Adobe 38039481 User Guide - Page 392

Script Assist mode and behaviors

Page 392 highlights

FLASH CS3 386 User Guide • Prompt (Default) A warning is displayed, and you can choose whether to reload the file. When you build applications with external scripts, this preference helps you avoid overwriting a script that a team member has modified since you opened the application, or avoid publishing the application with older versions of scripts. The warnings let you automatically close a script and reopen the newer, modified version. Syntax Colors Specifies code coloring in your scripts. Language Opens the ActionScript Settings dialog boxes, where you can set a classpath for ActionScript 2.0 or 3.0. See also "Format code" on page 392 "Use code hints" on page 389 "Import and export scripts" on page 397 "Modify the classpath" on page 414 Script Assist mode and behaviors About Script Assist mode If you are new to ActionScript, or if you want to add simple interactivity without having to learn the ActionScript language and its syntax, you can use Script Assist in the Actions panel to help you add ActionScript to your FLA files. Script Assist lets you build scripts by selecting items from the Actions toolbox. When you click an item once, its description appears at the upper right of the panel. When you double-click an item, it adds the item to the Actions panel Script pane. In Script Assist mode, you can add, delete, or change the order of statements in the Script pane; enter parameters for actions in boxes above the Script pane; find and replace text; and view script line numbers. You can also pin a script- that is, keep a script in the Script pane when you click away from the object or frame. Script Assist helps you avoid the syntax and logic errors a novice user might make. However, to use Script Assist you must become familiar with ActionScript, and know what methods, functions, and variables to use when creating your scripts. To learn about ActionScript, see Learning ActionScript 2.0 in Adobe Flash or Programming ActionScript 3.0. For a video tutorial about Script Assist mode, see www.adobe.com/go/vid0131. For a text tutorial about Script Assist mode, see Use Script Assist Mode on the Flash Tutorials page at www.adobe.com/go/learn_fl_tutorials. Use Script Assist to write ActionScript To add an ActionScript 3.0 action to a Flash document, you must attach it to a frame. To add an ActionScript 2.0 (or earlier) action to a Flash document, attach it to a button or movie clip, or to a frame in the timeline. For a video tutorial about Script Assist mode, see www.adobe.com/go/vid0131. For a text tutorial about Script Assist mode, see Use Script Assist Mode on the Flash Tutorials page at www.adobe.com/go/learn_fl_tutorials.

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FLASH CS3
User Guide
386
Prompt
(Default) A warning is displayed, and you can choose whether to reload the file.
When you build applications with external scripts, this preference helps you avoid overwriting a script that a team
member has modified since you opened the application, or avoid publishing the application with older versions of
scripts. The warnings let you automatically close a script and reopen the newer, modified version.
Syntax Colors
Specifies code coloring in your scripts.
Language
Opens the ActionScript Settings dialog boxes, where you can set a classpath for ActionScript 2.0 or 3.0.
See also
“Format code” on page
392
“Use code hints” on page
389
“Import and export scripts” on page
397
“Modify the classpath” on page
414
Script Assist mode and behaviors
About Script Assist mode
If you are new to ActionScript, or if you want to add simple interactivity without having to learn the ActionScript
language and its syntax, you can use Script Assist in the Actions panel to help you add ActionScript to your FLA files.
Script Assist lets you build scripts by selecting items from the Actions toolbox. When you click an item once, its
description appears at the upper right of the panel. When you double-click an item, it adds the item to the Actions
panel Script pane.
In Script Assist mode, you can add, delete, or change the order of statements in the Script pane; enter parameters for
actions in boxes above the Script pane; find and replace text; and view script line numbers. You can also
pin
a script—
that is, keep a script in the Script pane when you click away from the object or frame.
Script Assist helps you avoid the syntax and logic errors a novice user might make. However, to use Script Assist you
must become familiar with ActionScript, and know what methods, functions, and variables to use when creating your
scripts. To learn about ActionScript, see
Learning ActionScript 2.0 in Adobe Flash
or
Programming ActionScript 3.0
.
For a video tutorial about Script Assist mode, see
www.adobe.com/go/vid0131
.
For a text tutorial about Script Assist mode, see Use Script Assist Mode on the Flash Tutorials page at
www.adobe.com/go/learn_fl_tutorials
.
Use Script Assist to write ActionScript
To add an ActionScript 3.0 action to a Flash document, you must attach it to a frame. To add an ActionScript 2.0 (or
earlier) action to a Flash document, attach it to a button or movie clip, or to a frame in the timeline.
For a video tutorial about Script Assist mode, see
www.adobe.com/go/vid0131
.
For a text tutorial about Script Assist mode, see Use Script Assist Mode on the Flash Tutorials page at
www.adobe.com/go/learn_fl_tutorials
.