Adobe 38039481 User Guide - Page 139

Place artwork in Flash

Page 139 highlights

FLASH CS3 133 User Guide • Any sequence of images (for example, a PICT and BMP sequence) that you import directly into a Flash document is imported as successive keyframes of the current layer. For a video tutorial about the Flash and Fireworks workflow, see www.adobe.com/go/vid0194. See also "Working with imported bitmaps" on page 155 "Working with video" on page 300 "Working with sound" on page 291 "Set bitmap properties" on page 155 Place artwork in Flash Flash lets you import artwork in various file formats either directly to the stage, or to the library. See also "Using symbols, instances, and library assets" on page 207 Import a file into Flash 1 Do one of the following: • To import a file directly into the current Flash document, select File > Import > Import To Stage. • To import a file into the library for the current Flash document, select File > Import > Import To Library. (To use a library item in a document, drag it onto the Stage. 2 Select a file format from the Files Of Type (Windows) or Show (Macintosh) pop-up menu. 3 Navigate to the desired file and select it. If an imported file has multiple layers, Flash might create new layers (depending on the import file type). Any new layers appear in the Timeline. 4 Click Open. 5 If the name of the file you are importing ends with a number, and additional sequentially numbered files are in the same folder, do one of the following: • To import all the sequential files, click Yes. • To import only the specified file, click No. The following are examples of filenames that can be used as a sequence: Frame001.gif, Frame002.gif, Frame003.gif Bird 1, Bird 2, Bird 3 Walk-001.ai, Walk-002.ai, Walk-003.ai Paste a bitmap from another application directly into the current Flash document 1 Copy the image in the other application. 2 In Flash, select Edit > Paste In Center.

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FLASH CS3
User Guide
133
Any sequence of images (for example, a PICT and BMP sequence) that you import directly into a Flash document
is imported as successive keyframes of the current layer.
For a video tutorial about the Flash and Fireworks workflow, see
www.adobe.com/go/vid0194
.
See also
“Working with imported bitmaps” on page
155
“Working with video” on page
300
“Working with sound” on page
291
“Set bitmap properties” on page
155
Place artwork in Flash
Flash lets you import artwork in various file formats either directly to the stage, or to the library.
See also
“Using symbols, instances, and library assets” on page
207
Import a file into Flash
1
Do one of the following:
To import a file directly into the current Flash document, select File
> Import > Import To Stage.
To import a file into the library for the current Flash document, select File
> Import > Import To Library. (To use
a library item in a document, drag it onto the Stage.
2
Select a file format from the Files Of Type (Windows) or Show (Macintosh) pop-up menu.
3
Navigate to the desired file and select it. If an imported file has multiple layers, Flash might create new layers
(depending on the import file type). Any new layers appear in the Timeline.
4
Click Open.
5
If the name of the file you are importing ends with a number, and additional sequentially numbered files are in
the same folder, do one of the following:
To import all the sequential files, click Yes.
To import only the specified file, click No.
The following are examples of filenames that can be used as a sequence:
Frame001.gif, Frame002.gif, Frame003.gif
Bird 1, Bird 2, Bird 3
Walk-001.ai, Walk-002.ai, Walk-003.ai
Paste a bitmap from another application directly into the current Flash document
1
Copy the image in the other application.
2
In Flash, select Edit
> Paste In Center.