Adobe 38039927 User Guide - Page 317

Working with FreeHand

Page 317 highlights

ADOBE FIREWORKS CS3 312 User Guide Using Fireworks to edit graphics imported into Flash With launch-and-edit integration, you can use Fireworks to make changes to a graphic that you previously imported into Flash. You can edit any imported graphic this way, even if the graphic wasn't exported from Fireworks. Note: Fireworks native PNG files imported into Flash are an exception, unless you imported the PNG file as a flattened bitmap image. If the graphic was exported from Fireworks, and you saved the original PNG file along with the exported graphic file, you can open the original PNG file in Fireworks from inside Flash to make your changes. When you return to Flash, both the PNG file and the graphic in Flash are updated. 1 In Flash, right-click (Windows) or Control-click (Macintosh) the graphic file in the Library panel. 2 Select Edit with Fireworks from the pop-up menu. Note: If Edit with Fireworks does not appear in the pop-up menu, choose Edit With and locate your Fireworks application. 3 Click Yes in the Find Source box if you want to locate the original PNG file for your Fireworks graphic, and click Open. Note: If you have changed Fireworks launch-and-edit preferences, this dialog box might not appear. The file opens in Fireworks, and the Document window indicates that you are editing a file from Flash. 4 Make changes to the image, and click Done when finished. Fireworks exports a new graphic file to Flash, and if you edited the original PNG file, it is also saved. Working with FreeHand Because both applications support vectors, vector graphics can be easily shared between Fireworks and FreeHand. The appearance of objects may differ between applications, however, because Fireworks and FreeHand do not share all the same features. For more information, see "Working with other vector graphics applications" on page 316. The procedures provided in this section apply not only to using Fireworks with FreeHand but also to using Fireworks with other vector graphics applications, such as Adobe Illustrator and CorelDraw. For more information, see "Working with other vector graphics applications" on page 316. Placing FreeHand graphics in Fireworks You can place FreeHand graphics into Fireworks in a number of ways. You can import them, copy and paste them, or drag them. Fireworks CS3 supports FreeHand 7 or later graphics. Importing FreeHand graphics into Fireworks Fireworks can import vector graphics that were created in FreeHand. You can set the following options when importing a FreeHand graphic: Scale specifies the scale percentage for the imported file. Width and Height specify the width and height of the imported file in pixels, inches, or centimeters. Resolution specifies the resolution of the imported file. Anti-Alias smoothes imported objects to avoid jagged edges. You can choose this option separately for paths or text.

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ADOBE FIREWORKS CS3
User Guide
312
Using Fireworks to edit graphics imported into Flash
With launch-and-edit integration, you can use Fireworks to make changes to a graphic that you previously imported
into Flash. You can edit any imported graphic this way, even if the graphic wasn’t exported from Fireworks.
Note:
Fireworks native PNG files imported into Flash are an exception, unless you imported the PNG file as a flattened
bitmap image.
If the graphic was exported from Fireworks, and you saved the original PNG file along with the exported graphic
file, you can open the original PNG file in Fireworks from inside Flash to make your changes. When you return to
Flash, both the PNG file and the graphic in Flash are updated.
1
In Flash, right-click (Windows) or Control-click (Macintosh) the graphic file in the Library panel.
2
Select Edit with Fireworks from the pop-up menu.
Note:
If Edit with Fireworks does not appear in the pop-up menu, choose Edit With and locate your
Fireworks application.
3
Click Yes in the Find Source box if you want to locate the original PNG file for your Fireworks graphic, and click
Open.
Note:
If you have changed Fireworks launch-and-edit preferences, this dialog box might not appear.
The file opens in Fireworks, and the Document window indicates that you are editing a file from Flash.
4
Make changes to the image, and click Done when finished.
Fireworks exports a new graphic file to Flash, and if you edited the original PNG file, it is also saved.
Working with FreeHand
Because both applications support vectors, vector graphics can be easily shared between Fireworks and FreeHand.
The appearance of objects may differ between applications, however, because Fireworks and FreeHand do not share
all the same features. For more information, see “Working with other vector graphics applications” on page 316.
The procedures provided in this section apply not only to using Fireworks with FreeHand but also to using
Fireworks with other vector graphics applications, such as Adobe Illustrator and CorelDraw. For more information,
see “Working with other vector graphics applications” on page 316.
Placing FreeHand graphics in Fireworks
You can place FreeHand graphics into Fireworks in a number of ways. You can import them, copy and paste them,
or drag them. Fireworks CS3 supports FreeHand 7 or later graphics.
Importing FreeHand graphics into Fireworks
Fireworks can import vector graphics that were created in FreeHand. You can set the following options when
importing a FreeHand graphic:
Scale
specifies the scale percentage for the imported file.
Width and Height
specify the width and height of the imported file in pixels, inches, or centimeters.
Resolution
specifies the resolution of the imported file.
Anti-Alias
smoothes imported objects to avoid jagged edges. You can choose this option separately for paths or text.