Gigabyte GV-R80T256V Manual - Page 26

Wait for Vertical Sync silder

Page 26 highlights

English OpenGL Properties: The OpenGL properties page gives you complete control of the OpenGL settings. n SMOOTHVISION 2.1 Anti-Aliasing slider SMOOTHVISION. (Anti-Aliasing) improves image quality by removing jagged edges from 3D images, resulting in smoother, more natural-looking objects. Anti-Aliasing can be applied using different sample patterns and sample points such as 2X or 4X. Moving this slider to the right increases sampling to provide the most realistic 3D image. Select the Application Preference checkbox for high-qual- ity images, with a negligible reduction in the application's performance.Deselect the Application Preference checkbox n SMOOTHVISION 2.1 to customize the anti-aliasing. l Anisotropic Filtering checkbox uses a texture filtering technique that blends multiple texture samples together. Selecting Application Preference will result in high quality textures, with a negligible reduction in the application's performance. l Anisotropic Filtering slider By moving this slider to the right, as the number of samples taken increases, the quality of the final image increases significantly. 16X provides extremely detailed, crisp-looking images as a result of the largest number of texture samples possible. n Texture Preference slider Selecting this decides whether your application should use high quality or high performance textures. Moving the slider to the right delivers the highest quality experience. Moving the slider to the left emphasizes a high performance solution while still providing good visuals. n Mipmap Detail Level slider This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are a collection of different sized textures of the same image. As the user moves closer to a 3D object the image quality should increase, requiring a higher quality texture of the same image. The base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized textures of the same image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest quality application experience. Moving the slider to the left selects a lower quality mipmap, delivering the highest application performance. n Wait for Vertical Sync silder This will lower the frame rate of full screen games but reduce the image tearing that can occur with the higher frame rate. Selecting Application Preference allows the application to decide whether or not it should display its frames at the refresh rate of the monitor. Selecting Always Off allows the application to run at its highest possible frame rate, regardless of the monitor's refresh rate GV-R80T256V Graphics Accelerator - 24 -

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GV-R80T256V Graphics Accelerator
- 24 -
English
O
p
e
n
G
L
P
r
o
p
e
r
t
i
e
s
:
The OpenGL properties page gives you complete control of the OpenGL settings.
n
SMOOTHVISION 2.1 Anti-Aliasing slider
SMOOTHVISION. (Anti-Aliasing) improves image quality
by removing jagged edges from 3D images, resulting in
smoother, more natural-looking objects. Anti-Aliasing can be
applied using different sample patterns and sample points
such as 2X or 4X. Moving this slider to the right increases
sampling to provide the most realistic 3D image.
Select the
Application Preference
checkbox for high-qual-
ity images, with a negligible reduction in the application
s
performance.Deselect the
Application Preference
checkbox
to customize the anti-aliasing.
n
SMOOTHVISION 2.1
l
Anisotropic Filtering checkbox
uses a texture filtering technique that blends multiple texture
samples together. Selecting
Application Preference
will result in high quality textures, with a
negligible reduction in the application's performance.
l
Anisotropic Filtering slider
By moving this slider to the right, as the number of samples taken
increases, the quality of the final image increases significantly. 16X provides extremely detailed,
crisp-looking images as a result of the largest number of texture samples possible.
n
Texture Preference slider
Selecting this decides whether your application should use high quality or high performance textures.
Moving the slider to the right delivers the highest quality experience. Moving the slider to the left
emphasizes a high performance solution while still providing good visuals.
n
Mipmap Detail Level slider
This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are
a collection of different sized textures of the same image. As the user moves closer to a 3D object the
image quality should increase, requiring a higher quality texture of the same image. The base mipmap
is the highest quality texture, and all subsequent mipmaps are smaller sized textures of the same
image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest
quality application experience. Moving the slider to the left selects a lower quality mipmap, delivering
the highest application performance.
n
Wait for Vertical Sync silder
This will lower the frame rate of full screen games but reduce the image tearing that can occur with the
higher frame rate. Selecting
Application Preference
allows the application to decide whether or not
it should display its frames at the refresh rate of the monitor. Selecting
Always Off
allows the
application to run at its highest possible frame rate, regardless of the monitor’s refresh rate