Yamaha AW2816 Owner's Manual - Page 28

Automation Scene Memory Cursor/jog&shuttle Automix] Key, Scene] Key - review

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AUTOMATION section CURSOR/JOG&SHUTTLE section 12 A [AUTOMIX] key This key accesses the AUTOMIX screen, where you can perform automix operations. By using automix, operations of mix parameters such as the faders and [ON] keys can be recorded in realtime. B [SCENE] key This key accesses the SCENE screen, where you can perform scene memory operations. By using scene memories, you can save the current state of the mixer section and the input/output patching state. SCENE MEMORY section Parts and their functions 32 1 1 4 5 123 A [STORE] key This key saves the current state of the mixer section and input/output patching to the scene number shown in the display. B [ ]/[ ] keys These keys select the store destination or recall source scene number. C [RECALL] key This key recalls the scene number currently shown in the display. A [JOG ON] key This key is an on/off switch for the Nudge function (a destination that repeatedly plays a specified region before or after the current location) controlled by the [DATA/JOG], [SHUTTLE] dial. When the Nudge function is on, the [JOG ON] key will light. B [DATA/JOG] dial Depending on the on/off status of the [JOG ON] key and the [NUM LOCATE] key of the Locate section, this dial is used to edit parameter values or to operate the Nudge function. C [SHUTTLE] dial Depending on the on/off status of the [JOG ON] key, this dial rewinds or fast-forwards the playback (review or cue), or operates the Nudge function. D CURSOR keys These keys are used to move the cursor (the blinking box) in the display. E [ENTER] key This key is used to operate a button displayed in the screen, to finalize a numerical value that you input, or to execute a specific function. Operation section 19

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19
Parts and their functions
1
Operation section
AUTOMATION section
A
[AUTOMIX] key
This key accesses the AUTOMIX screen, where
you can perform automix operations. By using
automix, operations of mix parameters such as the
faders and [ON] keys can be recorded in realtime.
B
[SCENE] key
This key accesses the SCENE screen, where you
can perform scene memory operations. By using
scene memories, you can save the current state of
the mixer section and the input/output patching
state.
SCENE MEMORY section
A
[STORE] key
This key saves the current state of the mixer sec-
tion and input/output patching to the scene num-
ber shown in the display.
B
[
]/[
] keys
These keys select the store destination or recall
source scene number.
C
[RECALL] key
This key recalls the scene number currently shown
in the display.
CURSOR/JOG&SHUTTLE section
A
[JOG ON] key
This key is an on/off switch for the Nudge function
(a destination that repeatedly plays a specified
region before or after the current location) con-
trolled by the [DATA/JOG], [SHUTTLE] dial. When
the Nudge function is on, the [JOG ON] key will
light.
B
[DATA/JOG] dial
Depending on the on/off status of the [JOG ON]
key and the [NUM LOCATE] key of the Locate sec-
tion, this dial is used to edit parameter values or to
operate the Nudge function.
C
[SHUTTLE] dial
Depending on the on/off status of the [JOG ON]
key, this dial rewinds or fast-forwards the playback
(review or cue), or operates the Nudge function.
D
CURSOR [
]/[
]/[
]/[
] keys
These keys are used to move the cursor (the blink-
ing box) in the display.
E
[ENTER] key
This key is used to operate a button displayed in
the screen, to finalize a numerical value that you
input, or to execute a specific function.
1
2
1
3
2
4
5
1
2
3