Yamaha SPX900 SPX900 Owners Manual Image - Page 13

Plate&gate

Page 13 highlights

Reverberation is the warm musical "ambience" you experience when listening to music in a hall or other properlydesigned acoustic environment. The SPX900 offers several different reverb effects, simulating types of reverberation you would experience in halls, in smaller rooms, reverb effects ideally suited to vocals, the type of reverberation produced artificially by a plate reverberator. PARAMETERS ACCESSED BY THE PARAM KEY Reverb Time (REV TIME): 0.3 - 480 seconds (1. REV) HALL, 2. REV2 HALL&GATE, 7. REV7 VOCAL 1, 8. REVS VOCAL 2) 0.1 - 480 seconds (3. REV3 ROOM 1, 4. REV4 ROOM 2, 5. REV5 ROOM 3, 9. REVS PLATE, 10. REV10 PLATE&GATE) The length of time it takes for the level of reverberation at 1 kHz to decrease by 60 dB - virtually to silence. In a live setting, this depends on several factors: room size, room shape, type of reflective surfaces, and others. High Frequency Reverb Time Ratio (HIGH): 0.1 - 1.0 Natural reverberation varies according to the frequency of the sound. The higher the frequency, the more sound tends to be absorbed by walls, furnishings and even air. These two parameters allow alteration of the high-frequency and lowfrequency reverb times in relation to the overall reverb time. Diffusion (DIFFUSION): 0 - 10 The complexity of the many reflections that make up reverberation varies according to the shape of the room and its contents. In the SPX900 the term "diffusion" refers to the complexity of these reflections. If the DIFFUSION parameter is set to "0," minimum complexity and therefore a clearer, more straightforward reverb effect is produced. As the DIFFUSION value is increased, the complexity of the reflections increases producing a thicker, richer sound. Initial Delay (INI DLY): 0.1 - 200.0 milliseconds This represents the time delay between the direct sound of an instrument in a concert hall and the first of the many reflections that make up reverberation. High-pass Filter Frequency (HPF FRO.): THRU, 32 Hz- 1.0 kHz Permits rolling off the low-frequency content of the reverb signal above the set frequency. The HPF is OFF when set to THRU. Low-pass Filter Frequency (LPF FRQ.): 1.0 - 16 kHz, THRU Permits rolling off the high-frequency content of the reverb signal above the set frequency. The LPF is OFF when set to THRU. DIRECT SOUND ER REV -INI DLY REV DLY PARAMETERS ACCESSED BY THE INT PARAM KEY Early Reflection/Reverb Balance (ER/REV BAL.): 0 - 100% This parameter determines the level balance between the early-reflection portion and final reverberation portion of the reverb sound. At 100% only the early-reflection sound will be produced. At 0% only the final reverberation sound will be produced. A setting of about 50% produces both the earlyreflection and final reverberation sounds at equal level. Reverb Delay (REV DLY): 0.1 - 100.0 milliseconds Sets the delay between the beginning of the early reflections - the initial group of sparse reflections that precede the dense reverb sound - and the beginning of the reverb sound. Density (DENSITY): 0 - 4 This parameter determines the density of the reverb reflections (i.e. the average amount of time between reflections). A setting of 1 produces minimum reverb density for a more spacious sound, while a setting of 4 produces the most dense, "tightest" reverberation. Trigger Level (TRG. LEVEL): 0 - 100 Determines the level of the input signal required to trigger "opening" of the reverb program gate. At 100% only very high-level input signals will trigger the gate, while at 1% even the tiniest input signal will trigger the gate. Trigger Delay (TRG. DLY): -100 - +100.0 milliseconds Produces a delay between the time at which the gate is triggered and that at which it actually opens. Hold Time (HOLD): 1 - 24,000 milliseconds Determines how long the gate stays open, allowing the signal to pass. Release Time (RELEASE): 3 - 24,000 milliseconds Determines how long it takes for the gate to close fully after the HOLD TIME has ended. 11

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Reverberation
is
the
warm
musical
"ambience"
you
experience
when
listening
to
music
in
a
hall
or
other
properly
-
designed
acoustic
environment.
The
SPX900
offers
several
different
reverb
effects,
simulating
types
of
reverberation
you
would
experience
in
halls,
in
smaller
rooms,
reverb
effects
ideally
suited
to
vocals,
the
type
of
reverberation
produced
artificially
by
a
plate
reverberator.
PARAMETERS
ACCESSED
BY
THE
PARAM
KEY
Reverb
Time
(REV
TIME):
0.3
480
seconds
(1.
REV)
HALL,
2.
REV2
HALL&GATE,
7.
REV7
VOCAL
1,
8.
REVS
VOCAL
2)
0.1
-
480
seconds
(3.
REV3
ROOM
1,
4.
REV4
ROOM
2,
5.
REV5
ROOM
3,
9.
REVS
PLATE,
10.
REV10
PLATE&GATE)
The
length
of
time
it
takes
for
the
level
of
reverberation
at
1
kHz
to
decrease
by
60
dB
virtually
to
silence.
In
a
live
setting,
this
depends
on
several
factors:
room
size,
room
shape,
type
of
reflective
surfaces,
and
others.
High
Frequency
Reverb
Time
Ratio
(HIGH):
0.1
-
1.0
Natural
reverberation
varies
according
to
the
frequency
of
the
sound.
The
higher
the
frequency,
the
more
sound
tends
to
be
absorbed
by
walls,
furnishings
and
even
air.
These
two
parameters
allow
alteration
of
the
high
-frequency
and
low
-
frequency
reverb
times
in
relation
to
the
overall
reverb
time.
Diffusion
(DIFFUSION):
0
-
10
The
complexity
of
the
many
reflections
that
make
up
reverberation
varies
according
to
the
shape
of
the
room
and
its
contents.
In
the
SPX900
the
term
"diffusion"
refers
to
the
complexity
of
these
reflections.
If
the
DIFFUSION
parameter
is
set
to
"0,"
minimum
complexity
and
therefore
a
clearer,
more
straightforward
reverb
effect
is
produced.
As
the
DIFFUSION
value
is
increased,
the
complexity
of
the
reflections
increases
producing
a
thicker,
richer
sound.
Initial
Delay
(INI
DLY):
0.1
200.0
milliseconds
This
represents
the
time
delay
between
the
direct
sound
of
an
instrument
in
a
concert
hall
and
the
first
of
the
many
reflections
that
make
up
reverberation.
High-pass
Filter
Frequency
(HPF
FRO.):
THRU,
32
Hz-
1.0
kHz
Permits
rolling
off
the
low
-frequency
content
of
the
reverb
signal
above
the
set
frequency.
The
HPF
is
OFF
when
set
to
THRU.
Low-pass
Filter
Frequency
(LPF
FRQ.):
1.0
-
16
kHz,
THRU
Permits
rolling
off
the
high
-frequency
content
of
the
reverb
signal
above
the
set
frequency.
The
LPF
is
OFF
when
set
to
THRU.
DIRECT
SOUND
ER
REV
--
INI
DLY
REV
DLY
PARAMETERS
ACCESSED
BY
THE
INT
PARAM
KEY
Early
Reflection/Reverb
Balance
(ER/REV
BAL.):
0
100%
This
parameter
determines
the
level
balance
between
the
early
-reflection
portion
and
final
reverberation
portion
of
the
reverb
sound.
At
100%
only
the
early
-reflection
sound
will
be
produced.
At
0%
only
the
final
reverberation
sound
will
be
produced.
A
setting
of
about
50%
produces
both
the
early
-
reflection
and
final
reverberation
sounds
at
equal
level.
Reverb
Delay
(REV
DLY):
0.1
-
100.0
milliseconds
Sets
the
delay
between
the
beginning
of
the
early
reflections
the
initial
group
of
sparse
reflections
that
precede
the
dense
reverb
sound
and
the
beginning
of
the
reverb
sound.
Density
(DENSITY):
0
4
This
parameter
determines
the
density
of
the
reverb
reflections
(i.e.
the
average
amount
of
time
between
reflections).
A
setting
of
1
produces
minimum
reverb
density
for
a
more
spacious
sound,
while
a
setting
of
4
produces
the
most
dense,
"tightest"
reverberation.
Trigger
Level
(TRG.
LEVEL):
0
100
Determines
the
level
of
the
input
signal
required
to
trigger
"opening"
of
the
reverb
program
gate.
At
100%
only
very
high-level
input
signals
will
trigger
the
gate,
while
at
1%
even
the
tiniest
input
signal
will
trigger
the
gate.
Trigger
Delay
(TRG.
DLY):
-100
-
+100.0
milliseconds
Produces
a
delay
between
the
time
at
which
the
gate
is
triggered
and
that
at
which
it
actually
opens.
Hold
Time
(HOLD):
1
24,000
milliseconds
Determines
how
long
the
gate
stays
open,
allowing
the
signal
to
pass.
Release
Time
(RELEASE):
3
24,000
milliseconds
Determines
how
long
it
takes
for
the
gate
to
close
fully
after
the
HOLD
TIME has
ended.
11