Pioneer DJM-800 Owner's Manual - Page 15

Effect Functions - back

Page 15 highlights

EFFECT FUNCTIONS (TYPES OF BEAT EFFECTS) EFFECT FUNCTIONS This unit can produce beat effects linked to the BPM, and sound-color effects linked to the COLOR dials provided for each channel, for a total of 18 basic effects (including [SND/RTN]). In addition, by changing the parameters for each kind of effect, an extremely wide range of effect variations can be produced. A wide variety of beat effects can be achieved by varying the temporal parameter via the TIME dial (Parameter 1), as well as quantitative parameter via the LEVEL/DEPTH dial (Parameter 2). Sound-color effect changes can be added by varying the position of the COLOR dials. By combining beat effects and sound-color effects, an even greater range of performance effects can be produced. TYPES OF BEAT EFFECTS 1. DELAY (One repeat sound) This function allows a delay sound with beat of 1/8, 1/4, 1/2, 3/4, 1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply. For example, When a 1/2 beat delay sound is added, four beats become eight beats. Also, by adding a 3/4 beat delay sound, the rhythm becomes syncopated. Example Original (4 beats) 1/2 delay (8 beats) 2. ECHO (Multiple repeat sounds) This function allows an echo sound with beat of 1/8, 1/4, 1/2, 3/4, 1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply. For example, when a 1/1 beat echo sound is used to cutoff the input sound, a sound in synch with the beat is repeated together with fadeout. Also, by adding a 1/1 beat echo to the microphone, the microphone sound repeats in synch with the music beat. If a 1/1 beat echo is applied to the vocal portion of a track, the song takes on an effect reminiscent of a "round". Example 1 beat 1 beat Cuts input sound 3. REVERSE DELAY (One repeat sound) This function allows an inverted delay sound with beat of 1/8, 1/4, 1/2, 3/4, 1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply. Example Original 1 beat 1/1 reverse delay 1 beat 4. Auto PAN (L-R BALANCE) This function distributes sounds in units of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 to right and left channels in synch with the rhythm (auto beat pan). Also, short auto pan can be performed, allowing sounds to be distributed to right/left very quickly, an effect impossible to perform manually. Example Auto beat pan Center (Stereo) 1 cycle = 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat Short auto pan Center (Stereo) 5. Auto TRANS In units of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat, the sound is automatically cut in synch with the rhythm. Example Cut Cut Time 1 cycle = 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat 15

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15
EFFECT FUNCTIONS
This unit can produce beat effects linked to the BPM, and sound-color
effects linked to the
COLOR
dials provided for each channel, for a
total of 18 basic effects (including [
SND/RTN
]). In addition, by
changing the parameters for each kind of effect, an extremely wide
range of effect variations can be produced.
A wide variety of beat effects can be achieved by varying the
temporal parameter via the
TIME
dial (Parameter 1), as well as
quantitative parameter via the
LEVEL/DEPTH
dial (Parameter 2).
Sound-color effect changes can be added by varying the position of
the
COLOR
dials. By combining beat effects and sound-color effects,
an even greater range of performance effects can be produced.
TYPES OF BEAT EFFECTS
1. DELAY (One repeat sound)
This function allows a delay sound with beat of 1/8, 1/4, 1/2, 3/4,
1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply. For
example, When a 1/2 beat delay sound is added, four beats
become eight beats. Also, by adding a 3/4 beat delay sound,
the rhythm becomes syncopated.
Example
Original
(4 beats)
1/2 delay
(8 beats)
3. REVERSE DELAY (One repeat sound)
This function allows an inverted delay sound with beat of 1/8,
1/4, 1/2, 3/4, 1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and
simply.
Example
Original
1/1 reverse
delay
1 beat
1 beat
5. Auto TRANS
In units of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat, the
sound is automatically cut in synch with the rhythm.
Example
1 cycle = 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1,
or 16/1 beat
Cut
Time
Cut
2. ECHO (Multiple repeat sounds)
This function allows an echo sound with beat of 1/8, 1/4, 1/2,
3/4, 1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply.
For example, when a 1/1 beat echo sound is used to cutoff the
input sound, a sound in synch with the beat is repeated together
with fadeout.
Also, by adding a 1/1 beat echo to the microphone, the
microphone sound repeats in synch with the music beat.
If a 1/1 beat echo is applied to the vocal portion of a track, the
song takes on an effect reminiscent of a
round
.
Example
1 beat
Cuts input
sound
1 beat
4. Auto PAN (L-R BALANCE)
This function distributes sounds in units of 1/16, 1/8, 1/4, 1/2,
1/1, 2/1, 4/1, 8/1, or 16/1 to right and left channels in synch with
the rhythm (auto beat pan).
Also, short auto pan can be performed, allowing sounds to be
distributed to right/left very quickly, an effect impossible to
perform manually.
Example
1 cycle = 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1,
or 16/1 beat
Center
(Stereo)
Auto beat pan
Center
(Stereo)
Short auto pan
EFFECT FUNCTIONS (TYPES OF BEAT EFFECTS)