Adobe 38039481 User Guide - Page 295

Creating multilanguage documents by using text variables

Page 295 highlights

FLASH CS3 289 User Guide Use an application that supports UTF-8 encoding, such as Dreamweaver, to save the text file in UTF-8 format. To identify the file as Unicode to the Flash authoring tool, include the following header as the first line of the file: //!-- UTF8 Note: Include a space after the second dash (-). By default, the Flash authoring application assumes that external files that use the #include action are encoded in the traditional code page of the operating system running the authoring tool. Using the //!-- UTF8 header in a file tells the authoring tool that the external file is encoded as UTF-8. 1 In the Flash authoring tool, create a dynamic or input text field to display the text in the document. 2 In the Property inspector, with the text field selected, assign an instance name to the text field. 3 Outside of Flash, create a text file that defines the value for the text field variable. Add the //!-- UTF8 header at the beginning of the file. 4 Save the text file in UTF-8 format. 5 To include the external file in the dynamic or input text field, use the #include directive. For more information, see #include directive in the ActionScript 2.0 Language Reference. See also "Working with text" on page 260 Creating multilanguage documents by using text variables To include Unicode-encoded contents in text variables, use the syntax \uXXXX, where XXXX is the four-digit hexadecimal code point, or escape character, for the Unicode character. The Flash authoring tool supports Unicode escape characters through \uFFFF. To find the code points for Unicode characters, see the Unicode Standard at Unicode.org. You can use Unicode escape characters only in text field variables. You cannot include Unicode escape characters in external text or XML files; Flash Player 6 does not recognize Unicode escape characters in external files. For example, to set a dynamic text field (with the myTextVar instance name) that contains Japanese, Korean, Chinese, English, and Greek characters and the Euro sign, enter the following: myTextVar.text = "\u304B\uD55C\u6C49hello\u03BB\u20AC"; When the SWF file plays, the following characters appear in the text field: For best results when creating a text field that contains multiple languages, use a font that includes all the glyphs your text needs. See also "Non-Unicode external files" on page 279

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FLASH CS3
User Guide
289
Use an application that supports UTF-8 encoding, such as Dreamweaver, to save the text file in UTF-8 format.
To identify the file as Unicode to the Flash authoring tool, include the following header as the first line of the file:
//!-- UTF8
Note:
Include a space after the second dash (-).
By default, the Flash authoring application assumes that external files that use the
#include
action are encoded in
the traditional code page of the operating system running the authoring tool. Using the
//!-- UTF8
header in a file
tells the authoring tool that the external file is encoded as UTF-8.
1
In the Flash authoring tool, create a dynamic or input text field to display the text in the document.
2
In the Property inspector, with the text field selected, assign an instance name to the text field.
3
Outside of Flash, create a text file that defines the value for the text field variable. Add the
//!-- UTF8
header at
the beginning of the file.
4
Save the text file in UTF-8 format.
5
To include the external file in the dynamic or input text field, use the
#include
directive. For more information,
see
#include
directive in the
ActionScript 2.0 Language Reference
.
See also
“Working with text” on page
260
Creating multilanguage documents by using text variables
To include Unicode-encoded contents in text variables, use the syntax
\uXXXX
, where
XXXX
is the four-digit
hexadecimal code point, or
escape
character, for the Unicode character. The Flash authoring tool supports Unicode
escape characters through
\uFFFF
. To find the code points for Unicode characters, see the Unicode Standard at
Unicode.org.
You can use Unicode escape characters only in text field variables. You cannot include Unicode escape characters in
external text or XML files; Flash Player 6 does not recognize Unicode escape characters in external files.
For example, to set a dynamic text field (with the
myTextVar
instance name) that contains Japanese, Korean,
Chinese, English, and Greek characters and the Euro sign, enter the following:
myTextVar.text = "\u304B\uD55C\u6C49hello\u03BB\u20AC";
When the SWF file plays, the following characters appear in the text field:
For best results when creating a text field that contains multiple languages, use a font that includes all the glyphs your
text needs.
See also
“Non-Unicode external files” on page
279