Gigabyte GV-R7500L Manual - Page 27

Compatibility Settings button

Page 27 highlights

English The base mip map is the high est quality texture, an d all subsequen t mipmap s are smaller sized textures ofthe same image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest quality application experience. Moving the slider to the left selects a lower quality mipmap, delivering the highest application performance. n Wait for Vertical Sync This will lower the frame rate of full screen games but reduce the imag e tearing that can occur with the higher frame rate. Selecting Application Preference allows the application to decide whethe r or not it should disp lay its fra mes at the refresh rate of the mon itor. Selecting Always Off allows the application to run at its highest po ssible fra me rate, regardless of the mon itor's refresh rate which is typically less than the frame rate at which th e application will run. n Compatibility Settings button This button allows you to access advanced settings that can solve compatibility issues for a few specific Direct 3D applications. l SupportW-buffer l Support 32bit Z-buffer dephth l Alphe dithering method l Support DTX texture formats allows applications to use this kind of texture format. Th ere are a few applications that can only support a limited number of texture formats. By selecting Disabled, the driver will not support DTX texture formats, thus reducing the number of texture formats supported. l Alternate pixel center This may eliminate problems with some Direct3D games which display vertical and horizontal lines around textures, or text that appears incorrect. However, this setting should only be used if you are experiencing the symptoms mentioned, as it may cause problems with other games. l Defaults button allows you to reset the Direct 3D Compatibility Settings to default values. n Defaults button This button allows you to reset the Direct 3D Settings to default values. - 27 - Software Installation

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Software Installation
- 27 -
English
The base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized
textures of the same image. Moving the slider to the right selects a higher quality base mipmap,
delivering the highest quality application experience. Moving the slider to the left selects a lower
quality mipmap, delivering the highest application performance.
n
Wait for Vertical Sync
This will lower the frame rate of full screen games but reduce the image tearing that can occur
with the higher frame rate. Selecting
Application Preference
allows the application to decide
whether or not it should display its frames at the refresh rate of the monitor. Selecting
Always
Off
allows the application to run at its highest possible frame rate, regardless of the monitor’s
refresh rate which is typically less than the frame rate at which the application will run.
n
Compatibility Settings button
This button allows you to access advanced settings that can solve compatibility issues for a few
specific Direct 3D applications.
l
Support W-buffer
l
Support 32bit Z-buffer dephth
l
Alphe dithering method
l
Support DTX texture formats
allows applications to use
this kind of texture format. There are a few applications that
can only support a limited number of texture formats. By se-
lecting
Disabled
, the driver will not support DTX texture
formats, thus reducing the number of texture formats
supported.
l
Alternate pixel center
This may eliminate problems with some Direct 3D games which display
vertical and horizontal lines around textures, or text that appears incorrect. However,
this setting should only be used if you are experiencing the symptoms mentioned, as it may
cause problems with other games.
l
Defaults button
allows you to reset the Direct 3D Compatibility Settings to default values.
n
Defaults button
This button allows you to reset the Direct 3D Settings to default values.