Yamaha MD8 Owner's Manual - Page 52

PingPong with Overdub

Page 52 highlights

44 Recording & Mixing Techniques Ping-Pong with Overdub The ping-pong technique can be combined with overdub recording. This allows you to bounce down tracks and record a new sound source simultaneously. In the following illustration, for example, Tracks 5, 6, and 7 are bounced to Track 1 along with a new signal coming from Input Channel 8. Track 8 Track 7 Track 6 Track 5 Track 4 Track 3 Track 2 Track 1 Source Tracks 5 GAIN 6 GAIN 7 GAIN 8 GAIN LINE MIC LINE MIC LINE MIC LINE MIC PB MIC/ PB MIC/ PB MIC/ PB MIC/ LINE LINE LINE LINE FLIP FLIP FLIP FLIP CUE CUE CUE CUE P P P P A A A A N N N N L R L R L R L R 0 HIGH L E V E L 10 0 HIGH L E V E L 10 0 HIGH L E V E L 10 0 HIGH L E V E L 10 -15 +15 -15 +15 -15 +15 -15 +15 MID MID MID MID F F F 250 5k 250 5k 250 5k 250 5k G G G -15 +15 -15 +15 -15 +15 -15 +15 LOW LOW LOW LOW -15 +15 -15 +15 -15 +15 -15 +15 AUX AUX AUX AUX 1 1 1 0 10 0 10 0 10 0 10 2 2 2 0 10 0 10 0 10 0 10 1 2 1 2 1 2 1 2 GROUP ASSIGN GROUP ASSIGN GROUP ASSIGN GROUP ASSIGN 3 4 3 4 3 4 3 4 PAN PAN PAN PAN L ODD 10 9 8 7 6 5 4 3 2 1 0 R L EVEN ODD 10 9 8 7 6 5 4 3 2 1 0 R L EVEN ODD 10 9 8 7 6 5 4 3 2 1 0 R L EVEN ODD 10 9 8 7 6 5 4 3 2 1 0 R EVEN 5 6 7 8 Destination Track Overdub Source Track 8 Track 7 Track 6 Track 5 Track 4 Track 3 Track 2 Track 1 1. Connect a sound source to an unused input channel (i.e., one you don't need during the ping-pong operation). If you decide to ping-pong all eight MD8 tracks, you can still use LINE INPUTs 9-10 and 11-12 for adding new parts. This only works for line-level signals (synthesizers, samplers, drum machines, etc.), however. 2. Set the GAIN control of the channel to which you are feeding the live signal as appropriate. 3. Set the [FLIP] switch to MIC/LINE. 4. Set the fader to the 7-8 mark. 5. Use the ASSIGN switches and PAN control to assign the signals to the destination track. LINE INPUTs 9, 10, 11, and 12 are stereo pairs. The odd inputs (9 & 11) are connected to busses 1 and 3, while the even inputs (10 &12) are connected to busses 2 and 4. Use the GROUP ASSIGN switches of these channels to assign either (mono) or both (stereo) inputs to the desired track(s). The latter is only meaningful during Ping-Pong to two tracks (stereo). MD8-Owner's Manual

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44
Recording & Mixing Techniques
MD8—Owner’s Manual
Ping-Pong with Overdub
The ping-pong technique can be combined with overdub recording. This allows you to
bounce down tracks and record a new sound source simultaneously. In the following illus-
tration, for example, Tracks 5, 6, and 7 are bounced to Track 1 along with a new signal com-
ing from Input Channel 8.
1.
Connect a sound source to an unused input channel (i.e., one you don
t
need during the ping-pong operation).
If you decide to ping-pong all eight MD8 tracks, you can still use LINE INPUTs 9–10 and
11–12 for adding new parts. This only works for line-level signals (synthesizers, samplers,
drum machines, etc.), however.
2.
Set the GAIN control of the channel to which you are feeding the live
signal as appropriate.
3.
Set the [FLIP] switch to MIC/LINE.
4.
Set the fader to the 7
8 mark.
5.
Use the ASSIGN switches and PAN control to assign the signals to the des-
tination track.
LINE INPUTs 9, 10, 11, and 12 are stereo pairs. The odd inputs (9 & 11) are connected to
busses 1 and 3, while the even inputs (10 &12) are connected to busses 2 and 4.
Use the GROUP ASSIGN switches of these channels to assign either (mono) or both (stereo)
inputs to the desired track(s). The latter is only meaningful during Ping-Pong to two tracks
(stereo).
Destination Track
Source Tracks
Overdub Source
Track 8
Track 7
Track 6
Track 5
Track 4
Track 3
Track 2
Track 1
Track 4
Track 5
Track 6
Track 7
Track 8
Track 3
Track 2
Track 1
LINE
GAIN
HIGH
MID
LOW
AUX
PAN
MIC
L
R
8
8
10
9
8
7
6
5
4
3
2
1
0
–15
+15
–15
+15
–15
+15
250
5k
FLIP
CUE
0
10
F
G
1
0
10
2
0
10
1
2
3
4
GROUP ASSIGN
L
ODD
R
EVEN
LINE
GAIN
HIGH
MID
LOW
AUX
PAN
MIC
L
R
7
7
10
9
8
7
6
5
4
3
2
1
0
–15
+15
–15
+15
–15
+15
250
5k
FLIP
CUE
0
10
F
G
1
0
10
2
0
10
1
2
3
4
GROUP ASSIGN
L
ODD
R
EVEN
LINE
GAIN
HIGH
MID
LOW
AUX
PAN
MIC
L
R
6
6
10
9
8
7
6
5
4
3
2
1
0
–15
+15
–15
+15
–15
+15
250
5k
FLIP
CUE
0
10
F
G
1
0
10
2
0
10
1
2
3
4
GROUP ASSIGN
L
ODD
R
EVEN
LINE
GAIN
HIGH
MID
LOW
AUX
PAN
MIC
L
R
5
5
10
9
8
7
6
5
4
3
2
1
0
–15
+15
–15
+15
–15
+15
250
5k
FLIP
CUE
0
10
0
10
0
10
1
2
3
4
GROUP ASSIGN
L
ODD
R
EVEN
PB
MIC/
LINE
P
A
N
L
E
V
E
L
PB
MIC/
LINE
P
A
N
L
E
V
E
L
PB
MIC/
LINE
P
A
N
L
E
V
E
L
PB
MIC/
LINE
P
A
N
L
E
V
E
L