Yamaha 02R Owner's Manual - Page 32
Channel On/off, Scene Memory Led - meter bridge
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Introductory Recording Tutorial 23 ON SCENE MEMORY Edit Indicator The peak level is indicated by an empty square box. Peak Hold is very useful for level checking before recording. You can leave a mix to play through unattended while Peak Hold watches out for signal peaks. If any levels reach CLIP, back off the relevant GAIN control or use the ∅/ATT display function to attenuate the signal and run through the mix again. Note: The Peak Hold function also works on the stereo output meters and controls the optional meter bridge (MB02). 3. To clear the Peak Hold levels, select the PEAK HOLD control icon with the CURSOR buttons and press [ENTER]. When you clear the Peak Hold levels, it also clears the peaks from the stereo output meters. Typically, you will be using more than just one input channel, so you will need to set the input signal level for each channel individually. Since it is relatively easy to set them at this point, take time and care. If you have to adjust them later in the mixing process, you may need to adjust the faders, auxiliary sends, and other levels, as well. Channel ON/OFF The channel [ON] buttons are used to turn channels ON or OFF. This function is sometimes called MUTE. When you recall Scene Memory 0 "0 Initial Data", all the channels are turned ON. 1. Press the channel [ON] button for MIC/LINE 1. The sound is cut and the LED inset in the [ON] button switches off. Note: Even though you can no longer hear the sound source, the meter for MIC/LINE 1 continues to be displayed on the screen. This is because the meter signal is sourced before the [ON] button. 2. Press the [ON] button again to turn the channel back ON. The LED inset in the [ON] button illuminates again and you will be able to hear the sound source again. SCENE MEMORY LED The 2-digit (7-segment) LED shows the currently selected SCENE MEMORY program. It also contains the Edit Indicator, which will start flashing when you adjust the first digital parameter of the current scene memory. See "Scene Memories" on page 62 of the Getting Started Guide. Digital Recording Console 02R Getting Started Guide