Gigabyte GV-AP128DG-H Manual - Page 24
allows you to set a level of anisotropic texture
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AP128DG-H Graphics Accelerator n Anisotropic texture fi lteri ng allows you to set a level of anisotropic text ure filtering. This will result in much higher quality textures wit h a negligible reduct ion in performance. n Level of Detai l allows you t o set the level of mipmapped detail. The Sharp set ting is recommended f or larger, more detailed, mipmapping scenes. The Fuzzy set ting is recommended f or smaller, less detailed, mipmapping scenes. Direct 3D Display Properties The Direct 3D properties page allows you t o adjust the Direct 3D sett ings. D3D Settings n Wai t for vertical sync allows you to lower the frame rate of full screen games. This will reduce image tearing that can occur with higher frame rates. n W-buffer support allows you to enable or disable W-buffer support. It is recommend that W-buffer support should be disabled for games that do not support this feature. n Compressed texture format allows you to enable support f or DirectX compressed texture formats. Some applicat ions cannot handle too many texture formats. Disabling compressed texture format the video driver ceases t o support this feature. n Alternate pixel center may eliminate problems with some 3D games that displays vertical and horizont al lines around textures or text that appears incorrect. However, this setting should only be used if you are experiencing these symptoms, as it may cause problems with ot her games. n Z-buffer bi t depths allows you to set the Z-buffer bit rate. By default 16:24 (16 and 24) selected t o achieve opt imum performance. 8-bit Stencil allows you to add 32-bit Z-buf fer with 8 bits for stencil and 24 bits f or the Z-buffer. 24