Yamaha ProR3 ProR3 Owners Manual - Page 24

Room Simulation RoomSim, Editing functions

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20 Advanced uses (2) - Editing functions - Room Simulation (RoomSim) Key Parameter Value Description MAIN RevTime IniDelay Width Height Depth Wall Vary Wall Vary Fine Listening Position HighRatio LowRatio Diffusion Width Fine Height Fine Depth Fine Width Decay Height Decay Depth Decay 0.3 ~ 99.0 s 0.1 ~ 200.0 ms 0.5 ~ 46.7 m 0.5 ~ 46.7 m 0.5 ~ 46.7 m 0 ~ 30 -100 ~ +100 Front, Center, Rear X0.1 ~ X1.0 X0.1 ~ X2.4 0 ~ 10 -100 ~ +100 -100 ~ +100 -100 ~ +100 RT X0.1 ~ 10.0 RT X0.1 ~ 10.0 RT X0.1 ~ 10.0 Decay time of reverb Delay time until reverb is heard Simulation of room width Simulation of ceiling height Simulation of room depth Simulation of wall roughness (flat 0 → rough 30) Fine adjustment of wall simulation Seating position in the room Decay time of high range reverb components; relative to RevTime Decay time of low range reverb components; relative to RevTime Spread of the reverb sound Fine adjustment of width simulation Fine adjustment of height simulation Fine adjustment of depth simulation Decay time of width component of reverb; relative to RevTime Decay time of height component of reverb; relative to RevTime Decay time of depth component of reverb; relative to RevTime FINE ER/REV Balance ER/REV Delay Density HPF LPF Space Mod Common parameters 0/100 ~ 100/0 Level balance of early reflections and reverb 0.1 ~ 100.0 ms Time difference between early reflections and reverb 0 ~ 100 Density of reflections Thru, 40 Hz ~ 1.0 kHz Cutoff frequency of high pass filter 400 Hz ~ 20 kHz, Thru Cutoff frequency of low pass filter 0 ~ 10 Modulation level Refer to "Common parameters" on page 27 ProR3 Digital Reverberator

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20
Advanced uses (2)
– Editing functions –
ProR3 Digital Reverberator
Room Simulation (RoomSim)
Key
Parameter
Value
Description
MAIN
RevTime
0.3 ~ 99.0 s
Decay time of reverb
IniDelay
0.1 ~ 200.0 ms
Delay time until reverb is heard
Width
0.5 ~ 46.7 m
Simulation of room width
Height
0.5 ~ 46.7 m
Simulation of ceiling height
Depth
0.5 ~ 46.7 m
Simulation of room depth
Wall Vary
0 ~ 30
Simulation of wall roughness (flat 0
rough 30)
Wall Vary Fine
–100 ~ +100
Fine adjustment of wall simulation
Listening Position
Front, Center, Rear
Seating position in the room
HighRatio
X0.1 ~ X1.0
Decay time of high range reverb components; relative to Rev-
Time
LowRatio
X0.1 ~ X2.4
Decay time of low range reverb components; relative to Rev-
Time
Diffusion
0 ~ 10
Spread of the reverb sound
Width Fine
–100 ~ +100
Fine adjustment of width simulation
Height Fine
–100 ~ +100
Fine adjustment of height simulation
Depth Fine
–100 ~ +100
Fine adjustment of depth simulation
Width Decay
RT X0.1 ~ 10.0
Decay time of width component of reverb; relative to Rev-
Time
Height Decay
RT X0.1 ~ 10.0
Decay time of height component of reverb; relative to Rev-
Time
Depth Decay
RT X0.1 ~ 10.0
Decay time of depth component of reverb; relative to Rev-
Time
FINE
ER/REV Balance
0/100 ~ 100/0
Level balance of early reflections and reverb
ER/REV Delay
0.1 ~ 100.0 ms
Time difference between early reflections and reverb
Density
0 ~ 100
Density of reflections
HPF
Thru, 40 Hz ~ 1.0 kHz
Cutoff frequency of high pass filter
LPF
400 Hz ~ 20 kHz, Thru
Cutoff frequency of low pass filter
Space Mod
0 ~ 10
Modulation level
Common parameters
Refer to “Common parameters” on page 27