HP Workstation x2000 ATI Fire GL 2 graphics card users guide - Page 43

Memory and BIOS, Connectors, Hardware Performance, Performance test on a 733 MHz single Pentium III

Page 43 highlights

Memory and BIOS ♦ 64 MByte Double Data Rate (DDR) SGRAM for unified framebuffer, Z-buffer and texture storage ♦ 128 KByte BIOS FlashROM, 3.3V only, reprogrammable by software Connectors ♦ Standard blue 15-pin D-VGA video output connector ♦ 25-pin DVI-D output connector for digital flat-panel (DFP) displays and digital CRT displays ♦ Stereographic 3-pin Mini-DIN output connector for stereoviewing eyewear (supports StereoGraphics CrystalEyes shutter glasses). Hardware Performance ♦ 32-bit RGBα True color 2D and 3D acceleration ♦ TrueColor screen resolutions up to 1920 x 1200, double-buffered ♦ 24-bit Z, 8-bit stored alpha, 8-bit overlay & 8-bit WID, 8-bit clip/stencil planes ♦ Performance test on a 733 MHz single Pentium III, 512 MB RAMBus, 1280x1024, TrueColor, 60 Hz. ⇒ 31 Million antialiased vertices per second sustained ⇒ 27 Million polygons per second fill rate, Gouraud shaded, Z- buffered, non-Textured ⇒ 410 Million pixels per second, Gouraud shaded, Z-buffered, non-textured ⇒ 200 Million texels per second trilinear mapped texture 40 Technical Details

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Technical Details
40
Memory and BIOS
64 MByte Double Data Rate (DDR) SGRAM for unified framebuffer,
Z-buffer and texture storage
128 KByte BIOS FlashROM, 3.3V only, reprogrammable by software
Connectors
Standard blue 15-pin D-VGA video output connector
25-pin DVI-D output connector for digital flat-panel (DFP) displays
and digital CRT displays
Stereographic 3-pin Mini-DIN output connector for stereoviewing
eyewear (supports StereoGraphics CrystalEyes shutter glasses).
Hardware Performance
32-bit RGB
α
True color 2D and 3D acceleration
TrueColor screen resolutions up to 1920 x 1200, double-buffered
24-bit Z, 8-bit stored alpha, 8-bit overlay
&
8-bit WID, 8-bit
clip/stencil planes
Performance test on a 733 MHz single Pentium III, 512 MB
RAMBus, 1280x1024, TrueColor, 60 Hz.
31 Million antialiased vertices per second sustained
27 Million polygons per second fill rate, Gouraud shaded, Z-
buffered, non-Textured
410 Million pixels per second, Gouraud shaded, Z-buffered,
non-textured
200 Million texels per second trilinear mapped texture