
Script Assist mode and behaviors |
393 |
About Script Assist mode |
393 |
Use Script Assist to write ActionScript |
393 |
About behaviors |
395 |
Writing and managing scripts |
396 |
Use code hints |
396 |
Triggering code hints |
398 |
Format code |
399 |
Comment sections of code |
400 |
Use syntax coloring |
401 |
Use line numbers and word wrap |
401 |
Collapse sections of code |
402 |
Adding ActionScript with shortcut keys |
402 |
Display hidden characters |
403 |
Find text in a script |
403 |
Check syntax and punctuation |
404 |
Encoding for imported and exported scripts |
404 |
Import and export scripts |
404 |
Pin scripts in the Actions panel |
405 |
Insert target paths |
406 |
Debugging ActionScript 1.0 and 2.0 |
407 |
Debugging your ActionScript 1.0 and 2.0 scripts |
407 |
Debug a local SWF file |
408 |
Debug a remote ActionScript 2.0 SWF file |
408 |
Display and modify the values of variables in the Debugger |
409 |
Use the Watch list |
410 |
Display movie clip properties and change editable properties |
411 |
Set and remove breakpoints |
411 |
Stepping through lines of code |
412 |
Control compiler warnings |
413 |
Output panel overview |
414 |
Navigate to errors in code |
414 |
List a SWF file’s objects and variables |
414 |
Debugging text field objects |
415 |
Use the trace statement |
416 |
Debugging ActionScript 3.0 |
417 |
About the ActionScript 3.0 debugger |
417 |
Enter debugging mode |
417 |
Set and remove breakpoints |
417 |
Step through lines of code |
418 |
Display and examine scripts in the call stack |
418 |
Display and modify variable values |
418 |
Control compiler warnings |
419 |
Navigate to errors in code |
419 |
Debug a remote ActionScript 3.0 SWF file |
419 |
ActionScript publish settings |
420 |
Modify ActionScript publish settings |
420 |
Modify the classpath |
421 |
Declare a document class |
422 |
Customizing context menus in Flash documents |
422 |
Class files and configuration files |
422 |
Configuration folders installed with Flash |
423 |
Chapter 20: Publishing Flash content |
425 |
Publishing Flash documents |
425 |
Publishing overview |
425 |
Edit a SWF file from Dreamweaver in Flash |
426 |
Using Flash Player |
426 |
The Flash Player application |
426 |
Playing Flash SWF files |
426 |
Control applications from Flash Player |
427 |
Set publish options for the Flash SWF file format |
427 |
Set the classpath for ActionScript 2.0 |
428 |
Set the classpath for ActionScript 3.0 |
429 |
Specify settings that create HTML documents with embedded Flash content |
429 |
Configure publish settings for Flash Player detection |
432 |
Set publish settings for GIF files |
433 |
Specify publish settings for JPEG files |
434 |
Specify publish settings for PNG files |
435 |
Specify publish settings for QuickTime videos |
437 |
Preview the publishing format and settings |
438 |
Developing applications for mobile devices |
438 |
Publishing Flash Lite documents |
438 |
Using Adobe Device Central with Flash |
439 |
Configuring a web server for Flash |
439 |
Adding MIME types |
439 |
Configure a server for Flash Player |
439 |
Flash security features |
440 |
Publishing secure Flash documents |
440 |
Using publish profiles |
441 |
About publish profiles |
441 |
Create a publish profile |
441 |
Duplicate, modify, or delete a publish profile |
441 |
Export a publish profile |
442 |
Import a publish profile |
442 |
HTML publishing templates |
442 |
About HTML publishing templates |
442 |
Customize HTML publishing templates |
443 |
Using HTML template variables |
443 |
Create an image map |
445 |
Creating text and URL reports |
445 |
Using shorthand template variables |
446 |
Embedding search metadata |
446 |
Sample HTML template |
446 |
Editing Flash HTML settings |
446 |
About the HTML document |
446 |
Using object and embed tags |
447 |
Parameters and attributes |
448 |
Chapter 21: Exporting from Flash |
454 |
About exporting from Flash |
454 |
Exporting Flash content, images, and video |
454 |
Export Flash content |
454 |
Update Flash content for Dreamweaver |
454 |
About export file formats |
455 |
Adobe Illustrator Sequence and Illustrator Image |
456 |
Animated GIF, GIF Sequence, and GIF Image |
457 |
Bitmap (BMP) Sequence and Bitmap Image |
457 |
DXF Sequence and AutoCAD DXF Image |
457 |
Enhanced Metafile (EMF) Sequence and Image (Windows) |
457 |
Encapsulated PostScript (EPS) 3.0 with Preview |
457 |
Flash document (SWF) |
458 |
Flash video (FLV) |
458 |
Export a Flash video file |
458 |
JPEG Sequence and JPEG Image |
458 |
PICT Sequence and PICT Image (Macintosh) |
458 |
PNG Sequence and PNG Image |
459 |
About QuickTime |
459 |
Exporting QuickTime |
460 |
WAV audio (Windows) |
461 |
Windows AVI (Windows) |
461 |
Windows Metafile Image and Windows Metafile Sequence |
461 |
Chapter 22: Printing with Flash |
462 |
Printing from the Flash authoring tool |
462 |
Print from Flash documents |
462 |
Printing from SWF files at runtime using ActionScript 2.0 |
463 |
Controlling printing |
463 |
Using the ActionScript 2.0 PrintJob class |
463 |
Build a print job |
464 |
Starting a print job |
464 |
Adding pages to a print job |
465 |
Specifying a target |
466 |
Print or delete the print job |
467 |
Printing frames independent of the PrintJob class |
468 |
Specifying a print area when not using the PrintJob object |
468 |
Specify a print area when printing frames |
468 |
Using the print() function when not using the PrintJob object |
469 |
Change the printed background color |
469 |
Use frame labels to disable printing |
469 |
Print from the Flash Player context menu |
470 |
Publishing a document with printable frames |
470 |
Chapter 23: Best practices |
471 |
Structuring FLA files |
471 |
Organizing timelines and the library |
471 |
Using scenes |
472 |
Saving files and version control |
472 |
Organizing ActionScript in an application |
473 |
Keeping actions together |
473 |
Attaching code to objects |
474 |
Behaviors conventions |
474 |
About behaviors conventions |
474 |
Comparing timeline code with object code |
475 |
When to use behaviors |
475 |
Using behaviors consistently |
476 |
Sharing files that use behaviors |
476 |
Video conventions |
476 |
About video conventions |
476 |
Using video in an application |
477 |
Exporting, compressing, and hosting FLV files |
477 |
Troubleshooting video |
478 |
Projects and version control guidelines |
479 |
About projects and version control |
479 |
Administering projects |
479 |
Authoring projects |
480 |
Changing structure |
480 |
Flash application authoring guidelines |
480 |
About Flash application guidelines |
480 |
Collecting and formatting data |
481 |
Sending and processing data |
481 |
Adding data loading and validation |
482 |
Using error handling and debugging |
483 |
Organizing files and storing code |
483 |
Using the MVC design pattern |
483 |
Creating secure applications |
484 |
Accessibility guidelines |
485 |
About accessibility guidelines |
485 |
Creating accessible sites |
485 |
Exposing SWF file structure and navigation |
486 |
Controlling descriptions and repetition |
486 |
Using color |
487 |
Ordering, tabbing, and the keyboard |
487 |
Handling audio, video, and animation |
488 |
Accessibility and extending Flash |
488 |
Test files and make changes |
488 |
Advertising with Flash |
489 |
Using recommended dimensions |
489 |
Creating SWF file advertisements |
489 |
Tracking advertisements |
490 |
Testing your ads |
491 |
Optimizing FLA files for SWF output |
491 |
Optimize Flash documents |
491 |
Speed up document display |
492 |
Optimizing graphics and animation |
493 |
Animation frame rate and performance |
494 |
Filters and SWF file performance |
494 |
Bitmap caching and SWF file performance |
495 |
Working with components in Flash Player |
496 |
Optimizing component styles and performance |
497 |
Using runtime shared libraries |
497 |
Displaying special characters |
498 |
Test document download performance |
499 |
Tips for creating content for mobile devices |
500 |
Creating Flash content for use on mobile devices |
500 |
Flash Lite guidelines for animation in mobile devices |
501 |
Flash Lite bitmap and vector graphics in mobile devices |
502 |
Set compression of Flash Lite bitmaps for mobile devices |
503 |
Optimizing Flash Lite frames for mobile devices |
503 |
Optimizing ActionScript for Flash Lite content on mobile devices |
504 |
Managing Flash Lite file memory for mobile devices |
505 |
Loading data for mobile devices in Flash Lite |
506 |
Exclude classes from compilation for Flash Lite |
507 |
Index |
508 |
A |
508 |
B |
510 |
C |
511 |
D |
512 |
E |
513 |
F |
514 |
G |
515 |
H |
515 |
I |
516 |
J |
516 |
K |
516 |
L |
516 |
M |
517 |
N |
518 |
O |
518 |
P |
519 |
Q |
520 |
R |
521 |
S |
521 |
T |
524 |
U |
526 |
V |
526 |
W |
526 |
X |
526 |