NVIDIA VCQFX550PCIEPB User Guide - Page 124

SLI Rendering Mode, Auto-select, Alternate frame rendering AFR, Split-frame rendering

Page 124 highlights

Chapter 7 Configuring Key ForceWare Graphics Driver Features SLI Rendering Mode Note: SLI rendering mode settings are available only if you are running in an SLI multi-GPU configuration (Figure 7.15). Figure 7.15 Advanced Driver Settings Displaying SLI Rendering Modes SLI rendering modes • In Auto-select mode, the NVIDIA driver automatically selects the multi-GPU rendering mode to use. • In Alternate frame rendering (AFR) mode, consecutive frames are rendered by two separate groups of GPUs. Each group processes alternating frames and operates on each frame as in split-frame rendering mode. • Alternate frame rendering 2, which is another version of the AFR mode, may provide better performance than using the regular AFR mode in certain applications • In Split-frame rendering mode, each frame is divided into horizontal strips, with each GPU responsible for rendering one strip. Line(s) between horizontal strips are not visible for the user. 124 User's Guide

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124
User’s Guide
Chapter 7
Configuring Key ForceWare Graphics Driver Features
SLI Rendering Mode
Note:
SLI rendering mode
settings are available only if you are running in an SLI
multi-GPU configuration (
Figure 7.15
).
Figure 7.15
Advanced Driver Settings Displaying SLI Rendering Modes
In
Auto-select
mode, the NVIDIA driver automatically selects the multi-GPU
rendering mode to use.
In
Alternate frame rendering (AFR)
mode, consecutive frames are rendered by
two separate groups of GPUs. Each group processes alternating frames and
operates on each frame as in split-frame rendering mode.
Alternate frame rendering 2
, which is another version of the AFR mode, may
provide better performance than using the regular AFR mode in certain
applications
In
Split-frame rendering
mode, each frame is divided into horizontal strips, with
each GPU responsible for rendering one strip. Line(s) between horizontal strips
are
not visible
for the user.
SLI rendering modes