Sony DAV-S300 Operating Instructions - Page 21

Sound field, Effect, Notes

Page 21 highlights

Playing Discs Sound field V. MULTI DIMENSION* (Virtual Multi Dimension) Effect Uses 3D sound imaging to create an array of virtual rear speakers positioned higher than the listener from a single pair of actual rear speakers. This mode creates 5 sets of virtual speakers surrounding the listener at approximately a 30° angle of elevation. Notes SIDE* L C R LS RS LS LS RS RS L C R BEHIND* LS RS V. SEMI-M. DIMENSION* (Virtual Semi Multi Dimension) HALL JAZZ CLUB LIVE HOUSE GAME 2 CH STEREO Uses 3D sound imaging to create virtual rear speakers from the sound of the front speakers without using actual rear speakers. This mode creates 5 sets of virtual speakers surrounding the listener at a 30° angle of elevation. Reproduces the acoustics of a rectangular concert hall. Reproduces the acoustics of a jazz club. Reproduces the acoustics of a 300-seat live house. Obtains maximum audio impact from video game software. Outputs the sound from the front left and right speakers and subwoofer. Standard two channel (stereo) sources completely bypass the sound field processing. Multi channel surround formats are downmixed to two channels. LS LS RS RS * See page 15. L C R LS RS LS LS RS RS Ideal for soft acoustic sounds. Great for rock or pop music. Be sure to set the game machine to stereo mode when using game software with stereo sound capabilities. This allows you to play any source using only the front left and right speakers and subwoofer. * "VIRTUAL" sound field: Sound field with virtual speakers. Notes • The effects provided by the virtual speakers may cause increased noise in the playback signal. • When listening to sound fields that employ the virtual speakers, you will not be able to hear any sound coming directly from the rear speakers. 21

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21
Playing Discs
Sound field
Effect
Notes
V. MULTI DIMENSION*
(Virtual Multi Dimension)
V. SEMI-M. DIMENSION*
(Virtual Semi Multi Dimension)
HALL
JAZZ CLUB
LIVE HOUSE
GAME
2 CH STEREO
SIDE*
BEHIND*
* See
page 15.
L
C
R
LS
RS
RS
LS
RS
LS
L
C
R
LS
RS
RS
LS
RS
LS
Uses 3D sound imaging to create an array of virtual rear
speakers positioned higher than the listener from a
single pair of actual rear speakers. This mode creates 5
sets of virtual speakers surrounding the listener at
approximately a 30° angle of elevation.
Uses 3D sound imaging to create virtual rear speakers
from the sound of the front speakers without using
actual rear speakers. This mode creates 5 sets of virtual
speakers surrounding the listener at a 30° angle of
elevation.
Reproduces the acoustics of a rectangular concert hall.
Reproduces the acoustics of a jazz club.
Reproduces the acoustics of a 300-seat live house.
Obtains maximum audio impact from video game
software.
Outputs the sound from the front left and right
speakers and subwoofer. Standard two channel (stereo)
sources completely bypass the sound field processing.
Multi channel surround formats are downmixed to two
channels.
L
C
R
LS
RS
RS
LS
RS
LS
Ideal for soft acoustic sounds.
Great for rock or pop music.
Be sure to set the game machine to stereo
mode when using game software with
stereo sound capabilities.
This allows you to play any source using
only the front left and right speakers and
subwoofer.
*
“VIRTUAL” sound field: Sound field with virtual speakers.
Notes
• The effects provided by the virtual speakers may cause increased noise in the playback signal.
• When listening to sound fields that employ the virtual speakers, you will not be able to hear any sound coming
dir
ectly from the rear
speakers.