Yamaha MM6 Owner's Manual - Page 101

DSP Types, ST 3BAND EQ

Page 101 highlights

Effect Type List ● DSP Types No. Type 1 HALL1 2 HALL2 3 HALL3 4 HALL4 5 HALL5 6 HALL M 7 HALL L 8 ROOM1 9 ROOM2 10 ROOM3 11 ROOM4 12 ROOM5 13 ROOM6 14 ROOM7 15 ROOM S 16 ROOM M 17 ROOM L 18 STAGE1 19 STAGE2 20 STAGE3 21 STAGE4 22 PLATE1 23 PLATE2 24 PLATE3 25 GM PLATE 26 CHORUS1 27 CHORUS2 28 CHORUS3 29 CHORUS4 30 CHORUS5 31 CHORUS6 32 CHORUS7 33 CHORUS8 34 GM CHORUS1 35 GM CHORUS2 36 GM CHORUS3 37 GM CHORUS4 38 FB CHORUS 39 CELESTE1 40 CELESTE2 41 SYMPHONIC1 42 SYMPHONIC2 43 ENS DETUNE 44 KARAOKE1 45 KARAOKE2 46 KARAOKE3 47 ER1 48 ER2 49 GATE REVERB 50 REVERS GATE 51 EQ DISCO 52 EQ TEL 53 2BAND EQ 54 3BAND EQ 55 3BAND EQ2 56 HM ENHANCE1 57 HM ENHANCE2 58 ST 3BAND EQ 59 ST 3BAND EQ2 60 FLANGER1 61 FLANGER2 62 FLANGER3 63 FLANGER4 64 FLANGER5 65 GM FLANGER 66 DYN FLANGER 67 DELAY LCR1 68 DELAY LCR2 69 DELAY LR 70 ECHO 71 CROSS DELAY 72 DIST HEAVY Description Reverb simulating the acoustics of a hall. Reverb simulating the acoustics of a room. Reverb suitable for a solo instrument. Reverb simulating a plate reverb unit. Conventional chorus program with rich, warm chorusing. A 3-phase LFO adds modulation and spaciousness to the sound. Adds more stages to the modulation of Celeste. Chorus effect without modulation, created by adding a slightly pitch-shifted sound. Echo for karaoke. This effect isolates only the early reflection components of the reverb. Simulation of gated reverb. Simulation of gated reverb played back in reverse. Equalizer effect that boosts both high and low frequencies, as is typical in most disco music. Equalizer effect that cuts both high and low frequencies, to simulate the sound heard through a telephone receiver. A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts. A mono EQ with adjustable LOW, MID, and HIGH equalizing. Adds new harmonics to the input signal to make the sound stand out. An EQ which allows equalization of low, mid and high bands. Creates a sound reminiscent of a jet airplane. Dynamically controlled flanger. Produces three delayed sounds: L, R and C (center). Produces two delayed sounds: L and R. Two feedback delays are provided. Two delayed sounds (L and R), and independent feedback delays for L and R. The feedback of the two delayed sounds is crossed. Heavy distortion. MSB 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 4 4 4 4 66 66 66 66 65 65 65 65 65 65 65 65 65 66 66 68 68 87 20 20 20 9 9 10 11 76 76 77 76 76 81 81 76 76 67 67 67 67 67 67 110 5 5 6 7 8 73 LSB 0 16 17 18 1 6 7 16 17 18 19 0 1 2 5 6 7 16 17 0 1 16 17 0 7 17 8 16 1 2 0 1 8 3 4 5 6 7 0 2 16 0 0 0 1 2 0 1 0 0 16 17 0 0 19 16 0 18 20 8 16 17 1 0 7 0 16 0 0 0 0 0 MM6/MM8 Owner's Manual 101

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Effect Type List
MM6/MM8
Owner’s Manual
101
DSP Types
No.
Type
Description
MSB
LSB
1
HALL1
Reverb simulating the acoustics of a hall.
1
0
2
HALL2
1
16
3
HALL3
1
17
4
HALL4
1
18
5
HALL5
1
1
6
HALL M
1
6
7
HALL L
1
7
8
ROOM1
Reverb simulating the acoustics of a room.
2
16
9
ROOM2
2
17
10
ROOM3
2
18
11
ROOM4
2
19
12
ROOM5
2
0
13
ROOM6
2
1
14
ROOM7
2
2
15
ROOM S
2
5
16
ROOM M
2
6
17
ROOM L
2
7
18
STAGE1
Reverb suitable for a solo instrument.
3
16
19
STAGE2
3
17
20
STAGE3
3
0
21
STAGE4
3
1
22
PLATE1
Reverb simulating a plate reverb unit.
4
16
23
PLATE2
4
17
24
PLATE3
4
0
25
GM PLATE
4
7
26
CHORUS1
Conventional chorus program with rich, warm chorusing.
66
17
27
CHORUS2
66
8
28
CHORUS3
66
16
29
CHORUS4
66
1
30
CHORUS5
65
2
31
CHORUS6
65
0
32
CHORUS7
65
1
33
CHORUS8
65
8
34
GM CHORUS1
65
3
35
GM CHORUS2
65
4
36
GM CHORUS3
65
5
37
GM CHORUS4
65
6
38
FB CHORUS
65
7
39
CELESTE1
A 3-phase LFO adds modulation and spaciousness to the sound.
66
0
40
CELESTE2
66
2
41
SYMPHONIC1
Adds more stages to the modulation of Celeste.
68
16
42
SYMPHONIC2
68
0
43
ENS DETUNE
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
87
0
44
KARAOKE1
Echo for karaoke.
20
0
45
KARAOKE2
20
1
46
KARAOKE3
20
2
47
ER1
This effect isolates only the early reflection components of the reverb.
9
0
48
ER2
9
1
49
GATE REVERB
Simulation of gated reverb.
10
0
50
REVERS GATE
Simulation of gated reverb played back in reverse.
11
0
51
EQ DISCO
Equalizer effect that boosts both high and low frequencies, as is typical in most disco
music.
76
16
52
EQ TEL
Equalizer effect that cuts both high and low frequencies, to simulate the sound heard
through a telephone receiver.
76
17
53
2BAND EQ
A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts.
77
0
54
3BAND EQ
A mono EQ with adjustable LOW, MID, and HIGH equalizing.
76
0
55
3BAND EQ2
76
19
56
HM ENHANCE1
Adds new harmonics to the input signal to make the sound stand out.
81
16
57
HM ENHANCE2
81
0
58
ST 3BAND EQ
An EQ which allows equalization of low, mid and high bands.
76
18
59
ST 3BAND EQ2
76
20
60
FLANGER1
Creates a sound reminiscent of a jet airplane.
67
8
61
FLANGER2
67
16
62
FLANGER3
67
17
63
FLANGER4
67
1
64
FLANGER5
67
0
65
GM FLANGER
67
7
66
DYN FLANGER
Dynamically controlled flanger.
110
0
67
DELAY LCR1
Produces three delayed sounds: L, R and C (center).
5
16
68
DELAY LCR2
5
0
69
DELAY LR
Produces two delayed sounds: L and R. Two feedback delays are provided.
6
0
70
ECHO
Two delayed sounds (L and R), and independent feedback delays for L and R.
7
0
71
CROSS DELAY
The feedback of the two delayed sounds is crossed.
8
0
72
DIST HEAVY
Heavy distortion.
73
0