Gigabyte GV-AP128DG-H Manual - Page 24

allows you to set a level of anisotropic texture

Page 24 highlights

AP128DG-H Graphics Accelerator n Anisotropic texture fi lteri ng allows you to set a level of anisotropic text ure filtering. This will result in much higher quality textures wit h a negligible reduct ion in performance. n Level of Detai l allows you t o set the level of mipmapped detail. The Sharp set ting is recommended f or larger, more detailed, mipmapping scenes. The Fuzzy set ting is recommended f or smaller, less detailed, mipmapping scenes. Direct 3D Display Properties The Direct 3D properties page allows you t o adjust the Direct 3D sett ings. D3D Settings n Wai t for vertical sync allows you to lower the frame rate of full screen games. This will reduce image tearing that can occur with higher frame rates. n W-buffer support allows you to enable or disable W-buffer support. It is recommend that W-buffer support should be disabled for games that do not support this feature. n Compressed texture format allows you to enable support f or DirectX compressed texture formats. Some applicat ions cannot handle too many texture formats. Disabling compressed texture format the video driver ceases t o support this feature. n Alternate pixel center may eliminate problems with some 3D games that displays vertical and horizont al lines around textures or text that appears incorrect. However, this setting should only be used if you are experiencing these symptoms, as it may cause problems with ot her games. n Z-buffer bi t depths allows you to set the Z-buffer bit rate. By default 16:24 (16 and 24) selected t o achieve opt imum performance. 8-bit Stencil allows you to add 32-bit Z-buf fer with 8 bits for stencil and 24 bits f or the Z-buffer. 24

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24
AP128DG-H Graphics Accelerator
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The Direct 3D properties page allows you t o adjust the Direc t 3D sett ings.
D3D Settings
n
Wai t for vertical sync
allows you to lower the frame rate of full screen games. This will
reduce image tearing that can occur with higher frame rates.
n
W-buffer support
allows you to enable or disable W-buffer support. It is recommend
that W-buffer support should be disabled for games that do not support this feature.
n
Compressed texture format
allows you to enable support f or Direc tX compressed
texture formats. Some applications cannot handle too many texture formats. Disabling
compressed texture format the video driver ceases t o support this feature.
n
Alternate pixel center
may eliminate problems with some 3D games that displays
vertical and horizont al lines around textures or text that appears inc orrect. However, this
setting should only be used if you are experiencing these symptoms, as it may cause
problems with ot her games.
n
Z-buffer bit depths
allows you to set the Z-buffer bit rate. By default 16:24 (16 and 24)
selected t o achieve opt imum performance.
8-bit S
tencil allows you to add 32-bit Z-buf fer with 8 bits for stencil and 24 bits f or the
Z-buffer.
n
Anisotropic t
exture filtering
allows you to set a level of anisotropic texture
filtering. This will result in much higher quality textures with a negligible reduction
in performance.
n
Level of Detai l
allows you t o set the level of mipmapped detail.
The
Sharp
set ting is recommended f or larger, more detailed, mipmapping scenes.
The
Fuzzy
set ting is recommended f or smaller, less detailed, mipmapping scenes.