Yamaha PSR-S500 Owner's Manual - Page 112

V_DST H+DLY

Page 112 highlights

Effect Type List No. Type 41 SYMPHONIC1 42 SYMPHONIC2 43 ENS DETUNE 44 KARAOKE1 45 KARAOKE2 46 KARAOKE3 47 ER1 48 ER2 49 GATE REVERB 50 REVERS GATE 51 EQ DISCO 52 EQ TEL 53 2BAND EQ 54 3BAND EQ 55 HM ENHANCE1 56 HM ENHANCE2 57 ST 3BAND EQ 58 FLANGER1 59 FLANGER2 60 FLANGER3 61 FLANGER4 62 FLANGER5 63 GM FLANGER 64 DYN FLANGER 65 DELAY LCR1 66 DELAY LCR2 67 DELAY LR 68 ECHO 69 CROSS DELAY 70 DIST HEAVY 71 ST DIST 72 COMP+DIST1 73 COMP+DIST2 74 OVERDRIVE 75 OVERDRIVE2 76 ST OD 77 DIST HARD 78 DIST HARD2 79 DIST HARD3 80 DIST SOFT 81 DIST SOFT2 82 DIST SOFT3 83 ST DIST HARD 84 ST DIST SOFT 85 V_DIST HARD 86 V_DIST SOFT 87 AMP SIM1 88 AMP SIM2 89 ST AMP1 90 ST AMP2 91 ST AMP3 92 ST AMP4 93 ST AMP5 94 DST+DELAY1 95 DST+DELAY2 96 OD+DELAY1 97 OD+DELAY2 98 CMP+DST+DLY1 99 CMP+DST+DLY2 100 CMP+OD+DLY1 101 CMP+OD+DLY2 102 V_DST H+DLY 103 V_DST S+DLY 104 MBAND COMP 105 COMPRESSOR 106 NOISE GATE 107 VCE CANCEL 108 AMBIENCE 109 TALKING MOD 110 LO-FI 111 DYN FILTER 112 ISOLATOR Description Adds more stages to the modulation of Celeste. Chorus effect without modulation, created by adding a slightly pitch-shifted sound. Echo for karaoke. This effect isolates only the early reflection components of the reverb. Simulation of gated reverb. Simulation of gated reverb played back in reverse. Equalizer effect that boosts both high and low frequencies, as is typical in most disco music. Equalizer effect that cuts both high and low frequencies, to simulate the sound heard through a telephone receiver. A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts. A mono EQ with adjustable LOW, MID, and HIGH equalizing. Adds new harmonics to the input signal to make the sound stand out. An EQ which allows equalization of low, mid and high bands. Creates a sound reminiscent of a jet airplane. Dynamically controlled flanger. Produces three delayed sounds: L, R and C (center). Produces two delayed sounds: L and R. Two feedback delays are provided. Two delayed sounds (L and R), and independent feedback delays for L and R. The feedback of the two delayed sounds is crossed. Heavy distortion. Stereo distortion. Since a Compressor is included in the first stage, steady distortion can be produced regardless of changes in input level. Adds mild distortion to the sound. Stereo Overdrive. Hard-edge distortion. Soft, warm distortion. Hard-edge stereo distortion. Soft, warm soft distortion. Distortion which simulates vintage tube and fuzz sounds. A simulation of a guitar amp. Stereo amp simulator. Distortion and Delay are connected in series. Overdrive and Delay are connected in series. Compressor, Distortion and Delay are connected in series. Compressor, Overdrive and Delay are connected in series. V Distortion and Delay are connected in series. Multi-band compressor that allows you to adjust the compression effect for individual frequency bands. Holds down the output level when a specified input level is exceeded. A sense of attack can also be added to the sound. Gates the input when the input signal falls below a specified level. Attenuates the vocal part of a CD or other source. Blurs the stereo positioning of the sound to add spatial width. Adds a vowel sound to the input signal. Degrades the audio quality of the input signal. Dynamically controlled filter. Controls the level of a specified frequency band of the input signal. MSB 68 68 87 20 20 20 9 9 10 11 76 76 77 76 81 81 76 67 67 67 67 67 67 110 5 5 6 7 8 73 73 73 73 74 74 74 75 75 75 75 75 75 75 75 98 98 75 75 75 75 75 75 75 95 95 95 95 96 96 96 96 98 98 105 83 84 85 88 93 94 109 115 LSB 16 0 0 0 1 2 0 1 0 0 16 17 0 0 16 0 18 8 16 17 1 0 7 0 16 0 0 0 0 0 8 16 1 0 9 8 16 22 25 17 23 26 18 19 0 2 0 1 20 21 8 24 27 16 0 17 1 16 0 17 1 1 3 0 0 0 0 0 0 0 0 0 112 PSR-S500 Owner's Manual

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Effect Type List
112
PSR-S500
Owner’s Manual
41
SYMPHONIC1
Adds more stages to the modulation of Celeste.
68
16
42
SYMPHONIC2
68
0
43
ENS DETUNE
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
87
0
44
KARAOKE1
Echo for karaoke.
20
0
45
KARAOKE2
20
1
46
KARAOKE3
20
2
47
ER1
This effect isolates only the early reflection components of the reverb.
9
0
48
ER2
9
1
49
GATE REVERB
Simulation of gated reverb.
10
0
50
REVERS GATE
Simulation of gated reverb played back in reverse.
11
0
51
EQ DISCO
Equalizer effect that boosts both high and low frequencies, as is typical in most disco
music.
76
16
52
EQ TEL
Equalizer effect that cuts both high and low frequencies, to simulate the sound heard
through a telephone receiver.
76
17
53
2BAND EQ
A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts.
77
0
54
3BAND EQ
A mono EQ with adjustable LOW, MID, and HIGH equalizing.
76
0
55
HM ENHANCE1
Adds new harmonics to the input signal to make the sound stand out.
81
16
56
HM ENHANCE2
81
0
57
ST 3BAND EQ
An EQ which allows equalization of low, mid and high bands.
76
18
58
FLANGER1
Creates a sound reminiscent of a jet airplane.
67
8
59
FLANGER2
67
16
60
FLANGER3
67
17
61
FLANGER4
67
1
62
FLANGER5
67
0
63
GM FLANGER
67
7
64
DYN FLANGER
Dynamically controlled flanger.
110
0
65
DELAY LCR1
Produces three delayed sounds: L, R and C (center).
5
16
66
DELAY LCR2
5
0
67
DELAY LR
Produces two delayed sounds: L and R. Two feedback delays are provided.
6
0
68
ECHO
Two delayed sounds (L and R), and independent feedback delays for L and R.
7
0
69
CROSS DELAY
The feedback of the two delayed sounds is crossed.
8
0
70
DIST HEAVY
Heavy distortion.
73
0
71
ST DIST
Stereo distortion.
73
8
72
COMP+DIST1
Since a Compressor is included in the first stage, steady distortion can be produced
regardless of changes in input level.
73
16
73
COMP+DIST2
73
1
74
OVERDRIVE
Adds mild distortion to the sound.
74
0
75
OVERDRIVE2
74
9
76
ST OD
Stereo Overdrive.
74
8
77
DIST HARD
Hard-edge distortion.
75
16
78
DIST HARD2
75
22
79
DIST HARD3
75
25
80
DIST SOFT
Soft, warm distortion.
75
17
81
DIST SOFT2
75
23
82
DIST SOFT3
75
26
83
ST DIST HARD
Hard-edge stereo distortion.
75
18
84
ST DIST SOFT
Soft, warm soft distortion.
75
19
85
V_DIST HARD
Distortion which simulates vintage tube and fuzz sounds.
98
0
86
V_DIST SOFT
98
2
87
AMP SIM1
A simulation of a guitar amp.
75
0
88
AMP SIM2
75
1
89
ST AMP1
Stereo amp simulator.
75
20
90
ST AMP2
75
21
91
ST AMP3
75
8
92
ST AMP4
75
24
93
ST AMP5
75
27
94
DST+DELAY1
Distortion and Delay are connected in series.
95
16
95
DST+DELAY2
95
0
96
OD+DELAY1
Overdrive and Delay are connected in series.
95
17
97
OD+DELAY2
95
1
98
CMP+DST+DLY1
Compressor, Distortion and Delay are connected in series.
96
16
99
CMP+DST+DLY2
96
0
100
CMP+OD+DLY1
Compressor, Overdrive and Delay are connected in series.
96
17
101
CMP+OD+DLY2
96
1
102
V_DST H+DLY
V Distortion and Delay are connected in series.
98
1
103
V_DST S+DLY
98
3
104
MBAND COMP
Multi-band compressor that allows you to adjust the compression effect for individual fre-
quency bands.
105
0
105
COMPRESSOR
Holds down the output level when a specified input level is exceeded. A sense of attack
can also be added to the sound.
83
0
106
NOISE GATE
Gates the input when the input signal falls below a specified level.
84
0
107
VCE CANCEL
Attenuates the vocal part of a CD or other source.
85
0
108
AMBIENCE
Blurs the stereo positioning of the sound to add spatial width.
88
0
109
TALKING MOD
Adds a vowel sound to the input signal.
93
0
110
LO-FI
Degrades the audio quality of the input signal.
94
0
111
DYN FILTER
Dynamically controlled filter.
109
0
112
ISOLATOR
Controls the level of a specified frequency band of the input signal.
115
0
No.
Type
Description
MSB
LSB