Yamaha MGP16X Owner's Manual - Page 28

Appendix, Digital Effect Program List

Page 28 highlights

Appendix Digital Effect Program List FX1 REV-X (REV-X algorithm) No. Program 1 HALL 2 WARM HALL 3 BRIGHT HALL 4 PLATE 1 5 PLATE 2 6 ROOM 7 WARM ROOM 8 SLAP ROOM Parameter Reverb Time Reverb Time Reverb Time Reverb Time Reverb Time Reverb Time Reverb Time Reverb Time Variable range 0.3 s - 10.0 s 0.3 s - 10.0 s 0.3 s - 10.0 s 0.3 s - 10.0 s 0.3 s - 10.0 s 0.3 s - 3.2 s 0.3 s - 3.2 s 0.3 s - 3.2 s Description Reverb simulating a large space such as a hall. Warm reverb simulating a hall. Bright reverb simulating a hall. Reverb simulating a metal-plate. Suitable for vocals. Reverb simulating a metal-plate. Suitable for snare drum sound. Reverb simulating the acoustics of a small space (room). Warm reverb simulating the acoustics of a small space (room). Reverb simulating a slap echo of a small space (room). FX2 SPX (SPX algorithm) No. Program 1 HALL 2 ROOM 3 PLATE 4 LARGE STAGE 5 SMALL STAGE 6 VOCAL ECHO 7 KARAOKE ECHO 8 DELAY 9 SINGLE DELAY 10 EARLY REF. 11 CHORUS 12 PHASER 13 FLANGER 14 SYMPHONIC 15 DOUBLER 16 RADIO VOICE Parameter Reverb Time Reverb Time Reverb Time Reverb Time Reverb Time Delay Time Delay Time Delay Time Delay Time (when input- ting Tap) Delay Time Delay Time (when input- ting Tap) Room Size LFO Freq LFO Freq LFO Freq LFO Depth Pitch Change Cutoff Offset Variable range 0.3 s - 10.0 s 0.3 s - 3.2 s 0.3 s - 10.0 s 0.3 s - 10.0 s 0.3 s - 10.0 s 30.0 ms - 743.0 ms 40.0 ms - 265.0 ms 20.0 ms - 743.0 ms Description Reverb simulating a large space such as a hall. Reverb simulating the acoustics of a small space (room). Reverb simulating a metal-plate, producing a more hard-edged sound. Reverb simulating a large stage. Reverb simulating a small stage. Echo suitable for vocals. Echo suitable for karaoke. 200 ms - 743.0 ms Feedback delay adding multiple delayed signals. 80 BPM - 300 BPM 0 ms - 743.0 ms 200 ms - 743.0 ms Mono delay adding a delayed signal. 80 BPM - 300 BPM 0.1 - 10.0 0 Hz - 39.7 Hz 0 Hz - 8.08 Hz 0 Hz - 8.08 Hz 0 - 127 -63 - +63 0 - 127 Early reflections without the subsequent reverb. Applies a more elaborate effect than conventional reverb. Creates a thick sound by modulating the delay time. Phase modulation produces a cyclical phasing effect. Creates a tone with pitched effect. Creates a thick sound by multiplexing the sound. Creates an illusion of two people singing the same phrase. Reproduces a lo-fi feel in the style of the AM radio. Adjust the parameter to change the frequency range to be emphasized. * "LFO" stands for Low Frequency Oscillator. An LFO is normally used to modulate another signal, determining the modulation speed and waveform shape. 28 MGP16X/MGP12X Owner's Manual

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MGP16X/MGP12X
Owner’s Manual
28
Appendix
Digital Effect Program List
FX1 REV-X (REV-X algorithm)
FX2 SPX (SPX algorithm)
* “LFO” stands for Low Frequency Oscillator. An LFO is normally used to modulate another signal, determining the modulation speed and
waveform shape.
No.
Program
Parameter
Variable range
Description
1
HALL
Reverb Time
0.3 s – 10.0 s
Reverb simulating a large space such as a hall.
2
WARM HALL
Reverb Time
0.3 s – 10.0 s
Warm reverb simulating a hall.
3
BRIGHT HALL
Reverb Time
0.3 s – 10.0 s
Bright reverb simulating a hall.
4
PLATE 1
Reverb Time
0.3 s – 10.0 s
Reverb simulating a metal-plate. Suitable for vocals.
5
PLATE 2
Reverb Time
0.3 s – 10.0 s
Reverb simulating a metal-plate. Suitable for snare drum sound.
6
ROOM
Reverb Time
0.3 s – 3.2 s
Reverb simulating the acoustics of a small space (room).
7
WARM ROOM
Reverb Time
0.3 s – 3.2 s
Warm reverb simulating the acoustics of a small space (room).
8
SLAP ROOM
Reverb Time
0.3 s – 3.2 s
Reverb simulating a slap echo of a small space (room).
No.
Program
Parameter
Variable range
Description
1
HALL
Reverb Time
0.3 s – 10.0 s
Reverb simulating a large space such as a hall.
2
ROOM
Reverb Time
0.3 s – 3.2 s
Reverb simulating the acoustics of a small space (room).
3
PLATE
Reverb Time
0.3 s – 10.0 s
Reverb simulating a metal-plate, producing a more hard-edged sound.
4
LARGE STAGE
Reverb Time
0.3 s – 10.0 s
Reverb simulating a large stage.
5
SMALL STAGE
Reverb Time
0.3 s – 10.0 s
Reverb simulating a small stage.
6
VOCAL ECHO
Delay Time
30.0 ms – 743.0 ms
Echo suitable for vocals.
7
KARAOKE ECHO
Delay Time
40.0 ms – 265.0 ms
Echo suitable for karaoke.
8
DELAY
Delay Time
20.0 ms – 743.0 ms
Feedback delay adding multiple delayed signals.
Delay Time
(when input-
ting Tap)
200 ms – 743.0 ms
80 BPM – 300 BPM
9
SI
N
GLE DELAY
Delay Time
0 ms – 743.0 ms
Mono delay adding a delayed signal.
Delay Time
(when input-
ting Tap)
200 ms – 743.0 ms
80 BPM – 300 BPM
10
EARLY REF.
Room Size
0.1 – 10.0
Early reflections without the subsequent reverb.
Applies a more elaborate effect than conventional reverb.
11
CHORUS
LFO Freq
0 Hz – 39.7 Hz
Creates a thick sound by modulating the delay time.
12
PHASER
LFO Freq
0 Hz – 8.08 Hz
Phase modulation produces a cyclical phasing effect.
13
FLA
N
GER
LFO Freq
0 Hz – 8.08 Hz
Creates a tone with pitched effect.
14
SYMPHO
N
IC
LFO Depth
0 – 127
Creates a thick sound by multiplexing the sound.
15
DOUBLER
Pitch Change
-63 – +63
Creates an illusion of two people singing the same phrase.
16
RADIO VOICE
Cutoff Offset
0 – 127
Reproduces a lo-fi feel in the style of the AM radio. Adjust the parame-
ter to change the frequency range to be emphasized.