Pfaff creative 1472 Owner's Manual - Page 18
progr
View all Pfaff creative 1472 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 18 highlights
Balance, or correction of reverse stitches The balance control is used for correc ting pattern or program combinations which are sewn with a slight shift owing to influences by the type of material or working method used The stitch length ot the reverse stit ches nt a pattern is corrected trom 7 to + 7, the normal position isO". The minus " settings shorten the reverse stitches and the patterns or programs become longer, and the plus "+" set tings lengthen the reverse stitches; patterns or programs become shorter Examples: 1 Correction of individual patterns Plattern too long Preg. 41 Prog. 94 41 Corrected by: -2 +3 OlI00110ISu Rule if the pattern is too long, cor rection has to he made by "+" (from + ito + 7) 2. Correction of pattern- and program combinations •'??0.' p-' f; Combination - ) -, f Corrected by +3 Rule If the pattern or program last entered is corrected with "-" or "4" and entered, this applies to the entire program combination. 32 progr: 55 36 0 ,, - liii' ! '.,i 0 0 43 00 00 50 50 1Si if 1' 4 Storing program combinations: 3 The creative computer contains 16 M memories, MO to M 15 A maximum of 3 484 programs can be stored in the 16 M memories. 3 One M memory holds up to 84 entries of programs 00 to 99 or letters and numerals, 3 Programs 00 to 99 can also be com bined with letters and numbers, 3 Storing' first select a free M memory with left key 22 M Oand right key 22. 3 The M memory is empty when no indi cation appears in display 21 If no M memory from M ito M 15 is 3 selected, all programs will go into memory MO 3 Afterwards press key 48 for program entry. The memory is now ready for input. 3 Select programs, letters, punctuation marks or numbers individually with program keys 22 and enter them in :3 the memory by pressing key 48. The program numbers, letters, punctuation- :3 marks or numbers appear in display 21. The programs can be changed in length and width before input. :3 If the computer will not take further inputs, this means the memory capa city is exhausted, and a memory you no longer need must be emptied. :3 :3 :3 E :3 F :3 F F Checking a program combination by running it through the display: When more than 4 programs or more than 11 letters or numbers are stored, the program can be run through dis play 21 from right to left by pressing key 6. To stop the display press key 6 again. Press memory key 30 to sew the pro grams entered from the beginning By pressing the foot control the machine sews the combination from the beginning as well. Cancelling a program combination: By pressing key 47 "correct", the last program of the stored combination is cancelled Continue pressing key 47 until the entire combination is cancel led. If the combination consists of several M memories, each individual memory has to be selected and cancelled. The memories are then free for new combi nations. 1 L,,,, , 050 ¶/" 0'-0' 33 00.,. it5 "