Adobe 38043740 Developing Applications - Page 640

Sending data to the server, Setting Remote Credentials for SyncManager, Conflict management

Page 640 highlights

DEVELOPING COLDFUSION 9 APPLICATIONS 635 Flex and AIR Integration in ColdFusion • If you call the SaveUpdate Method and a record with the specified primary key doesn't exist, the function inserts the record. The method updates an existing record only if the primary key exists in the client database. • After you fetch data from the server, use only the SaveCache and SaveCacheUpdate methods to save the fetched data into client side database. If you use the Save function to store the fetched data, the data is marked for insert on server on commit, and the data you just got is written back to the server. In this case, a conflict occurs for the server database primary key. If the server-side logic handles this conflict by ignoring the primary key ID from the client, and lets the server generate a new ID, then the records are inserted, resulting in multiple copies of the data with different IDs. • For AIR integration offline support, if you do not globally declare the variables for client side ActionScript classes but attempt to save the data records fetched from server using session.saveCache() or session.saveUpdateCache(), you might encounter AIR side error stackstrace with a message similar to the following: "Error: The object of type Object does not have the Entity metadata tag at coldfusion.air::EntityCache/addMetadata()[D:\p4\depot\ColdFusion\cf_main\tools\AIRIntegrat ion\OfflineSupport\src\coldfusion\air\EntityCache.as:228]" Sending data to the server The client SyncManager object tracks all the changes to the local data that happens through the session, so that the local data and server data can be synchronized. The SyncManager also tracks the old data instances when data that is already on the server is updated locally. When the AIR application calls the Session.commit method, all changes that happened on the session are passed to the CFC sync function. The sync function determines if there are any conflicts between the returned information. If there are no conflicts, it updates the server data source. Otherwise, it handles the data as described in "Conflict management" on page 635. Note: When you call the session.commit method, if the server does not throw an error, the commit method dispatches a CommitSucces event. This event indicates that the session.commit method has executed successfully, and the client data has been handed to the server CFC sync method. (If an error occurs while sending data to the sync method, the client receives a CommitFault event.) Therefore, the CommitSucces event does not mean that the server has saved the client data, but only that it has received the data. For example, the server does not save the data if there is a conflict, but the CommitSucces event is still dispatched. You handle conflicts separately by adding an event listener on the SyncManager. The event Flow is the first to get the CommitSucces event, and then a ConflictEvent event. Setting Remote Credentials for SyncManager To authenticate the AIR client that is connecting to the ColdFusion server, you can send the remoting credentials, which can be used on the server side under the tag. This is the same as setting the remoting credential for a normal flash remoting object. The following code contains the getRemoteObject() method in SyncManager, which gets the underlying flash remoting object, so that you have full and same control over this as a normal flash remoting object. syncmanager.getRemoteObject().SetRemoteCredentials("username","password"); Conflict management Conflicts can happen in an offline application when the client modifies data that is already modified on the server. To identify such a conflict, the session.Commit method passes the following data to the ColdFusion server sync method: operations: An array of operations to perform INSERT, UPDATE, or DELETE. clientobjects: An array of new data changes. Last updated 1/20/2012

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635
DEVELOPING
COLDFUSION 9 APPLICATIONS
Flex and AIR Integration in ColdFusion
Las
t
upda
te
d 1/20/2012
If you call the
SaveUpdate
Method and a record with the specified primary key doesn't exist, the function inserts
the record. The method updates an existing record only if the primary key exists in the client database.
After you fetch data from the server, use only the
SaveCache
and
SaveCacheUpdate
methods to save the fetched
data into client side database. If you use the Save function to store the fetched data, the data is marked for insert on
server on commit, and the data you just got is written back to the server. In this case, a conflict occurs for the server
database primary key. If the server-side logic handles this conflict by ignoring the primary key ID from the client,
and lets the server generate a new ID, then the records are inserted, resulting in multiple copies of the data with
different IDs.
For AIR integration offline support, if you do not globally declare the variables for client side ActionScript classes
but attempt to save the data records fetched from server using
session.saveCache()
or
session.saveUpdateCache()
, you might encounter AIR side error stackstrace with a message similar to the
following:
"Error: The object of type Object does not have the Entity metadata tag at
coldfusion.air::EntityCache/addMetadata()[D:\p4\depot\ColdFusion\cf_main\tools\AIRIntegrat
ion\OfflineSupport\src\coldfusion\air\EntityCache.as:228]"
Sending data to the server
The client SyncManager object tracks all the changes to the local data that happens through the session, so that the
local data and server data can be synchronized. The SyncManager also tracks the old data instances when data that is
already on the server is updated locally.
When the AIR application calls the
Session.commit
method, all changes that happened on the session are passed to
the CFC sync function. The sync function determines if there are any conflicts between the returned information. If
there are no conflicts, it updates the server data source. Otherwise, it handles the data as described in “
Conflict
management
” on page
635.
Note:
When you call the session.commit method, if the server does not throw an error, the commit method dispatches a
CommitSucces event. This event indicates that the session.commit method has executed successfully, and the client data
has been handed to the server CFC sync method. (If an error occurs while sending data to the sync method, the client
receives a CommitFault event.) Therefore, the CommitSucces event does not mean that the server has saved the client
data, but only that it has received the data. For example, the server does not save the data if there is a conflict, but the
CommitSucces event is still dispatched. You handle conflicts separately by adding an event listener on the SyncManager.
The event Flow is the first to get the CommitSucces event, and then a ConflictEvent event.
Setting Remote Credentials for SyncManager
To authenticate the AIR client that is connecting to the ColdFusion server, you can send the remoting credentials,
which can be used on the server side under the
<cflogin>
tag. This is the same as setting the remoting credential for
a normal flash remoting object.
The following code contains the getRemoteObject() method in SyncManager, which gets the underlying flash
remoting object, so that you have full and same control over this as a normal flash remoting object.
syncmanager.getRemoteObject().SetRemoteCredentials("username","password");
Conflict management
Conflicts can happen in an offline application when the client modifies data that is already modified on the server. To
identify such a conflict, the session.Commit method passes the following data to the ColdFusion server sync method:
operations
: An array of operations to perform INSERT, UPDATE, or DELETE.
clientobjects
: An array of new data changes.