Adobe 38039481 User Guide - Page 148

Importing AI files to the Flash library

Page 148 highlights

FLASH CS3 142 User Guide 5 For Convert Layers To, select one of the following: Flash Layers Converts each layer in the imported document to a layer in the Flash document. Keyframes Converts each layer in the imported document to a keyframe in the Flash document. Single Flash Layer Converts all layers in the imported document to a single flattened layer in the Flash document. 6 For the remaining options, select from the following: Place Objects At Original Position The contents of the AI file retain the exact position that they had in Illustrator. For example, if an object was positioned at X = 100 Y = 50 in Illustrator, it assumes the same coordinates on the Flash Stage. If this option is not selected, the imported Illustrator layers are centered within the current view. The items in the AI file remain relative to each other when imported; however, all objects are centered as one block in the current view. This feature can be useful if you are zoomed in to an area of the Stage, and are importing a specific object for that area of the Stage. If you imported the object using the original coordinates, you might not see it imported, because it might be placed outside of the current stage view. Note: When importing the AI file into the Flash library, this option is not available. Set Stage Size To Same Size As Illustrator Artboard The Flash stage size resizes to the same size as the Illustrator artboard (or active crop area) used to create the AI file. This option is not selected by default. Note: When importing the AI file into the Flash library, this option is not available. Import Unused Symbols Any symbols in the AI file's library that have no instances on the artboard are imported into the Flash library. If this option is not selected, the unused symbols are not imported into Flash. Import As A Single Bitmap Image Imports the AI file as a single bitmap image, and disables the layers list and import options within the AI import dialog box. 7 Click OK. See also "Import Photoshop PSD files" on page 149 "Exporting Flash content, images, and video" on page 447 Importing AI files to the Flash library Importing an AI file into the library is similar to importing to the Stage, the difference being that the entire AI file is encapsulated as a Flash symbol. The content is imported into the library and organized by the layering and grouping structure of the AI file. When you import an AI file into the library, the root folder uses the name of the AI file. After the AI file is imported into the library, you can change the name of the root folder, or move the layers out of the folder. Note: The Library orders the contents of the imported AI file alphabetically. The hierarchical grouping and folder structure remains the same, but the library reorders them alphabetically. When converting AI layers to keyframes, the AI file is imported as a movie clip; converting the AI layers to Flash layers, or as a single Flash layer, imports the AI file as a graphic symbol. The resulting movie clip or graphic symbol contains all of the content of the AI file imported to its timeline, as if the content were imported to the stage. Almost all movie clips have a bitmap or other asset associated with them. To minimize confusion and naming conflicts, these assets are stored in an Assets folder in the same folder as the movie clip.

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FLASH CS3
User Guide
142
5
For Convert Layers To, select one of the following:
Flash Layers
Converts each layer in the imported document to a layer in the Flash document.
Keyframes
Converts each layer in the imported document to a keyframe in the Flash document.
Single Flash Layer
Converts all layers in the imported document to a single flattened layer in the Flash document.
6
For the remaining options, select from the following:
Place Objects At Original Position
The contents of the AI file retain the exact position that they had in Illustrator. For
example, if an object was positioned at X
=
100 Y
=
50 in Illustrator, it assumes the same coordinates on the Flash
Stage.
If this option is not selected, the imported Illustrator layers are centered within the current view. The items in the AI
file remain relative to each other when imported; however, all objects are centered as one block in the current view.
This feature can be useful if you are zoomed in to an area of the Stage, and are importing a specific object for that
area of the Stage. If you imported the object using the original coordinates, you might not see it imported, because
it might be placed outside of the current stage view.
Note:
When importing the AI file into the Flash library, this option is not available.
Set Stage Size To Same Size As Illustrator Artboard
The Flash stage size resizes to the same size as the Illustrator
artboard (or active crop area) used to create the AI file. This option is not selected by default.
Note:
When importing the AI file into the Flash library, this option is not available.
Import Unused Symbols
Any symbols in the AI file’s library that have no instances on the artboard are imported into
the Flash library. If this option is not selected, the unused symbols are not imported into Flash.
Import As A Single Bitmap Image
Imports the AI file as a single bitmap image, and disables the layers list and import
options within the AI import dialog box.
7
Click OK.
See also
“Import Photoshop PSD files” on page
149
“Exporting Flash content, images, and video” on page
447
Importing AI files to the Flash library
Importing an AI file into the library is similar to importing to the Stage, the difference being that the entire AI file is
encapsulated as a Flash symbol. The content is imported into the library and organized by the layering and grouping
structure of the AI file.
When you import an AI file into the library, the root folder uses the name of the AI file. After the AI file is imported
into the library, you can change the name of the root folder, or move the layers out of the folder.
Note:
The Library orders the contents of the imported AI file alphabetically. The hierarchical grouping and folder
structure remains the same, but the library reorders them alphabetically.
When converting AI layers to keyframes, the AI file is imported as a movie clip; converting the AI layers to Flash
layers, or as a single Flash layer, imports the AI file as a graphic symbol. The resulting movie clip or graphic symbol
contains all of the content of the AI file imported to its timeline, as if the content were imported to the stage. Almost
all movie clips have a bitmap or other asset associated with them. To minimize confusion and naming conflicts, these
assets are stored in an Assets folder in the same folder as the movie clip.