Asus Z92Ne A6 software user''s manual for English Version (E2092) - Page 71

turn off the firewall before starting the GameFace connection. Go to control panel -> network

Page 71 highlights

Software Utilities 5. If the subnet mask is 255.255.254.0 or other value rather than 255.255.255.0, the IP set such as 192.168.144.x and 192.168.145.x are in the same subnet, but cannot find each other in LAN mode. If you use GameFace Live with version 2.0X, LAN mode only searches servers in ip set with subnet mask 255.255.255.0. If your IP and server's IP are under a different subnet mask such as 255.255.254.0, you can still make connection through WAN mode. Since GameFace Live of version 2.50, we support subnet mask of 255.255.255.0 and 255.255.254.0. 6. Using Window XP, I cannot see my friend's video when starting GameFace connection, but we are inside the same LAN. Window XP will turn on the firewall by default, and this will make your pc unable to receive outcoming packages, which means you cannot see others' video but other people can see you. You can turn off the firewall before starting the GameFace connection. Go to "control panel" -> "network setting", choose your LAN connection and click right button to launch its setting page, then select "advance" page where you can turn off the firewall. 7. How many bandwidth will GameFace Live take up? For 1 to 1 connection, it will cost bandwidth of about 15-16KB/Sec if both audio and video are transmitted and 2-3KB/Sec for audio only. The more people joined, the more bandwidth needed. 71

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114

71
Software Utilities
5.
If the subnet mask is 255.255.254.0 or other value rather than 255.255.255.0, the IP set such as
192.168.144.x and 192.168.145.x are in the same subnet, but cannot find each other in LAN mode.
If you use GameFace Live with version 2.0X, LAN mode only searches servers in ip set with subnet
mask 255.255.255.0. If your IP and server's IP are under a different subnet mask such as 255.255.254.0,
you can still make connection through WAN mode. Since GameFace Live of version 2.50, we sup-
port subnet mask of 255.255.255.0 and 255.255.254.0.
6.
Using Window XP, I cannot see my friend's video when starting GameFace connection, but we are
inside the same LAN.
Window XP will turn on the firewall by default, and this will make your pc unable to receive out-
coming packages, which means you cannot see others' video but other people can see you. You can
turn off the firewall before starting the GameFace connection. Go to "control panel" -> "network
setting", choose your LAN connection and click right button to launch its setting page, then select
"advance" page where you can turn off the firewall.
7.
How many bandwidth will GameFace Live take up?
For 1 to 1 connection, it will cost bandwidth of about 15–16KB/Sec if both audio and video are
transmitted and 2–3KB/Sec for audio only. The more people joined, the more bandwidth needed.