NEC UN552S External Controls - Page 138

BNEH: Block Number of Stop High byte

Page 138 highlights

26.4 Get Proof of Play Number to Number This command is used in order to get Proof of Play number to number log. 1) The controller requests the monitor to get Number to Number log of Proof of Play. Header SOH-'0'-Monitor ID- '0'-'A'-'1'-'0' Message STX-'C'-'A'-'1'-'5'-'0'-'3'BNS(H)- BNS(L)-BNE(H)-BNE(L)-ETX Check code Delimiter BCC CR Header SOH (01h) : Start of Header '0' (30h) : Reserved Monitor ID: Specify the Monitor ID from which you want to get status. Ex.) If Monitor ID is '1', specify 'A'. '0' (30h) : Message sender is the controller. 'A' (41h) : Message Type is "Command". '1'-'0' (31h, 30h) : Message length is 16 bytes. Message STX (02h): Start of Message 'C'-'A'-'1'-'5': Proof of Play command '0'-'3' (30h,33h): Get Proof of Play Number to Number log command BNS(H): Block Number of Start (High byte) BNS(L): Block Number of Start (Low byte) BNE(H): Block Number of Stop (High byte) BNE(L): Block Number of Stop (Low byte) ETX (03h): End of Message Check code BCC: Block Check Code Refer to the section 4.3 "Check code" for a BCC calculation. Delimiter CR (0Dh): End of packet 2) The monitor replies the number to number log of Proof of Play to the controller. Header Message Check code SOH-'0'-Monitor ID- STX-'C'-'B'-'1'-'5'-'0'-'3'- LNR(H)- BCC '0'-'B'-'3'-'4' LNR(L)-Data(0)-Data(1)-Data(2) --- Data(18) -ETX * A reply returns data in order from specified Number to specified Number. Ex) Number to Number: 1 to 6 Delimiter CR PC Monitor Request Number to Number (1 - 6) [SOH-STX-BNS-BNE-ETX-BCC-CR] Reply Log Data(0)-Data(18) (Number 1) [SOH-STX-#1-Data0-Data18-BCC-CR] Reply Log Data(0)-Data(18) (Number 2) [SOH-STX-#2-Data0-Data18-BCC-CR] Reply Log Data(0)-Data(18) (Number 3) [SOH-STX-#3-Data0-Data18-BCC-CR] Reply Log Data(0)-Data(18) (Number 4) [SOH-STX-#4-Data0-Data18-BCC-CR] Reply Log Data(0)-Data(18) (Number 5) [SOH-STX-#5-Data0-Data18-BCC-CR] Reply Log Data(0)-Data(18) (Number 6) [SOH-STX-#6-Data0-Data18-BCC-CR] (138/145)

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26.4 Get Proof of Play Number to Number
This command is used in order to get Proof of Play number to number log.
1) The controller requests the monitor to get Number to Number log of Proof of Play.
Header
Message
Check code
Delimiter
SOH-'0'-Monitor ID-
'0'-'A'-'1'-'0'
STX-'C'-'A'-'1'-'5'-'0'-'3'-
BNS(H)-
BNS(L)-BNE(H)-BNE(L)-ETX
BCC
CR
Header
SOH (01h) : Start of Header
'0' (30h) : Reserved
Monitor ID: Specify the Monitor ID from which you want to get status.
Ex.) If Monitor ID is '1', specify 'A'.
'0' (30h) : Message sender is the controller.
'A' (41h) : Message Type is "Command".
'1'-'0' (31h, 30h) : Message length is 16 bytes.
Message
STX (02h): Start of Message
'C'-'A'-'1'-'5': Proof of Play command
'0'-'3' (30h,33h): Get Proof of Play Number to Number log command
BNS(H): Block Number of Start (High byte)
BNS(L): Block Number of Start (Low byte)
BNE(H): Block Number of Stop (High byte)
BNE(L): Block Number of Stop (Low byte)
ETX (03h): End of Message
Check code
BCC: Block Check Code
Refer to the section 4.3
Check code
for a BCC calculation.
Delimiter
CR (0Dh): End of packet
2) The monitor replies the number to number log of Proof of Play to the controller.
Header
Message
Check
code
Delimiter
SOH-'0'-Monitor ID-
'0'-'B'-'3'-'4'
STX-'C'-'B'-'1'-'5'-'0'-'3'- LNR(H)-
LNR(L)-Data(0)-Data(1)-Data(2) ---
Data(18) -ETX
BCC
CR
*
A reply returns data in order from specified Number to specified Number.
Ex) Number to Number: 1 to 6
Request Number to Number (1 - 6) [SOH
STX-BNS-BNE-ETX-BCC-CR]
Reply Log Data(0)
Data(18) (Number 1) [SOH
STX-#1-Data0
Data18-BCC-CR]
Reply Log Data(0)
Data(18) (Number 2) [SOH
STX-#2-Data0
Data18-BCC-CR]
Reply Log Data(0)
Data(18) (Number 3) [SOH
STX-#3-Data0
Data18-BCC-CR]
Reply Log Data(0)
Data(18) (Number 4) [SOH
STX-#4-Data0
Data18-BCC-CR]
Reply Log Data(0)
Data(18) (Number 5) [SOH
STX-#5-Data0
Data18-BCC-CR]
Reply Log Data(0)
Data(18) (Number 6) [SOH
STX-#6-Data0
Data18-BCC-CR]
PC
Monitor