HP Brio ba300 hp brio ba300, technical reference manual (product description) - Page 18

graphic interface

Page 18 highlights

system features graphic interface The HP BA300 PC uses Intel® 810E integrated graphics with Direct AGP and Dynamic Video Memory technology. The video memory is dynamically allocated on system memory (SDRAM) by the chip set, and shared with main memory. Depending on the configuration and application, between 4 and 11MB of main memory may be reserved for video. Its architecture consists of dedicated multi-media engines executing in parallel to deliver high performance 3D, 2D and motion compensation video capabilities. The 3D and 2D engines are managed by a 3D/2D pipeline preprocessor allowing a sustained flow of graphics data to be rendered and displayed. specifications • Integrated Graphics Controller ❒ 3D Hyper Pipelined Architecture ❒ Full 2D H/W Acceleration ❒ Motion Video Acceleration • 3D Graphics Visual Enhancements ❒ Flat & Gouraud Shading ❒ Mip Maps with Bilinear and Anisotropic Filtering ❒ Fogging Atmospheric Effects ❒ Z Buffering ❒ 3D Pipe 2D Clipping ❒ Backface Culling • 3D Graphics Texturing Enhancements ❒ Per Pixel Perspective Correction Texture Mapping ❒ Texture Compositing ❒ Texture Color Keying/Chroma Keying • Display ❒ Integrated 24-bit 230 MHz RAMDAC ❒ Gamma Corrected Video ❒ DDC2B Compliant 18

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system features
18
graphic interface
The HP BA300 PC uses Intel® 810E integrated graphics with Direct AGP and Dynamic Video Memory
technology. The video memory is dynamically allocated on system memory (SDRAM) by the chip set, and
shared with main memory.
Depending on the configuration and application, between 4 and 11MB of main memory may be reserved
for video.
Its architecture consists of dedicated multi-media engines executing in parallel to deliver high
performance 3D, 2D and motion compensation video capabilities. The 3D and 2D engines are managed
by a 3D/2D pipeline preprocessor allowing a sustained flow of graphics data to be rendered and
displayed.
specifications
Integrated Graphics Controller
3D Hyper Pipelined Architecture
Full 2D H/W Acceleration
Motion Video Acceleration
3D Graphics Visual Enhancements
Flat & Gouraud Shading
Mip Maps with Bilinear and Anisotropic Filtering
Fogging Atmospheric Effects
Z Buffering
3D Pipe 2D Clipping
Backface Culling
3D Graphics Texturing Enhancements
Per Pixel Perspective Correction Texture Mapping
Texture Compositing
Texture Color Keying/Chroma Keying
Display
Integrated 24-bit 230 MHz RAMDAC
Gamma Corrected Video
DDC2B Compliant