NVIDIA VCQFX550PCIEPB User Guide - Page 207

Direct3D, OpenGL Performance Enhancements

Page 207 highlights

Appendix C NVIDIA ForceWare Graphics Display Driver - Feature History OpenGL Performance Enhancements A number of features are significantly improved in Release 5. • For RIVA TNT and TNT2, polygon offset is faster. • For GeForce 256 and Quadro, a number of improvements have been made: • glDrawPixels() and glReadPixels() have been made faster • display lists use AGP memory for better performance • large texture sets are handled more efficiently by the texture manager • vertex arrays with two-sided lighting are faster • compiled vertex arrays are faster for primitives that use multitextured TexCoord2f+Color4ub+Vertex3f • vertex array range extension is fully functional • Control Panel enables accelerated full-scene anti-aliasing (GeForce, Quadro, GeForce2) • multi-monitor hardware is accelerated on Windows 2000 • GL_WGL_swap_interval extension can change V-sync behavior • V-sync is on by default (default behavior is selectable with the Control Panel) • default anisotropic filtering can be triggered by checking the anisotropic filtering box on the Control Panel • enabling GL_POLYGON_SMOOTH no longer forces software rendering, resulting in much better performance at some cost in visual quality Direct3D Release 5 contains the following Direct3D changes: • accelerated full-scene anti-aliasing is enabled (GeForce, Quadro, GeForce2) • limited three-stage setup is now possible • D3DVTXPCAPS_MATERIALSOURCE7 capability bit is now disabled (leaving the driver with DirectX 6 material source capabilities) The following Registry keys are useful for applications that do not blit correctly: • FLUSHAFTERBLITENABLE is a new Registry key that controls the wait-after-blit condition when the DDBLT_WAIT flag is set. (Default is DISABLED-do not wait.) Note: This Registry key was formerly named WAITAFTERBLITENABLE. NVIDIA Corporation 207

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NVIDIA Corporation
207
Appendix C
NVIDIA ForceWare Graphics Display Driver — Feature History
OpenGL Performance Enhancements
A number of features are significantly improved in Release 5.
For RIVA TNT and TNT2, polygon offset is faster.
For GeForce 256 and Quadro, a number of improvements have been made:
glDrawPixels()
and
glReadPixels()
have been made faster
display lists use AGP memory for better performance
large texture sets are handled more efficiently by the texture manager
vertex arrays with two-sided lighting are faster
compiled vertex arrays are faster for primitives that use multitextured
TexCoord2f+Color4ub+Vertex3f
vertex array range extension is fully functional
Control Panel enables accelerated full-scene anti-aliasing (GeForce, Quadro,
GeForce2)
multi-monitor hardware is accelerated on Windows 2000
GL_WGL_swap_interval
extension can change V-sync behavior
V-sync is on by default (default behavior is selectable with the Control Panel)
default anisotropic filtering can be triggered by checking the anisotropic filtering
box on the Control Panel
• enabling
GL_POLYGON_SMOOTH
no longer forces software rendering, resulting in
much better performance at some cost in visual quality
Direct3D
Release 5 contains the following Direct3D changes:
accelerated full-scene anti-aliasing is enabled (GeForce, Quadro, GeForce2)
limited three-stage setup is now possible
D3DVTXPCAPS_MATERIALSOURCE7
capability bit is now disabled (leaving the driver
with DirectX 6 material source capabilities)
The following Registry keys are useful for applications that do not blit correctly:
FLUSHAFTERBLITENABLE
is a new Registry key that controls the wait-after-blit
condition when the
DDBLT_WAIT
flag is set.
(Default is
DISABLED
—do not wait.)
Note:
This Registry key was formerly named
WAITAFTERBLITENABLE.