Adobe 38039927 User Guide - Page 181

Select Edit > Paste as Mask.

Page 181 highlights

ADOBE FIREWORKS CS3 176 User Guide To modify a selected mask's color, do one of the following: • For grayscale bitmap masks, use the bitmap tools to draw on the mask using various grayscale color values. • For grayscale vector masks, change the color of the mask object. Note: Use lighter colors to display the masked objects and darker colors to hide the masked objects. To modify a mask by adding more mask objects: 1 Select Edit > Cut to cut the selected object or objects you want to add. 2 Select the thumbnail of the masked object in the Layers panel. 3 Select Edit > Paste as Mask. 4 Select Add when asked whether to replace the existing mask or add to it. The object or objects are added to the mask. To modify a mask using the transformation tools: 1 Select the mask on the canvas using the Pointer tool. 2 Use a transformation tool or a command from the Modify > Transform submenu to apply a transformation to the mask. For more information about using the transformation tools, see "Transforming and distorting selected objects and selections" on page 54. The transformation is applied to the mask and its masked objects. Note: You can apply a transformation to the mask object alone by first unlinking the mask from the mask objects in the Layers panel and then performing the transformation. Changing the way masks are applied You can use the Property inspector to ensure that you are editing a mask and to identify the type of mask you are working on. When a mask is selected, the Property inspector lets you change the way the mask is applied. If the Property inspector is minimized, click the expander arrow to see all properties. Vector masks are applied using their path outline by default. The outline of the path or text is used as the mask. Optionally, you can show the mask's fill and stroke. This produces the same result as using Paste Inside to create masks. For more information, see "Creating a mask from an existing object" on page 166. A vector mask applied using its path outline with Show Fill and Stroke enabled By applying a bitmap mask using its alpha channel, you can create a mask that looks similar to a vector mask applied using its path outline. When you apply a mask using its alpha channel, the transparency of the mask object affects the visibility of the object being masked.

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ADOBE FIREWORKS CS3
User Guide
176
To modify a selected mask’s color, do one of the following:
For grayscale bitmap masks, use the bitmap tools to draw on the mask using various grayscale color values.
For grayscale vector masks, change the color of the mask object.
Note:
Use lighter colors to display the masked objects and darker colors to hide the masked objects.
To modify a mask by adding more mask objects:
1
Select Edit > Cut to cut the selected object or objects you want to add.
2
Select the thumbnail of the masked object in the Layers panel.
3
Select Edit > Paste as Mask.
4
Select Add when asked whether to replace the existing mask or add to it.
The object or objects are added to the mask.
To modify a mask using the transformation tools:
1
Select the mask on the canvas using the Pointer tool.
2
Use a transformation tool or a command from the Modify > Transform submenu to apply a transformation to the
mask. For more information about using the transformation tools, see “Transforming and distorting selected objects
and selections” on page 54.
The transformation is applied to the mask and its masked objects.
Note:
You can apply a transformation to the mask object alone by first unlinking the mask from the mask objects in the
Layers panel and then performing the transformation.
Changing the way masks are applied
You can use the Property inspector to ensure that you are editing a mask and to identify the type of mask you are
working on. When a mask is selected, the Property inspector lets you change the way the mask is applied. If the
Property inspector is minimized, click the expander arrow to see all properties.
Vector masks are applied using their path outline by default. The outline of the path or text is used as the mask.
Optionally, you can show the mask’s fill and stroke. This produces the same result as using Paste Inside to create
masks. For more information, see “Creating a mask from an existing object” on page 166.
A vector mask applied using its path outline with Show Fill and Stroke enabled
By applying a bitmap mask using its alpha channel, you can create a mask that looks similar to a vector mask applied
using its path outline. When you apply a mask using its alpha channel, the transparency of the mask object affects
the visibility of the object being masked.