Vtech Computer Pal User Manual - Page 16

Matchbooks

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6. CRAZY COMBO An animal combination will appear on the screen. For example, a duck's head and a pig's tail form the combination of DUCK + PIG = DIG. After the animal combination appears, you will see three choices. Select the correct combo by using the mouse, the cursor keys or by typing 1, 2 or 3. You can also use the ENTER key to select the highlighted answer. CARTRIDGES 1. WHO AM I? A picture will appear on the screen followed by three choices. Select the correct answer by using the mouse, the cursor keys or by typing 1, 2 or 3. You can also select an answer by pressing the ENTER key when your choice is highlighted. 2. TIME TUTOR A clock will appear on the screen followed by three choices. Select the correct time on the clock by using the mouse, the cursor keys or by typing 1, 2 or 3. You can also press the ENTER key when the correct answer is highlighted. 3. MAZE CHALLENGE Use the mouse or the cursor keys to escape the maze. 4. TYPING ACE A group of letters will scroll across the screen. Type the letters before they scroll off the screen. HOW TO PLAY WITH THE MATCHBOOKS In addition to the 26 activities in the Computer PaITM learning toy, you can also use the Smart Starts MatchbookTA4 to expand your learning fun. Each Matchbook contains a set of multiple choice questions that cover material appropriate for children ages 5 to 8. There are 150 questions that are divided into five sections of 30 questions each. Each section becomes progressively more difficult. Section 6 is a review section with questions taken at random from the first five sections. 1 Press the ON key. 2. Press the BOOK key on the unit. 3. Input the code number of the matchbook and then press the ENTER key. 13

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6.
CRAZY
COMBO
An
animal
combination
will
appear
on
the
screen.
For
example,
a
duck's
head
and
a
pig's
tail
form
the
combination
of
DUCK
+
PIG
=
DIG.
After
the
animal
combination
appears,
you
will
see
three
choices.
Select
the
correct
combo
by
using
the
mouse,
the
cursor
keys
or
by
typing
1,
2
or
3.
You
can
also
use
the
ENTER
key
to
select
the
highlighted
answer.
CARTRIDGES
1.
WHO
AM
I?
A
picture
will
appear
on
the
screen
followed
by
three
choices.
Select
the
correct
answer
by
using
the
mouse,
the
cursor
keys
or
by
typing
1,
2
or
3.
You
can
also
select
an
answer
by
pressing
the
ENTER
key
when
your
choice
is
highlighted.
2.
TIME
TUTOR
A
clock
will
appear
on
the
screen
followed
by
three
choices.
Select
the
correct
time
on
the
clock
by
using
the
mouse,
the
cursor
keys
or
by
typing
1,
2
or
3.
You
can
also
press
the
ENTER
key
when
the
correct
answer
is
highlighted.
3.
MAZE
CHALLENGE
Use
the
mouse
or
the
cursor
keys
to
escape
the
maze.
4.
TYPING
ACE
A
group
of
letters
will
scroll
across
the
screen.
Type
the
letters
before
they
scroll
off
the
screen.
HOW
TO
PLAY
WITH
THE
MATCHBOOKS
In
addition
to
the
26
activities
in
the
Computer
PaITM
learning
toy,
you
can
also
use
the
Smart
Starts
MatchbookTA
4
to
expand
your
learning
fun.
Each
Matchbook
contains
a
set
of
multiple
choice
questions
that
cover
material
appropriate
for
children
ages
5
to
8.
There
are
150
questions
that
are
divided
into
five
sections
of
30
questions
each.
Each
section
becomes
progressively
more
difficult.
Section
6
is
a
review
section
with
questions
taken
at
random
from
the
first
five
sections.
1
Press
the
ON
key.
2.
Press
the
BOOK
key
on
the
unit.
3.
Input
the
code
number
of
the
matchbook
and
then
press
the
ENTER
key.
13