NVIDIA VCQFX550PCIEPB User Guide - Page 122

Anisotropic Optimizations, Anisotropic Mip Filter Optimization

Page 122 highlights

Chapter 7 Configuring Key ForceWare Graphics Driver Features Figure 7.14 Driver Settings Displaying Trilinear & Anisotropic Optimizations Anisotropic Optimizations Note: In the current NVIDIA graphics driver, you have full control over anisotropic optimizations in Direct3D applications. However, note that anisotropic optimizations are not implemented for OpenGL applications. Therefore, if you have set Anisotropic Optimization to On, the resulting effect will be Off when running OpenGL applications. Anisotropic Mip Filter Optimization This option enables the NVIDIA display driver to substitute point-mipmap filtering for linear-mipmap filtering on all but the primary texture stage. 1 Make sure the View advanced settings option is selected from the View list. 2 Select Anisotropic mip filter optimization from the Global driver settings list. The available slider settings are On and Off. • On forces the use of point-mipmap filtering on all but the primary texture stage. This improves performance but at some cost to image quality. 122 User's Guide

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122
User’s Guide
Chapter 7
Configuring Key ForceWare Graphics Driver Features
Figure 7.14
Driver Settings Displaying Trilinear & Anisotropic Optimizations
Anisotropic Optimizations
Note:
In the current NVIDIA graphics driver, you have full control over anisotropic
optimizations in Direct3D applications. However, note that
anisotropic
optimizations are not implemented for OpenGL applications
. Therefore, if you have
set Anisotropic Optimization to
On,
the resulting effect will be
Off
when
running OpenGL applications.
Anisotropic Mip Filter Optimization
This option enables the NVIDIA display driver to substitute point-mipmap filtering
for linear-mipmap filtering on all but the primary texture stage.
1
Make sure the
View advanced settings
option is selected from the View list.
2
Select
Anisotropic mip filter optimization
from the Global driver settings list. The
available slider settings are On and Off.
On
forces the use of point-mipmap filtering on all but the primary texture stage.
This improves performance but at some cost to image quality.