Mackie DL32R Owners Manual - Page 29

EQ Curve, Equalization, Fader, Filter, Frequency, Gain Stage, Graphic EQ

Page 29 highlights

DL32R Owner's Manual Glossary Of Terms Continued... EIN - Equivalent Input Noise. A specification that helps measure the "quietness" of a gain stage by deriving the equivalent input noise voltage necessary to obtain a given preamp's output noise. Numerically, it's the output noise at a given gain setting minus the gain. EIN is usually measured at a maximum gain and typically ranges from -125 to -130 dBu. EQ - Short for equalization. EQ Curve - A graph of the response of an equalizer, with frequency on the x (horizontal) axis and amplitude (level) on the y (vertical) axis. Equalizer types and effects are often named after the shape of the graphed response curve, such as peak, dip, bell and shelf. Equalization - Long for EQ. Equalization refers to purposefully changing the frequency response of a circuit, sometimes to correct for previous unequal response (hence the term, equalization), and more often to boost or cut the level at certain frequencies for sound enhancement, to remove extraneous sounds, or to create completely new and different sounds. A lot of how we refer to equalization has to do with what a graph of the frequency response looks like. A flat response (no EQ) is a straight line; a peak looks like a hill, a dip is a valley, a notch is a really skinny valley, and a shelf looks like a plateau (or shelf ). The slope is the grade of the hill on the graph. Fader - Another name for an audio level control. Filter - A simple equalizer designed to remove certain ranges of frequencies. The high-pass filter attenuates frequencies below its cutoff frequency. FOH - Front Of House. See house and main (house) speakers. No engineer ever goes to the BOH because there's never enough time to drink beer. Frequency - The number of times an event repeats itself in a given period of time. Generally, the time period for audio frequencies is one second, and frequency is measured in cycles per second, abbreviated Hz, honoring Dr. Heinrich Hertz (who did not invent the rental car company). One Hz is one cycle per second. One kHz (kilohertz) is 1000 cycles per second. The audio frequency range is generally considered to be 20 Hz to 20,000 Hz (or 20 kHz). This covers the fundamental pitch and most overtones of musical instruments. Gain - The measure of how much a circuit amplifies a signal. Gain may be stated as a ratio of input to output voltage, current or power, such as a voltage gain of 4, or a power gain of 1.5, or it may be expressed in decibels, such as a line amplifier with a gain of 10 dB. Gain Stage - An amplification point in a signal path, either within a system or a single device. Overall system gain is distributed between the various gain stages. Gate - A dynamics processor that automatically turns off an input signal when it drops below a certain level. This can reduce the overall noise level of your mix by turning off inputs when they are not in use. Threshold, attack time, hold, and release time are some of the adjustable gate parameters. Graphic EQ - The graphic equalizer uses sliders for its boost / cut controls, with its operating frequencies evenly spaced through the audio spectrum. In a perfect world, a line drawn through the centers of the control shafts would form a graph of the frequency response curve. Or, the positions of the sliders give a graphic representation of boost or cut levels across the frequency spectrum. 29

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DL32R Owner’s Manual
29
Glossary Of Terms Continued...
EIN
— Equivalent Input Noise. A specification that helps measure the “quietness” of a gain stage by
deriving the equivalent input noise voltage necessary to obtain a given preamp’s output noise.
Numerically, it’s the output noise at a given gain setting minus the gain. EIN is usually measured
at a maximum gain and typically ranges from -125 to -130 dBu.
EQ
— Short for equalization.
EQ Curve
— A graph of the response of an equalizer, with frequency on the x (horizontal) axis and
amplitude (level) on the y (vertical) axis. Equalizer types and effects are often named after the shape
of the graphed response curve, such as peak, dip, bell and shelf.
Equalization
— Long for EQ. Equalization refers to purposefully changing the frequency response
of a circuit, sometimes to correct for previous unequal response (hence the term, equalization), and
more often to boost or cut the level at certain frequencies for sound enhancement, to remove extraneous
sounds, or to create completely new and different sounds.
A lot of how we refer to equalization has to do with what a graph of the frequency response looks like.
A flat response (no EQ) is a straight line; a peak looks like a hill, a dip is a valley, a notch is a really skinny
valley, and a shelf looks like a plateau (or shelf). The slope is the grade of the hill on the graph.
Fader
— Another name for an audio level control.
Filter
— A simple equalizer designed to remove certain ranges of frequencies. The high-pass filter
attenuates frequencies below its cutoff frequency.
FOH
— Front Of House. See house and main (house) speakers. No engineer ever goes to the BOH
because there’s never enough time to drink beer.
Frequency
— The number of times an event repeats itself in a given period of time. Generally,
the time period for audio frequencies is one second, and frequency is measured in cycles per second,
abbreviated Hz, honoring Dr. Heinrich Hertz (who did not invent the rental car company). One Hz is
one cycle per second. One kHz (kilohertz) is 1000 cycles per second.
The audio frequency range is generally considered to be 20 Hz to 20,000 Hz (or 20 kHz). This covers
the fundamental pitch and most overtones of musical instruments.
Gain
— The measure of how much a circuit amplifies a signal. Gain may be stated as a ratio of input
to output voltage, current or power, such as a voltage gain of 4, or a power gain of 1.5, or it may be
expressed in decibels, such as a line amplifier with a gain of 10 dB.
Gain Stage
— An amplification point in a signal path, either within a system or a single device.
Overall system gain is distributed between the various gain stages.
Gate
— A dynamics processor that automatically turns off an input signal when it drops below a certain
level. This can reduce the overall noise level of your mix by turning off inputs when they are not in use.
Threshold, attack time, hold, and release time are some of the adjustable gate parameters.
Graphic EQ
— The graphic equalizer uses sliders for its boost / cut controls, with its operating frequencies
evenly spaced through the audio spectrum. In a perfect world, a line drawn through the centers of the
control shafts would form a graph of the frequency response curve. Or, the positions of the sliders give
a graphic representation of boost or cut levels across the frequency spectrum.