Adobe 65011817 Extended User Guide - Page 245
Effect object
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Last updated 12/8/2009 EXTENDING FIREWORKS 241 Objects within Fireworks documents Property toolTipTracksDrag type visible x y Data type Boolean string Boolean float float Notes If true, the tooltip drags with the mouse. Determines the way the control point draws. Values are: "default", "defaultInverted", "crossHair". If true, the control point is visible to the user. Value of the x coordinate. Value of the y coordinate. The following table lists the methods of the ControlPoint object, along with their parameters. Method RegisterMove() Parameter object RegisterLinearMove() point object RegisterCircularMove() point object RegisterPolygonMove() point object RegisterInsertBBoxMove() object Definition The RegisterMoveParms object containing the move parameters. Use smartShape.GetDefaultMoveParms() to obtain this object, then adjust properties as needed. For a list of properties, see "RegisterMoveParms object" on page 262. A point, which in combination with the node point, defines the line to move along. The RegisterMoveParms object containing the move parameters. Use smartShape.GetDefaultMoveParms() to obtain this object, then adjust properties as needed. For a list of properties, see "RegisterMoveParms object" on page 262. The center point for the circular movement. The RegisterMoveParms object containing the move parameters. Use smartShape.GetDefaultMoveParms() to obtain this object, then adjust properties as needed. For a list of properties, see "RegisterMoveParms object" on page 262 The center point for the polygon. The RegisterMoveParms object containing the move parameters. Use smartShape.GetDefaultMoveParms() to obtain this object, then adjust properties as needed. For a list of properties, see "RegisterMoveParms object" on page 262. The RegisterMoveParms object containing the move parameters. Use smartShape.GetDefaultMoveParms() to obtain this object, then adjust properties as needed. For a list of properties, see "RegisterMoveParms object" on page 262. Effect object Each Fireworks Effect (bevel, drop shadow, etc.) has a unique set of attributes. So, each Effect object has its own set of properties that can be set (instead of a common set of properties for all Effect objects). The properties for various Effect objects are listed in the following tables, in alphabetical order. Note: In addition to the listed properties, each Effect object has two optional string properties: category and name.