Yamaha SPX900 SPX900 Owners Manual Image - Page 15

Percussion, Reverb, Reverse, Programmable

Page 15 highlights

Height Fine: -100 - +100 This sets the value specified with HEIGHT as the reference value (0) and is the parameter for further fine adjustment. Depth Fine: -100 - +100 This sets the value specified with DEPTH as the reference value (0) and is the parameter for further fine adjustment. Wall Vary Fine (W. VARY FINE): -100 - +100 This sets each of the value specified with WIDTH, HEIGHT, DEPTH, and WALL VARY as the reference value (0) and is the parameter for further fine adjustment. W. Decay: RT x 0.1 - 10.0 Among the REV components, this sets the reverberation time of the REV components specified with WIDTH to a multiplier value corresponding to the REV TIME. It simulates the acoustic properties of the side walls. H. Decay: RTx 0.1 - 10.0 D. Decay: RTx 0.1 - 10.0 In the same way as for W. Decay, this sets a multiplier value corresponding to REV TIME for reverberation time felt in relation to the HEIGHT (vertical direction) in the height direction and that felt for the DEPTH in the front-to-back direction. It also simulates the acoustic properties of the walls in the vertical and front-to-back directions. PARAMETERS ACCESSED BY THE INT PARAM These are same as REVERB Programs. EARLY REFLECTION PROGRAMS ■ 14. PERCUSSION ER ■ 15. GATE REVERB ■ 16. REVERSE GATE ■ 17. PROGRAMMABLE ER These effects are created using different groupings of "early reflections" - the first cluster of reflections that occurs after the direct sound but before the dense reflections that are known as reverberation begin. PARAMETERS ACCESSED BY THE PARAM KEY Early Reflection Pattern Type (TYPE): PERCUSSION ER: S-HALL, L-HALL, RANDOM, REVERSE, PLATE, SPRING PROGRAMMABLE ER: USER-A, USER-B, USER-C, USER-D GATE REVERB & REVERSE GATE: TYPE A, TYPE B In the PERCUSSION ER program the TYPE parameter selects one of six different patterns of early reflections. S-HALL produces a typical grouping of early reflections that would occur in a performing environment such as a small hall. L-HALL simulates the early reflection pattern of a larger hall. RANDOM produces an irregular series of reflections that could not occur naturally. REVERSE generates a series of reflections that increase in level - like the effect produced by playing a recorded reverberation sound backwards. PLATE produces a typical grouping of reflections that would occur in a plate reverb unit, and SPRING produces the same for spring type reverb unit. In the PROGRAMMABLE ER program the TYPE parameter selects one of the four user-programmed early reflection patterns: USER-A, USER-B, USER-C or USER-D. The USER early reflection patterns are programmed using the utilitymode "USER ER EDIT" function (see "USER ER EDIT" on page 27 for details). In the GATE REVERB and REVERSE GATE programs the TYPE parameter selects either TYPE-A or TYPE-B. Room Size (ROOM SIZE): 0.1 - 25.0 This parameter sets the time intervals between the early reflections - a feature of natural early reflections which is directly proportional to the size of the room. Liveness (LIVENESS): 0 - 10 "Liveness" refers to the rate at which the reflected sounds fade. An acoustically "dead" room is simulated by setting this parameter to zero. Increasing the value of this parameter creates an increasingly "live" sound, simulating an increasing area of reflective surfaces in the room. LIVENESS ROOM SIZE INI DLY DIRECT SIGNAL Diffusion (DIFFUSION): 0 - 10 The complexity of the many reflections that make up reverberation varies according to the shape of the room and its contents. In the SPX900 the term "diffusion" refers to the complexity of these reflections. If the DIFFUSION parameter is set to "0," minimum complexity and therefore a clearer, more straightforward early reflection effect is produced. As the DIFFUSION value is increased, the complexity of the reflections increases producing a thicker, richer sound. Initial Delay (INI DLY): 0.1 - 400.0 milliseconds Initial delay is the time between the beginning of the direct sound and the beginning of the early reflections. 13

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Height
Fine:
-100
+100
This
sets
the
value
specified
with
HEIGHT
as
the
reference
value
(0)
and
is
the
parameter
for
further
fine
adjustment.
Depth
Fine:
-100
-
+100
This
sets
the
value
specified
with
DEPTH
as
the
reference
value
(0)
and
is
the
parameter
for
further
fine
adjustment.
Wall
Vary
Fine
(W.
VARY
FINE):
-100
-
+100
This
sets
each
of
the
value
specified
with
WIDTH,
HEIGHT,
DEPTH,
and
WALL
VARY
as
the
reference
value
(0)
and
is
the
parameter
for
further
fine
adjustment.
W.
Decay:
RT
x
0.1
-
10.0
Among
the
REV
components,
this
sets
the
reverberation
time
of
the
REV
components
specified
with
WIDTH
to
a
multiplier
value
corresponding
to
the
REV
TIME.
It
simulates
the
acoustic
properties
of
the
side
walls.
H.
Decay:
RTx
0.1
-
10.0
D.
Decay:
RTx
0.1
-
10.0
In
the
same
way
as
for
W.
Decay,
this
sets
a
multiplier
value
corresponding
to
REV
TIME
for
reverberation
time
felt
in
relation
to
the
HEIGHT
(vertical
direction)
in
the
height
direction
and
that
felt
for
the
DEPTH
in
the
front
-to
-back
direction.
It
also
simulates
the
acoustic
properties
of
the
walls
in
the
vertical
and
front
-to
-back
directions.
PARAMETERS
ACCESSED
BY
THE
INT
PARAM
These
are
same
as
REVERB
Programs.
EARLY
REFLECTION
PROGRAMS
14.
PERCUSSION
ER
15.
GATE
REVERB
16.
REVERSE
GATE
17.
PROGRAMMABLE
ER
These
effects
are
created
using
different
groupings
of
"early
reflections"
the
first
cluster
of
reflections
that
occurs
after
the
direct
sound
but
before
the
dense
reflections
that
are
known
as
reverberation
begin.
PARAMETERS
ACCESSED
BY
THE
PARAM
KEY
Early
Reflection
Pattern
Type
(TYPE):
PERCUSSION
ER:
S
-HALL,
L
-HALL,
RANDOM,
REVERSE,
PLATE,
SPRING
PROGRAMMABLE
ER:
USER
-A,
USER
-B,
USER
-C,
USER
-D
GATE
REVERB
&
REVERSE
GATE:
TYPE
A,
TYPE
B
In
the
PERCUSSION
ER
program
the
TYPE
parameter
selects
one
of
six
different
patterns
of
early
reflections.
S
-HALL
produces
a
typical
grouping
of
early
reflections
that
would
occur
in
a
performing
environment
such
as
a
small
hall.
L
-HALL
simulates
the
early
reflection
pattern
of
a
larger
hall.
RANDOM
produces
an
irregular
series
of
reflections
that
could
not
occur
naturally.
REVERSE
generates
a
series
of
reflections
that
increase
in
level
like
the
effect
produced
by
playing
a
recorded
reverberation
sound
backwards.
PLATE
produces
a
typical
grouping
of
reflections
that
would
occur
in
a
plate
reverb
unit,
and
SPRING
produces
the
same
for
spring
type
reverb
unit.
In
the
PROGRAMMABLE
ER
program
the
TYPE
parameter
selects
one
of
the
four
user
-programmed
early
reflection
patterns:
USER
-A,
USER
-B,
USER
-C
or
USER
-D.
The
USER
early
reflection
patterns
are
programmed
using
the
utility
-
mode
"USER
ER
EDIT"
function
(see
"USER
ER
EDIT"
on
page
27
for
details).
In
the
GATE
REVERB
and
REVERSE
GATE
programs
the
TYPE
parameter
selects
either
TYPE
-A
or
TYPE
-B.
Room
Size
(ROOM
SIZE):
0.1
-
25.0
This
parameter
sets
the
time
intervals
between
the
early
reflections
a
feature
of
natural
early
reflections
which
is
directly
proportional
to
the
size
of
the
room.
Liveness
(LIVENESS):
0
-
10
"Liveness"
refers
to
the
rate
at
which
the
reflected
sounds
fade.
An
acoustically
"dead"
room
is
simulated
by
setting
this
parameter
to
zero.
Increasing
the
value
of
this
parameter
creates
an
increasingly
"live"
sound,
simulating
an
increasing
area
of
reflective
surfaces
in
the
room.
LIVENESS
ROOM
SIZE
INI
DLY
DIRECT
SIGNAL
Diffusion
(DIFFUSION):
0
-
10
The
complexity
of
the
many
reflections
that
make
up
reverberation
varies
according
to
the
shape
of
the
room
and
its
contents.
In
the
SPX900
the
term
"diffusion"
refers
to
the
complexity
of
these
reflections.
If
the
DIFFUSION
parameter
is
set
to
"0,"
minimum
complexity
and
therefore
a
clearer,
more
straightforward
early
reflection
effect
is
produced.
As
the
DIFFUSION
value
is
increased,
the
complexity
of
the
reflections
increases
producing
a
thicker,
richer
sound.
Initial
Delay
(INI
DLY):
0.1
-
400.0
milliseconds
Initial
delay
is
the
time
between
the
beginning
of
the
direct
sound
and
the
beginning
of
the
early
reflections.
13