Sony NWZ-X1061 Operation Guide - Page 141

Storing Data

Page 141 highlights

Table of Contents Index 141 Useful Facts Storing Data You can store computer data into the built-in flash memory of the player by transferring the data from your computer using Windows Explorer, or another transfer capable software. If the player is connected to the computer, the builtin flash memory appears in Windows Explorer as [WALKMAN]. Notes  Do not use the bundled software while using Windows Explorer to interact with the built-in flash memory of the player.  Do not disconnect the supplied USB cable while "Do not disconnect." appears during data transfer. The data could be damaged.  Do not format the built-in flash memory using Windows Explorer. If you want to format the built-in flash memory, format it on the player ( page 125).  You cannot change the following folder names or delete them: "MUSIC," "MP_ROOT," "MPE_ROOT," "VIDEO," "PICTURES," "PICTURE," "DCIM," "PODCASTS" and "FEEDS."  Do not change folder or file names directly under the "MP_ROOT" or "MPE_ROOT" folder. Otherwise, they will not be displayed on the player.

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Useful Facts
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Storing Data
You can store computer data into the built-in flash memory of the player by
transferring the data from your computer using Windows Explorer, or another
transfer capable software. If the player is connected to the computer, the built-
in flash memory appears in Windows Explorer as [WALKMAN].
Notes
Do not use the bundled software while using Windows Explorer to interact with the
built-in flash memory of the player.
Do not disconnect the supplied USB cable while “Do not disconnect.” appears during
data transfer. The data could be damaged.
Do not format the built-in flash memory using Windows Explorer. If you want to format
the built-in flash memory, format it on the player (
page 125).
You cannot change the following folder names or delete them: “MUSIC,” “MP_ROOT,”
“MPE_ROOT,” “VIDEO,” “PICTURES,” “PICTURE,” “DCIM,” “PODCASTS” and
“FEEDS.”
Do not change folder or file names directly under the “MP_ROOT” or “MPE_ROOT”
folder. Otherwise, they will not be displayed on the player.