Adobe 38039481 User Guide - Page 281

Creating multilanguage text

Page 281 highlights

275 Chapter 13: Creating multilanguage text Adobe® Flash® CS3 Professional provides several features that enhance the work flow for authoring multiple language Unicode-based applications. Creating multilanguage text About multilanguage text You can include multilanguage text in your document in the following ways: • The Strings panel lets localizers edit strings in a central location in Flash or in external XML files with their preferred software or translation memory. Flash supports multiline strings in both the Strings panel and the XML files. • Select which character sets to embed in your applications, which limits the number of character glyphs in your published SWF file and reduces its size. • Use a Western-style keyboard to create text on the Stage in Chinese, Japanese, and Korean. • If you have Unicode fonts installed on your system, enter text directly into a text field. Because the fonts are not embedded, your users must also have Unicode fonts. Other, less common methods of including multilingual text in your Flash documents include the following: • Include an external text file in a dynamic or input text field by using the #include action. • Load external text or XML files into a Flash application at runtime by using the loadVariables or getURL actions, or the LoadVars or XML objects. • Enter Unicode escape characters in the string value for a dynamic or input text field variable. • Create an embedded font as a symbol in your Library. For Unicode-encoded text to appear correctly, users must have access to fonts containing the glyphs (characters) used in that text. For a sample of multilingual content, see the Flash Samples page at www.adobe.com/go/learn_fl_samples. Download and decompress the Samples zip file and navigate to the Text\MultilingualContent folder to access the sample. See also "Workflow for authoring multilanguage text with the Strings panel" on page 281 "Multilanguage text and ActionScript" on page 288 "Create multilanguage documents using the #include action" on page 288 "Use ActionScript to load external files" on page 288 "Creating multilanguage documents by using text variables" on page 289 "Non-Unicode external files" on page 279 "Embed and share fonts" on page 268

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275
Chapter 13: Creating multilanguage text
Adobe® Flash® CS3 Professional provides several features that enhance the work flow for authoring multiple language
Unicode-based applications.
Creating multilanguage text
About multilanguage text
You can include multilanguage text in your document in the following ways:
The Strings panel lets localizers edit strings in a central location in Flash or in external XML files with their
preferred software or translation memory. Flash supports multiline strings in both the Strings panel and the XML
files.
Select which character sets to embed in your applications, which limits the number of character glyphs in your
published SWF file and reduces its size.
Use a Western-style keyboard to create text on the Stage in Chinese, Japanese, and Korean.
If you have Unicode fonts installed on your system, enter text directly into a text field. Because the fonts are not
embedded, your users must also have Unicode fonts.
Other, less common methods of including multilingual text in your Flash documents include the following:
Include an external text file in a dynamic or input text field by using the
#include
action.
Load external text or XML files into a Flash application at runtime by using the
loadVariables
or
getURL
actions, or the
LoadVars
or
XML
objects.
Enter Unicode escape characters in the string value for a dynamic or input text field variable.
Create an embedded font as a symbol in your Library.
For Unicode-encoded text to appear correctly, users must have access to fonts containing the glyphs (characters)
used in that text.
For a sample of multilingual content, see the Flash Samples page at
www.adobe.com/go/learn_fl_samples
. Download
and decompress the Samples zip file and navigate to the Text\MultilingualContent folder to access the sample.
See also
“Workflow for authoring multilanguage text with the Strings panel” on page
281
“Multilanguage text and ActionScript” on page
288
“Create multilanguage documents using the #include action” on page
288
“Use ActionScript to load external files” on page
288
“Creating multilanguage documents by using text variables” on page
289
“Non-Unicode external files” on page
279
“Embed and share fonts” on page
268