Mackie DFX 12 Owner's Manual - Page 18

Preset Selection, Tails are short and warm with strong high

Page 18 highlights

DIGITAL STEREO EFFECTS PROCESSOR U REVERSE OO +6 (EFFECTS TO STAGE MONITOR) GATE CATHEDRAL LG. HALL BYPASS LEVEL SET DELAY 1 DELAY 2 DELAY 3 DELAY 4 MD. HALL LG. PLATE MD. PLATE SM. ROOM OO U +6 AUX 1/MON SEND OO U +6 AUX 2/EFX SEND CHORUS FLANGE PHASER SPRING VOCAL ELIMINATOR BREAK SWITCH (MUTES ALL MIC CHANNELS) AUX 1 RETURN MUTE AUX 2/EFX RETURN MUTE CD/TAPE RETURN MUTE 45. PRESET SELECT Rotate this detented switch to select any of the following preset effects: REVERBS The reverbs are designed to provide a wide variety of reverb sounds for vocal and instrument applications. In the following description, "tail" refers to the reflections that follow the initial sound event, also referred to as decay range. "Pre-delay" is the amount of time between the initial sound event and the first reflection. REVERSE: Standard reverse reverb, simulating a tail-first effect increasing to the original note. GATED: Standard gated reverb, where the reverb tail is cut off sharply after the preset decay length. CATHEDRAL: Dense, smooth reverb with very long tail, long pre-delay, and late reflections. Tails are very warm with some additional highend reflections imitating the stone walls of a cathedral. A very dramatic effect that works well with wind instruments such as flute, slow finger picking on acoustic guitar, and quiet vocal group harmony and choirs. Also works well with keyboards. LG. HALL: Dense, smooth reverb with long tail, long pre-delay, and some early reflections. Tails are warm with more apparent high end. Works well with vocals and electric and acoustic guitar. MD. HALL: Dense, smooth reverb with normal tail, normal pre-delay, and increased early reflections. Tails are warm with more apparent high end. Works well with vocals and electric and acoustic guitar. LG. PLATE: Good early reflections and no pre-delay. Tails are normal and warm with strong high end for increased presence. Perfect for vocals and snare. MD. PLATE: Good early reflections and no pre-delay. Tails are short and warm with strong high end for increased presence. Perfect for tight vocals and snare. SM. ROOM: Reverb featuring very fast and scattered early reflections with a short pre-delay. Tails are very short and warm with normal high-end imitating absorbent wall materials and audience. Good for tight vocal effects. SPRING: Mimics the vintage 60's-style wet spring reverb effect. Tails are normal with strong high end and a slight waver imitating the slow flutter of the mechanical spring system. Very good with acoustic guitar. DELAYS There are four delays available with one, two, three, and four repeats: DELAY 1: One repeat. Works best for slapback delay used in country and swing guitar, and for rockabilly and some country vocals. DELAY 2: Two repeats. Provides a fuller, more dramatic effect for rock and gospel vocals, acoustic guitar, and wind instruments such as flute. Especially effective for some finger-picking styles. DELAY 3: Three repeats. An excellent delay for slow, bluesy vocals and melodic flute music. This delay usually works best when the channel EFX send is set at less than halfway. DELAY 4: Four repeats. This is for very dramatic delay effects, particularly for enhancing long vocal notes and dramatic instrumental note-chopping effects. Be sure to set the channel EFX send at about halfway. 18

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18
AUX 2/
EFX
RETURN
CD/TAPE
RETURN
AUX 1
RETURN
AUX 2
/
EFX
SEND
AUX 1/MON SEND
DIGITAL STEREO
EFFECTS PROCESSOR
LEVEL SET
DELAY 1
BYPASS
(EFFECTS TO
STAGE MONITOR)
REVERSE
GATE
CATHEDRAL
LG. HALL
MD. HALL
LG. PLATE
MD. PLATE
SM. ROOM
DELAY 2
DELAY 3
DELAY 4
CHORUS
FLANGE
PHASER
SPRING
VOCAL
ELIMINATOR
BREAK
SWITCH
(MUTES ALL MIC CHANNELS)
U
O
O
+6
U
O
O
+6
U
O
O
+6
MUTE
MUTE
MUTE
45. PRESET SELECT
Rotate this detented switch to select any of
the following preset effects:
REVERBS
The reverbs are designed to provide a wide
variety of reverb sounds for vocal and instru-
ment applications. In the following description,
“tail” refers to the reflections that follow the ini-
tial sound event, also referred to as decay
range. “Pre-delay” is the amount of time
between the initial sound event and the first
reflection.
REVERSE:
Standard reverse reverb, simulating a
tail-first effect increasing to the original
note.
GATED:
Standard gated reverb, where the reverb
tail is cut off sharply after the preset
decay length.
CATHEDRAL:
Dense, smooth reverb with very long tail,
long pre-delay, and late reflections. Tails
are very warm with some additional high-
end reflections imitating the stone walls
of a cathedral. A very dramatic effect
that works well with wind instruments
such as flute, slow finger picking on
acoustic guitar, and quiet vocal group
harmony and choirs. Also works well with
keyboards.
LG. HALL:
Dense, smooth reverb with long tail, long
pre-delay, and some early reflections.
Tails are warm with more apparent high
end. Works well with vocals and electric
and acoustic guitar.
MD. HALL:
Dense, smooth reverb with normal tail,
normal pre-delay, and increased early
reflections. Tails are warm with more
apparent high end. Works well with
vocals and electric and acoustic guitar.
LG. PLATE:
Good early reflections and no pre-delay.
Tails are normal and warm with strong
high end for increased presence. Perfect
for vocals and snare.
MD. PLATE:
Good early reflections and no pre-delay.
Tails are short and warm with strong high
end for increased presence. Perfect for
tight vocals and snare.
SM. ROOM:
Reverb featuring very fast and scattered
early reflections with a short pre-delay.
Tails are very short and warm with
normal high-end imitating absorbent wall
materials and audience. Good for tight
vocal effects.
SPRING:
Mimics the vintage 60’s-style wet spring
reverb effect. Tails are normal with strong
high end and a slight waver imitating the
slow flutter of the mechanical spring
system. Very good with acoustic guitar.
DELAYS
There are four delays available with one, two,
three, and four repeats:
DELAY 1:
One repeat. Works best for slapback delay
used in country and swing guitar, and for
rockabilly and some country vocals.
DELAY 2:
Two repeats. Provides a fuller, more dra-
matic effect for rock and gospel vocals,
acoustic guitar, and wind instruments
such as flute. Especially effective for
some finger-picking styles.
DELAY 3:
Three repeats. An excellent delay for
slow, bluesy vocals and melodic flute
music. This delay usually works best
when the channel EFX send is set at less
than halfway.
DELAY 4:
Four repeats. This is for very dramatic
delay effects, particularly for enhancing
long vocal notes and dramatic instrumen-
tal note-chopping effects. Be sure to set
the channel EFX send at about halfway.