NVIDIA VCQFX550PCIEPB User Guide - Page 116

Vertical Sync, Image Settings and Optimizations

Page 116 highlights

Chapter 7 Configuring Key ForceWare Graphics Driver Features advanced users to generate images that do not take advantage of the programming capability of the texture filtering hardware. Note: This High Quality setting is not necessary for average users who run game applications. It is designed for more advanced users to generate images that do not take advantage of the programming capability of the texture filtering hardware. Table 7.1 contains a summary of all the Image Settings and the optimizations they enable. For further details, also see "Anisotropic Optimizations" on page 122 and "Trilinear Optimization" on page 121. Table 7.1 Image Settings and Optimizations Optimization High Quality Image Settings Quality Trilinear Optimizations enabled Trilinear Optimizations disabled Anisotropic Optimizations** enabled Bilinear other textures Anisotropic Optimization disabled N/A (full trilinear) N/A (full trilinear) N/A (forced off) Bilinear all textures N/A (forced off) Optimized trilinear Full trilinear Trilinear* with base texture Trilinear* all textures Performance/High Performance Highly optimized trilinear Full trilinear Trilinear* all textures * Trilinear functionality is subject to Trilinear optimization control. ** Anisotropic optimization only affects Direct3D applications. Vertical Sync Vertical Sync settings specify how vertical synchronization is handled in OpenGL applications. • Off keeps vertical synchronization disabled unless an application specifically requests otherwise. • On keeps vertical synchronization enabled unless an application specifically requests otherwise. 116 User's Guide

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116
User’s Guide
Chapter 7
Configuring Key ForceWare Graphics Driver Features
advanced users to generate images that do not take advantage of the
programming capability of the texture filtering hardware.
Note:
This
High Quality
setting is not necessary for average users who run game
applications. It is designed for more advanced users to generate images that
do not take advantage of the programming capability of the texture filtering
hardware.
Table 7.1
contains a summary of all the Image Settings and the optimizations they
enable. For further details, also see
“Anisotropic Optimizations” on page 122
and
“Trilinear Optimization” on page 121
.
* Trilinear functionality is subject to Trilinear optimization control.
** Anisotropic optimization
only affects
Direct3D applications.
Vertical Sync
Vertical Sync settings specify how vertical synchronization is handled in OpenGL
applications.
Off
keeps vertical synchronization disabled unless an application specifically
requests otherwise.
On
keeps vertical synchronization enabled unless an application specifically
requests otherwise.
Table 7.1
Image Settings and Optimizations
Image Settings
Optimization
High Quality
Quality
Performance/High
Performance
Trilinear Optimizations
enabled
N/A (full trilinear)
Optimized trilinear
Highly optimized trilinear
Trilinear Optimizations
disabled
N/A (full trilinear)
Full trilinear
Full trilinear
Anisotropic
Optimizations**
enabled
N/A (forced
off
)
Trilinear* with base
texture
Bilinear other textures
Bilinear all textures
Anisotropic Optimization
disabled
N/A (forced
off
)
Trilinear* all textures
Trilinear* all textures