NVIDIA GeForce2 User Manual - Page 19

Pinout and Sync, Frequencies

Page 19 highlights

Software 3D is generally used to mean using non-specific (2D) hardware in conjunction with the CPU to render for 3D applications. Some of these techniques allow usable 3D applications when high-powered and/or MMX™-equipped CPU's are employed along with special-case software optimization techniques. As stated above, SW 3D can achieve credible results with today's (software optimized) applications, but the rising popularity of good 3D hardware at the consumer price level is inexorably compelling the public to expect hardware level scene enhancements and frame rates. Q7 What is "SGRAM"? Answer Synchronous Graphics Random Access Memory (SGRAM) is a new and improved type of memory, custom-designed for graphics use. Q8 What is the advantage of as compared to ordinary DRAM? Answer is now capable of running at much higher speeds than Fast Page Mode or EDO DRAM. Also, is able to execute a small number of frequently executed operations, such as buffer clears, specific to graphics applications, independently of the controller. Pinout and Sync Frequencies Analog Color Display Pinouts (DB 15) PIN FUNCTION 1 Red Video1 2 Green Video1 3 Blue Video1 4 Not Used 19

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Software 3D is generally used to mean using non-specific (2D) hardware
in conjunction with the CPU to render for 3D applications. Some of these
techniques allow usable 3D applications when high-powered and/or
MMX™-equipped CPU's are employed along with special-case software
optimization techniques. As stated above, SW 3D can achieve credible
results with today's (software optimized) applications, but the rising
popularity of good 3D hardware at the consumer price level is inexorably
compelling the public to expect hardware level scene enhancements and
frame rates.
Q7
What is “SGRAM”?
Answer
Synchronous Graphics Random Access Memory (SGRAM) is a new and
improved type of memory, custom-designed for graphics use.
Q8
What is the advantage of as compared to ordinary DRAM?
Answer
is now capable of running at much higher speeds than Fast Page Mode
or EDO DRAM. Also, is able to execute a small number of frequently
executed operations, such as buffer clears, specific to graphics
applications, independently of the controller.
Pinout and Sync
Frequencies
Analog Color Display Pinouts (DB 15)
PIN
FUNCTION
1
Red Video
1
2
Green Video
1
3
Blue Video
1
4
Not Used