Sony STR-GX808ES Operating Instructions - Page 36

Sony STR-GX808ES Manual

Page 36 highlights

Adjusting the SOUND FIELD program ■Room Size Simulation The sound emitted from a sound source is reflected many times between the left and right walls, ceiling, and floor before it reaches our ears. In a large room, the sound takes more time to bounce from one surface to another than in a smaller room. The ROOM parameter controls the spacing of early reflections to simulate the room size. The S indicator on the display signifies a small room, the L indicator signifies a large room and the middle point designates the standard room size. Room Size S Level Early reflections Room Size L Time I Level Early reflections ■Wall Material Simulation When sound is reflected by a wall made of soft material such as wood or a wall covered with a curtain, the high frequency components are reduced. A hard wall is highly reflective and does not significantly effect the frequency response of the reflected sound. The WALL parameter controls the level of high frequencies to simulate the wall material. The S indicator on the display signifies a soft wall, the H indicator signifies a hard wall, the middle point designates the standard wall made of wood. Wall S Level Early reflections Reverberation Frequency Low High Wall H Early reflections and reverberation Frequency Time Low High> 36

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50

Adjusting
the
SOUND
FIELD
program
Room
Size
Simulation
The
sound
emitted
from
a
sound
source
is
reflected
many
times
between
the
left
and
right
walls,
ceiling,
and
floor
before
it
reaches
our
ears.
In
a
large
room,
the
sound
takes
more
time
to
bounce
from
one
surface
to
another
than
in
a
smaller
room.
The
ROOM
parameter
controls
the
spacing
of
early
reflections
to
simulate
the
room
size.
The
S
indicator
on
the
display
signifies
a
small
room,
the
L
indicator
signifies
a
large
room
and
the
middle
point
designates
the
standard
room
size.
Room
Size
S
Level
Early
reflections
Room
Size
L
Level
Early
reflections
I
Time
Time
Wall
Material
Simulation
When
sound
is
reflected
by
a
wall
made
of
soft
material
such
as
wood
or
a
wall
covered
with
a
curtain,
the
high
frequency
components
are
reduced.
A
hard
wall
is
highly
reflective
and
does
not
significantly
effect
the
frequency
response
of
the
reflected
sound.
The
WALL
parameter
controls
the
level
of
high
frequencies
to
simulate
the
wall
material.
The
S
indicator
on
the
display
signifies
a
soft
wall,
the
H
indicator
signifies
a
hard
wall,
the
middle
point
designates
the
standard
wall
made
of
wood.
Wall
S
Wall
H
Level
Early
reflections
Reverberation
Frequency
Low
High
Early
reflections
and
reverberation
Low
Frequency
High
>
36