HP Workstation zx2000 HP Graphics Administration Guide for HP-UX 11.X (IPF ver - Page 9
compiling your application, compiling OpenGL applications
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3 compiling your application This chapter provides information for compiling your application using the OpenGL application programming interface (API). Compiling examples are given for C. compiling OpenGL applications To compile a program that does not use the OpenGL utilities, use a makefile that looks like this: INCDIR=-I/opt/graphics/OpenGL/include LIBDIR32=-L/opt/graphics/OpenGL/lib/hpux32 LIBDIR64=-L/opt/graphics/OpenGL/lib/hpux64 LIBS=-lGL -lXext -lX11 -lm -ldld prog32: prog.c cc -Ae $(INCDIR) $(LIBDIR32) -o prog32 prog.c $(LIBS) prog64: prog.c cc -Ae +DD64 $(INCDIR) $(LIBDIR64) -o prog64 prog.c $(LIBS) To compile a program that does use the OpenGL utilities, use a makefile that looks like this: INCDIR= -I/opt/graphics/OpenGL/include LIBDIR32=-L/opt/graphics/OpenGL/lib/hpux32 LIBDIR64=-L/opt/graphics/OpenGL/lib/hpux64 LIBS=-lGLU -lGL -lXext -lX11 -lm -ldld prog32: prog.c cc -Ae $(INCDIR) $(LIBDIR32) -o prog32 prog.c $(LIBS) prog64: prog.c cc -Ae +DD64 $(INCDIR) $(LIBDIR64) -o prog64 prog.c $(LIBS) Graphics Administration Guide 3-1