Adobe 38039481 User Guide - Page 248

CW or Counterclockwise CCW.

Page 248 highlights

FLASH CS3 242 User Guide See also "Create symbols" on page 208 "Break text apart" on page 270 "Tweened animation" on page 239 Create a motion tween by using the Motion Tweening option 1 Click a layer name to make it the active layer, and select an empty keyframe in the layer where you want the animation to start. 2 To create the first frame of the motion tween, do one of the following: • Create a graphic object with the Pen, Oval, Rectangle, Pencil, or Brush tool, and then convert it to a symbol. • Create an instance, group, or text block on the Stage. • Drag an instance of a symbol from the Library panel. 3 Create a second keyframe where you want the animation to end, and leave the new keyframe selected. 4 To modify the item in the ending frame, do any of the following. To tween the color of elements other than instances or text blocks, use shape tweening: • Move the item to a new position. • Modify the item's size, rotation, or skew. • Modify the item's color (instance or text block only). 5 Click any frame in the tween's frame span and select Motion from the Tween pop-up menu in the Property inspector (Window > Properties > Properties). 6 If you modified the size of the item in step 4, select Scale to tween the size of the selected item. 7 To produce a more realistic sense of motion, apply easing to the motion tween. To apply easing to a motion tween, use the Ease slider to specify an easing value for each motion tween you create, or use the Custom Ease In/Ease Out dialog box to more precisely control the speed of the motion tween. Drag the arrow next to the Easing value or enter a value to adjust the rate of change between tweened frames: • To begin the motion tween slowly and accelerate the tween toward the end of the animation, drag the slider up or enter a negative value between -1 and -100. • To begin the motion tween rapidly and decelerate the tween toward the end of the animation, drag the slider down or enter a positive value between 1 and 100. • To produce a more complex change in speed within the tween's frame span, use the Custom Ease In/Ease Out dialog box. By default, the rate of change between tweened frames is constant. Easing creates a more natural appearance of acceleration or deceleration by gradually adjusting the rate of change. 8 To rotate the selected item while tweening, select an option from the Rotate menu: • To prevent rotation, select None (the default setting). • To rotate the object once in the direction requiring the least motion, select Auto. • To rotate the object as indicated, and then enter a number to specify the number of rotations, select Clockwise (CW) or Counterclockwise (CCW). Note: The rotation in step 8 is in addition to any rotation you applied to the ending frame in step 4.

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FLASH CS3
User Guide
242
See also
“Create symbols” on page
208
“Break text apart” on page
270
“Tweened animation” on page
239
Create a motion tween by using the Motion Tweening option
1
Click a layer name to make it the active layer, and select an empty keyframe in the layer where you want the
animation to start.
2
To create the first frame of the motion tween, do one of the following:
Create a graphic object with the Pen, Oval, Rectangle, Pencil, or Brush tool, and then convert it to a symbol.
Create an instance, group, or text block on the Stage.
Drag an instance of a symbol from the Library panel.
3
Create a second keyframe where you want the animation to end, and leave the new keyframe selected.
4
To modify the item in the ending frame, do any of the following. To tween the color of elements other than
instances or text blocks, use shape tweening:
Move the item to a new position.
Modify the item’s size, rotation, or skew.
Modify the item’s color (instance or text block only).
5
Click any frame in the tween’s frame span and select Motion from the Tween pop-up menu in the Property
inspector (Window
> Properties
> Properties).
6
If you modified the size of the item in step 4, select Scale to tween the size of the selected item.
7
To produce a more realistic sense of motion, apply easing to the motion tween. To apply easing to a motion tween,
use the Ease slider to specify an easing value for each motion tween you create, or use the Custom Ease In/Ease Out
dialog box to more precisely control the speed of the motion tween.
Drag the arrow next to the Easing value or enter a value to adjust the rate of change between tweened frames:
To begin the motion tween slowly and accelerate the tween toward the end of the animation, drag the slider up or
enter a negative value between -1 and -100.
To begin the motion tween rapidly and decelerate the tween toward the end of the animation, drag the slider down
or enter a positive value between 1 and 100.
To produce a more complex change in speed within the tween’s frame span, use the Custom Ease In/Ease Out
dialog box.
By default, the rate of change between tweened frames is constant. Easing creates a more natural appearance of accel-
eration or deceleration by gradually adjusting the rate of change.
8
To rotate the selected item while tweening, select an option from the Rotate menu:
To prevent rotation, select None (the default setting).
To rotate the object once in the direction requiring the least motion, select Auto.
To rotate the object as indicated, and then enter a number to specify the number of rotations, select Clockwise
(CW) or Counterclockwise (CCW).
Note:
The rotation in step 8 is in addition to any rotation you applied to the ending frame in step 4.