NEC UN552S External Controls - Page 138
BNEH: Block Number of Stop High byte
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26.4 Get Proof of Play Number to Number This command is used in order to get Proof of Play number to number log. 1) The controller requests the monitor to get Number to Number log of Proof of Play. Header SOH-'0'-Monitor ID- '0'-'A'-'1'-'0' Message STX-'C'-'A'-'1'-'5'-'0'-'3'BNS(H)- BNS(L)-BNE(H)-BNE(L)-ETX Check code Delimiter BCC CR Header SOH (01h) : Start of Header '0' (30h) : Reserved Monitor ID: Specify the Monitor ID from which you want to get status. Ex.) If Monitor ID is '1', specify 'A'. '0' (30h) : Message sender is the controller. 'A' (41h) : Message Type is "Command". '1'-'0' (31h, 30h) : Message length is 16 bytes. Message STX (02h): Start of Message 'C'-'A'-'1'-'5': Proof of Play command '0'-'3' (30h,33h): Get Proof of Play Number to Number log command BNS(H): Block Number of Start (High byte) BNS(L): Block Number of Start (Low byte) BNE(H): Block Number of Stop (High byte) BNE(L): Block Number of Stop (Low byte) ETX (03h): End of Message Check code BCC: Block Check Code Refer to the section 4.3 "Check code" for a BCC calculation. Delimiter CR (0Dh): End of packet 2) The monitor replies the number to number log of Proof of Play to the controller. Header Message Check code SOH-'0'-Monitor ID- STX-'C'-'B'-'1'-'5'-'0'-'3'- LNR(H)- BCC '0'-'B'-'3'-'4' LNR(L)-Data(0)-Data(1)-Data(2) --- Data(18) -ETX * A reply returns data in order from specified Number to specified Number. Ex) Number to Number: 1 to 6 Delimiter CR PC Monitor Request Number to Number (1 - 6) [SOH-STX-BNS-BNE-ETX-BCC-CR] Reply Log Data(0)-Data(18) (Number 1) [SOH-STX-#1-Data0-Data18-BCC-CR] Reply Log Data(0)-Data(18) (Number 2) [SOH-STX-#2-Data0-Data18-BCC-CR] Reply Log Data(0)-Data(18) (Number 3) [SOH-STX-#3-Data0-Data18-BCC-CR] Reply Log Data(0)-Data(18) (Number 4) [SOH-STX-#4-Data0-Data18-BCC-CR] Reply Log Data(0)-Data(18) (Number 5) [SOH-STX-#5-Data0-Data18-BCC-CR] Reply Log Data(0)-Data(18) (Number 6) [SOH-STX-#6-Data0-Data18-BCC-CR] (138/145)