Yamaha DGX-202 Owner's Manual - Page 34
Chorus Types, DSP Types, Chorus, Display Name, Description
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Effects G Chorus Types No. Chorus Type 1 Chorus 1 2 Chorus 2 3 Flanger 1 4 Flanger 2 5 Off Display Name Chorus1 Chorus2 Flanger1 Flanger2 Off G DSP Types No. DSP Type 1 Hall 1 2 Hall 2 3 Room 1 4 Room 2 5 Stage 1 6 Stage 2 7 Plate 1 8 Plate 2 9 Early Reflection 1 10 Early Reflection 2 11 Gate Reverb Display Name Hall1 Hall2 Room1 Room2 Stage1 Stage2 Plate1 Plate2 ER1 ER2 Gate1 12 Reverse Gate 13 Chorus 1 14 Chorus 2 15 Flanger 1 16 Flanger 2 17 Symphonic 18 Phaser 19 Rotary Speaker 1 20 Rotary Speaker 2 21 Tremolo 1 22 Tremolo 2 23 Guitar Tremolo 24 Auto Pan Gate2 Chorus1 Chorus2 Flanger1 Flanger2 Symphony Phaser Rotary1 Rotary2 Tremolo1 Tremolo2 Guitar Tremolo AutoPan 25 Auto Wah AutoWah 26 Delay Left - Center - DelayLCR Right 27 Delay Left - Right DelayLR 28 Echo Echo 29 Cross Delay CrossDly 30 Karaoke 31 Distortion Hard 32 Distortion Soft 33 Overdrive 34 Amp Simulation 35 EQ Disco Karaoke D Hard D Soft Overdrv AmpSimu EQ Disco 36 EQ Telephone EQ Tel 37 3Band EQ 38 2Band EQ 39 No Effect 3BandEQ 2BandEQ Off Description Conventional chorus program with rich, warm chorusing. Pronounced three-phase modulation with a slight metallic sound. No effect. Description Concert hall reverb. Small room reverb. Reverb for solo instruments. Simulated steel plate reverb. Early reflections only. Gated reverb effect, in which the reverberation is quickly cut off for special effects. Similar to Gate Reverb, but with a reverse increase in reverb. Conventional chorus effect with rich, warm chorusing. Pronounced three-phase modulation with slight metallic sound. Exceptionally rich & deep chorusing. Pronounced, metallic modulation with periodic phase change. Rotary speaker simulation. Rich Tremolo effect with both volume and pitch modulation. Simulated electric guitar tremolo. Several panning effects that automatically shift the sound position (left, right, front, back). Repeating filter sweep "wah" effect. Three independent delays, for the left, right and center stereo positions. Initial delay for each stereo channel, and two separate feedback delays. Stereo delay, with independent feedback level settings for each channel. Complex effect that sends the delayed repeats "bouncing" between the left and right channels. Deep, pronounced echo effect. Hard-edged, warm distortion. Soft, warm distortion. Natural distortion, like that of an overdriven amplifier. Characteristic sound of a guitar amplifier/speaker. Equalizer effect that boosts both high and low frequencies, as is typical in most disco music. Equalizer effect that cuts both high and low frequencies, to simulate the sound heard through a telephone receiver. Equalizer with three separate frequency bands. Equalizer with two separate frequency bands. No effect 34