Adobe 38039481 User Guide - Page 236

About frame-by-frame animation, Create frame-by-frame animations, Edit animations

Page 236 highlights

FLASH CS3 230 User Guide See also "Create or open a document and set its properties" on page 52 About frame-by-frame animation Frame-by-frame animation changes the contents of the Stage in every frame and is best suited to complex animation in which an image changes in every frame instead of moving across the Stage. Frame-by-frame animation increases file size more rapidly than tweened animation. In frame-by-frame animation, Flash stores the values for each complete frame. Create frame-by-frame animations To create a frame-by-frame animation, define each frame as a keyframe and create a different image for each frame. Each new keyframe initially contains the same contents as the keyframe preceding it, so you can modify the frames in the animation incrementally. 1 Click a layer name to make it the active layer, and select a frame in the layer where the animation is to start. 2 If the frame isn't already a keyframe, select Insert > Timeline > Keyframe. 3 Create the artwork for the first frame of the sequence. Use the drawing tools, paste graphics from the Clipboard, or import a file. 4 To add a new keyframe whose contents are the same as those of the first keyframe, click the next frame to the right in the same row and select Insert > Timeline > Keyframe, or right-click (Windows) or Control-click (Macintosh) and select Insert Keyframe. 5 To develop the next increment of the animation, alter the contents of this frame on the Stage. 6 To complete your frame-by-frame animation sequence, repeat steps 4 and 5 until you've built the desired motion. 7 To test the animation sequence, select Control > Play or click the Play button on the Controller. Edit animations Only keyframes are editable. You can view tweened frames, but you can't edit them directly. To edit tweened frames, change one of the defining keyframes or insert a new keyframe between the beginning and ending keyframes. Drag items from the Library panel onto the Stage to add the items to the current keyframe. To display and edit more than one frame at a time, use onion skinning. Insert frames in the Timeline • To insert a new frame, select Insert > Timeline > Frame. • To create a new keyframe, select Insert > Timeline > Keyframe, or right-click (Windows) or Control-click (Macintosh) the frame where you want to place a keyframe, and select Insert Keyframe. • To create a new blank keyframe, select Insert > Timeline > Blank Keyframe, or right-click (Windows) or Control-click (Macintosh) the frame where you want to place the keyframe, and select Insert Blank Keyframe. Delete or modify a frame or keyframe • To delete a frame, keyframe, or frame sequence, select it and right-click (Windows) or Control-click (Macintosh) and select Remove Frames. Surrounding frames remain unchanged. • To move a keyframe or frame sequence and its contents, select it and drag to the desired location.

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FLASH CS3
User Guide
230
See also
“Create or open a document and set its properties” on page
52
About frame-by-frame animation
Frame-by-frame animation changes the contents of the Stage in every frame and is best suited to complex animation
in which an image changes in every frame instead of moving across the Stage. Frame-by-frame animation increases
file size more rapidly than tweened animation. In frame-by-frame animation, Flash stores the values for each
complete frame.
Create frame-by-frame animations
To create a frame-by-frame animation, define each frame as a keyframe and create a different image for each frame.
Each new keyframe initially contains the same contents as the keyframe preceding it, so you can modify the frames
in the animation incrementally.
1
Click a layer name to make it the active layer, and select a frame in the layer where the animation is to start.
2
If the frame isn’t already a keyframe, select Insert
> Timeline
> Keyframe.
3
Create the artwork for the first frame of the sequence. Use the drawing tools, paste graphics from the Clipboard,
or import a file.
4
To add a new keyframe whose contents are the same as those of the first keyframe, click the next frame to the right
in the same row and select Insert
> Timeline
> Keyframe, or right-click (Windows) or Control-click (Macintosh) and
select Insert Keyframe.
5
To develop the next increment of the animation, alter the contents of this frame on the Stage.
6
To complete your frame-by-frame animation sequence, repeat steps 4 and 5 until you’ve built the desired motion.
7
To test the animation sequence, select Control
> Play or click the Play button on the Controller.
Edit animations
Only keyframes are editable. You can view tweened frames, but you can’t edit them directly. To edit tweened frames,
change one of the defining keyframes or insert a new keyframe between the beginning and ending keyframes. Drag
items from the Library panel onto the Stage to add the items to the current keyframe.
To display and edit more than one frame at a time, use onion skinning.
Insert frames in the Timeline
To insert a new frame, select Insert
> Timeline
> Frame.
To create a new keyframe, select Insert
> Timeline
> Keyframe, or right-click (Windows) or Control-click
(Macintosh) the frame where you want to place a keyframe, and select Insert Keyframe.
To create a new blank keyframe, select Insert
> Timeline
> Blank Keyframe, or right-click (Windows) or
Control-click (Macintosh) the frame where you want to place the keyframe, and select Insert Blank Keyframe.
Delete or modify a frame or keyframe
To delete a frame, keyframe, or frame sequence, select it and right-click (Windows) or Control-click (Macintosh)
and select Remove Frames. Surrounding frames remain unchanged.
To move a keyframe or frame sequence and its contents, select it and drag to the desired location.