Adobe 38039481 User Guide - Page 187

Use object snapping, Use pixel snapping, Use snap alignment

Page 187 highlights

FLASH CS3 181 User Guide See also "About the main toolbar and edit bar" on page 26 Use object snapping To turn on object snapping, use the Snap To Objects modifier for the Selection tool, or the Snap To Objects command in the View menu. If the Snap To Objects modifier for the Selection tool is on, a small black ring appears under the pointer when you drag an element. The small ring changes to a larger ring when the object is within snapping distance of another object. See also "Specify drawing preferences" on page 163 Turn object snapping on or off ❖ Select View > Snapping > Snap To Objects. A check mark appears next to the command when it is on. When you move or reshape an object, the position of the Selection tool on the object provides the reference point for the snap ring. For example, if you move a filled shape by dragging near its center, the center point snaps to other objects. This is particularly useful for snapping shapes to motion paths for animating. Note: For better control of object placement when snapping, begin dragging from a corner or center point. Adjust object snapping tolerances 1 Select Edit > Preferences (Windows) or Flash > Preferences (Macintosh), and click Editing. 2 Under Drawing Settings, adjust the Connect Lines setting. Use pixel snapping To turn on pixel snapping, use the Snap To Pixels command in the View menu. If Snap To Pixels is on, a pixel grid appears when the view magnification is set to 400% or higher. The pixel grid represents the individual pixels that appears in your Flash application. When you create or move an object, it is constrained to the pixel grid. If you create a shape whose edges fall between pixel boundaries-for example, if you use a stroke with a fractional width, such as 3.5 pixels-Snap To Pixels snaps to pixel boundaries, and not to the edge of the shape. • To turn pixel snapping on or off, select View > Snapping > Snap To Pixels. If the magnification is set to 400% or higher, a pixel grid is displayed. A check mark appears next to the command when it is on. • To turn pixel snapping on or off temporarily, press the C key. When you release the C key, pixel snapping returns to the state you selected with View > Snapping > Snap To Pixels. • To temporarily hide the pixel grid, press the X key. When you release the X key, the pixel grid reappears. Use snap alignment To turn on Snap Alignment, use the Snap Align command in the View menu. To select settings for Snap Alignment, use the Edit Snap Align command in the View menu. When you select Snap Alignment settings, set the snap tolerance between horizontal or vertical edges of objects, and between objects' edges and the Stage border. You can also turn on snap alignment between the horizontal and the vertical centers of objects. All Snap Alignment settings are measured in pixels.

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FLASH CS3
User Guide
181
See also
“About the main toolbar and edit bar” on page
26
Use object snapping
To turn on object snapping, use the Snap To Objects modifier for the Selection tool, or the Snap To Objects command
in the View menu.
If the Snap To Objects modifier for the Selection tool is on, a small black ring appears under the pointer when you
drag an element. The small ring changes to a larger ring when the object is within snapping distance of another
object.
See also
“Specify drawing preferences” on page
163
Turn object snapping on or off
Select View
> Snapping
> Snap To Objects. A check mark appears next to the command when it is on.
When you move or reshape an object, the position of the Selection tool on the object provides the reference point
for the snap ring. For example, if you move a filled shape by dragging near its center, the center point snaps to other
objects. This is particularly useful for snapping shapes to motion paths for animating.
Note:
For better control of object placement when snapping, begin dragging from a corner or center point.
Adjust object snapping tolerances
1
Select Edit
> Preferences (Windows) or Flash
> Preferences (Macintosh), and click Editing.
2
Under Drawing Settings, adjust the Connect Lines setting.
Use pixel snapping
To turn on pixel snapping, use the Snap To Pixels command in the View menu. If Snap To Pixels is on, a pixel grid
appears when the view magnification is set to 400% or higher. The pixel grid represents the individual pixels that
appears in your Flash application. When you create or move an object, it is constrained to the pixel grid.
If you create a shape whose edges fall between pixel boundaries—for example, if you use a stroke with a fractional
width, such as 3.5 pixels—Snap To Pixels snaps to pixel boundaries, and not to the edge of the shape.
To turn pixel snapping on or off, select View
> Snapping
> Snap To Pixels. If the magnification is set to 400% or
higher, a pixel grid is displayed. A check mark appears next to the command when it is on.
To turn pixel snapping on or off temporarily, press the C key. When you release the C key, pixel snapping returns
to the state you selected with View
> Snapping
> Snap To Pixels.
To temporarily hide the pixel grid, press the X key. When you release the X key, the pixel grid reappears.
Use snap alignment
To turn on Snap Alignment, use the Snap Align command in the View menu. To select settings for Snap Alignment,
use the Edit Snap Align command in the View menu.
When you select Snap Alignment settings, set the snap tolerance between horizontal or vertical edges of objects, and
between objects’ edges and the Stage border. You can also turn on snap alignment between the horizontal and the
vertical centers of objects. All Snap Alignment settings are measured in pixels.