Vtech Alphabert User Manual - Page 13
Activity 7- Matching Rhymes - the ready to read robot belong
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ALPHABERT THE READY TO READ ROBOT™ ACTIVITIES ACTIVITY 7- MATCHING RHYMES (continued) 2. Press the letter buttons to fill in the missing letter to make the two words on the LCD screen rhyme. 3. If the correct answer is entered, the learning toy will identify the rhyming words followed by a positive phrase and a rewarding animation. For example, you will hear "Ant rhymes with plant. You got it!" Ant rhymes with plant. 4. If the incorrect answer is entered, the learning toy will ask you to try again and the question will be repeated. 5. When the Help button is pressed once, the last question will be repeated. If the Help button is pressed a second time, the answer will be identified. How Can You Help? • Familiarize yourself with word families as you play this activity with your child. While he or she is playing, see if your child can tell you what word family the words on the LCD screen belong to. Have your child think of another word to go with that family. • Make word family wheels. Cut out two circles making sure one is smaller than the other. On the edge of the large circle write a word family (i.e. UMP). Carefully cut out a small space in front of the U in UMP. Next, using your smaller circle, write a letter(s) on the edge that could be used to form words in the UMP word family. Continue with additional letter(s) by moving the circle. Then position the smaller circle underneath the large circle so that you see a letter next to UMP. Use a paper fastener to hold the circles together. Move the wheel so new words can be seen. Let your child tell you the name of each word. Try to make another wheel with a different word family. Good luck! • While reading to your child or while your child is reading to you, pick out words in the story that rhyme. Have your child tell you another word that could rhyme with that word. Have your child make up silly sentences using rhyming words. 12