Adobe 65011817 Extended User Guide - Page 246

Bevel object

Page 246 highlights

Last updated 12/8/2009 Bevel object Property AngleSoftness BevelContrast BevelType Data type integer integer integer BevelWidth ButtonState integer integer DownBlendColor EdgeThreshold EffectIsVisible EffectMoaID EmbossFaceColor GlowStartDistance GlowWidth HiliteColor string integer Boolean string string integer integer string HitBlendColor LightAngle MaskSoftness string integer integer EXTENDING FIREWORKS 242 Objects within Fireworks documents Notes Specifies the blur, or feather amount, for the shadow and highlight colors of the bevel. 0 to 100 percent Sets a bevel as inner, outer, raised embossed, inset embossed, or glow effect, as follows: InnerBevel = 0 OuterBevel = 1 RaiseEmboss = 2 InsetEmboss = 3 GlowEffect = 4 The width of the bevel, in pixels. BevelButtonUp = 0 BevelButtonOver = 1 BevelButtonDown = 2 BevelButtonHit = 3 A color string that specifies the color that is blended on top of the image if ButtonState = 2 (BevelButtonDown) (for more information, see "Color string data type" on page 7). Controls the opacity at which the edge of the effect is defined. Use 1 if BevelType = 4 (for GlowEffect); otherwise, use 0. If set to false, the effect is included but temporarily hidden. The default value is true. "{7fe61102-6ce2-11d1-8c76000502701850}" A color string that specifies the color that is blended onto the face of the object when embossing (for more information, see "Color string data type" on page 7). Specifies how far away from the object the glow starts, in pixels. Specify a negative value to create "ring" glows and a positive value to create "halo" glows. The width of the glow, in pixels. A color string that specifies the color that is blended to provide the spectral lighting type effect (for more information, see "Color string data type" on page 7). Used by beveling only. Currently white is always used for internally created effects (although any value should work). This is the complement of ShadowColor. A color string that specifies the color that is blended on the face of the image if ButtonState = 3 (BevelButtonHit) (for more information, see "Color string data type" on page 7). The light angle, in degrees, that is used to create the light and shadow effects for the bevel. The feather amount on the glow edge, in pixels.

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242
EXTENDING FIREWORKS
Objects within Fireworks documents
Las
t
up
d
a
ted
12/8/2009
Bevel object
Property
Data type
Notes
AngleSoftness
integer
Specifies the blur, or feather amount, for the shadow and
highlight colors of the bevel.
BevelContrast
integer
0 to 100 percent
BevelType
integer
Sets a bevel as inner, outer, raised embossed, inset embossed,
or glow effect, as follows:
InnerBevel = 0
OuterBevel = 1
RaiseEmboss = 2
InsetEmboss = 3
GlowEffect = 4
BevelWidth
integer
The width of the bevel, in pixels.
ButtonState
integer
BevelButtonUp = 0
BevelButtonOver = 1
BevelButtonDown = 2
BevelButtonHit = 3
DownBlendColor
string
A color string that specifies the color that is blended on top of
the image if
ButtonState = 2
(BevelButtonDown) (for more
information, see “
Color string data type
” on page
7).
EdgeThreshold
integer
Controls the opacity at which the edge of the effect is defined.
Use
1
if
BevelType = 4
(for GlowEffect); otherwise, use
0
.
EffectIsVisible
Boolean
If set to
false
, the effect is included but temporarily hidden.
The default value is
true
.
EffectMoaID
string
"{7fe61102-6ce2-11d1-8c76000502701850}"
EmbossFaceColor
string
A color string that specifies the color that is blended onto the
face of the object when embossing (for more information, see
Color string data type
” on page
7).
GlowStartDistance
integer
Specifies how far away from the object the glow starts, in
pixels. Specify a negative value to create “ring” glows and a
positive value to create “halo” glows.
GlowWidth
integer
The width of the glow, in pixels.
HiliteColor
string
A color string that specifies the color that is blended to provide
the spectral lighting type effect (for more information, see
Color string data type
” on page
7). Used by beveling only.
Currently white is always used for internally created effects
(although any value should work). This is the complement of
ShadowColor
.
HitBlendColor
string
A color string that specifies the color that is blended on the face
of the image if
ButtonState = 3
(BevelButtonHit) (for more
information, see “
Color string data type
” on page
7).
LightAngle
integer
The light angle, in degrees, that is used to create the light and
shadow effects for the bevel.
MaskSoftness
integer
The feather amount on the glow edge, in pixels.