Adobe 38039927 User Guide - Page 151

these formats: PNG, GIF, JPEG, BMP, TIFF, and PICT Macintosh only.

Page 151 highlights

ADOBE FIREWORKS CS3 146 User Guide • Select a texture from the pop-up menu. • Select Other from the pop-up menu and navigate to a texture file to use an external texture. Note: You can apply textures from files with these formats: PNG, GIF, JPEG, BMP, TIFF, and PICT (Macintosh only). 3 Enter a percentage from 0 to 100 to control the depth of the texture. Increasing the percentage increases the texture intensity. Adding texture to a fill Textures modify the brightness of a fill, but not the hue, and give fills a less mechanical, more organic look. You can add a texture to any fill. Fireworks ships with several textures from which to select, such as Chiffon, Oilslick, and Sandpaper. You can also use bitmap files as textures. This allows you to create almost any type of custom texture. To add texture to the fill of a selected object: 1 Do one of the following to open the Fill Texture pop-up menu: • Click the Fill Texture pop-up menu in the Property inspector. • Click the Fill Color box in the Tools panel, click Fill Options, and click the Texture pop-up menu. 2 Do one of the following: • Select a texture from the pop-up menu. • Select Other from the pop-up menu and navigate to a texture file to use an external texture. 3 Enter a percentage from 0 to 100 to control the depth of the texture. Increasing the percentage increases the texture intensity. 4 Select Transparent to introduce a level of transparency to the fill. The Texture percentage also controls the degree of transparency. Adding a custom texture You can use bitmap files from Fireworks and other applications as textures. You can apply textures from files with these formats: PNG, GIF, JPEG, BMP, TIFF, and PICT (Macintosh only). When you add a new texture, its name appears in the Texture Name pop-up menu. To create a new texture from an external file: 1 With vector object properties displayed in the Property inspector, select Other from either of the Texture Name pop-up menus. 2 Navigate to the bitmap file you want to use as the new texture, and click Open. The new texture is added to the Texture Name list in alphabetical order.

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ADOBE FIREWORKS CS3
User Guide
146
Select a texture from the pop-up menu.
Select Other from the pop-up menu and navigate to a texture file to use an external texture.
Note:
You can apply textures from files with these formats: PNG, GIF, JPEG, BMP, TIFF, and PICT (Macintosh only).
3
Enter a percentage from 0 to 100 to control the depth of the texture.
Increasing the percentage increases the texture intensity.
Adding texture to a fill
Textures modify the brightness of a fill, but not the hue, and give fills a less mechanical, more organic look. You can
add a texture to any fill. Fireworks ships with several textures from which to select, such as Chiffon, Oilslick, and
Sandpaper. You can also use bitmap files as textures. This allows you to create almost any type of custom texture.
To add texture to the fill of a selected object:
1
Do one of the following to open the Fill Texture pop-up menu:
Click the Fill Texture pop-up menu in the Property inspector.
Click the Fill Color box in the Tools panel, click Fill Options, and click the Texture pop-up menu.
2
Do one of the following:
Select a texture from the pop-up menu.
Select Other from the pop-up menu and navigate to a texture file to use an external texture.
3
Enter a percentage from 0 to 100 to control the depth of the texture.
Increasing the percentage increases the texture intensity.
4
Select Transparent to introduce a level of transparency to the fill.
The Texture percentage also controls the degree of transparency.
Adding a custom texture
You can use bitmap files from Fireworks and other applications as textures. You can apply textures from files with
these formats: PNG, GIF, JPEG, BMP, TIFF, and PICT (Macintosh only).
When you add a new texture, its name appears in the Texture Name pop-up menu.
To create a new texture from an external file:
1
With vector object properties displayed in the Property inspector, select Other from either of the Texture Name
pop-up menus.
2
Navigate to the bitmap file you want to use as the new texture, and click Open.
The new texture is added to the Texture Name list in alphabetical order.