Behringer X32-TP User Manual - Page 35

in / 16 out, zero-latency overdub setup, which would be impossible if signals were run

Page 35 highlights

35 X32 DIGITAL MIXER Preliminary User Manual 16 in / 16 out If you don't actually need more than 16 concurrent input and output tracks to be exchanged between the console and your PC, then this mode might be more appropriate for you. First, it will slow the required bandwidth on the interface down. Second, there will be no excessive I/O tracks in your DAW configuration that might clutter your setup. Third, it allows you to run a fully-featured zero-latency overdub setup, which would be impossible if signals were run through the computer. In this case, the 16 input signals are put on channels 1-16, while the tape (card) returns are put on channels 17-32. The monitoring is directly fed from Ch1-16 as usual, including all processing and effects. It remains independent from any computer audio latency, even though you can hear back all the recorded tracks without any repatching. 32 in / 8 out This mode is tailored to suit a typical studio and overdub recording situation, with many input channels but only a few output channels for monitoring of previously recorded takes. 8 in / 32 out This is a useful mode for utilizing the excellent audio engine and effects processing of the console during final mixdown of your project. All 32 tracks would be fed from your DAW into the console where all the magic happens. Then only 2-8 tracks of the complete mixdown would be sent back to the DAW.

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35
X32 DIGITAL MIXER Preliminary User Manual
16 in / 16 out
32 in / 8 out
This mode is tailored to suit a typical studio and overdub recording situation,
with many input channels but only a few output channels for monitoring of
previously recorded takes.
8 in / 32 out
This is a useful mode for utilizing the excellent audio engine and effects
processing of the console during final mixdown of your project. All 32 tracks
would be fed from your DAW into the console where all the magic happens.
Then only 2-8 tracks of the complete mixdown would be sent back to the DAW.
If you don’t actually need more than 16 concurrent input and output tracks to
be exchanged between the console and your PC, then this mode might be more
appropriate for you. First, it will slow the required bandwidth on the interface
down.
Second, there will be no excessive I/O tracks in your DAW configuration
that might clutter your setup. Third, it allows you to run a fully-featured
zero-latency overdub setup, which would be impossible if signals were run
through the computer. In this case, the 16 input signals are put on channels
1-16, while the tape (card) returns are put on channels 17-32. The monitoring is
directly fed from Ch1-16 as usual, including all processing and effects. It remains
independent from any computer audio latency, even though you can hear back all
the recorded tracks without any repatching.