Adobe 38039927 User Guide - Page 192

Placing instances, Editing symbols

Page 192 highlights

ADOBE FIREWORKS CS3 187 User Guide 3 Select a symbol type: Graphic, Animation, or Button. 4 If you want to use 9-slice scaling guides to scale the symbol, select the Enable 9-slice scaling guides check box. For more information on the 9-slice scaling feature see "Using 9-slice scaling" on page 188. 5 To add the symbol to the Common Library panel so that it can be used in multiple documents, select the Save to Common Library check box. 6 Click OK to save the symbol. The symbol appears in the Library tab of the Assets panel, and in the Common Library panel if that option was chosen. The selected object becomes an instance of the symbol, and the Property inspector displays symbol options. To create a symbol from scratch: 1 Do one of the following: • Select Edit > Insert > New Symbol. • Select New Symbol from the Library panel Options menu. 2 Select a symbol type: Graphic, Animation, or Button. 3 If you want to use 9-slice scaling guides to scale the symbol, select the Enable 9-slice scaling guides check box. Then click OK. Depending on which symbol type you select, the Symbol Editor or Button Editor opens. 4 Create the symbol using the tools in the Tools panel, then close the editor. For more information, see "Creating button symbols" on page 220, "To swap a symbol:" on page 188, and "Creating animation symbols" on page 239. Placing instances You can place instances of a symbol in the current document. To place an instance: ❖ Drag a symbol from the Library panel to the current document. An instance of a symbol on the canvas Editing symbols You can modify a symbol in the Symbol Editor, which automatically updates all associated instances when you finish editing. Note: For most types of edits, modifying an instance affects the symbol and all other instances. There are some exceptions, however. For more information, see "Editing instances" on page 193. To edit a symbol and all its instances: 1 Do one of the following to open the Symbol Editor: • Double-click an instance.

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ADOBE FIREWORKS CS3
User Guide
187
3
Select a symbol type: Graphic, Animation, or Button.
4
If you want to use 9-slice scaling guides to scale the symbol, select the Enable 9-slice scaling guides check box. For
more information on the 9-slice scaling feature see “Using 9-slice scaling” on page 188.
5
To add the symbol to the Common Library panel so that it can be used in multiple documents, select the Save to
Common Library check box.
6
Click OK to save the symbol.
The symbol appears in the Library tab of the Assets panel, and in the Common Library panel if that option was
chosen. The selected object becomes an instance of the symbol, and the Property inspector displays symbol options.
To create a symbol from scratch:
1
Do one of the following:
Select Edit > Insert > New Symbol.
Select New Symbol from the Library panel Options menu.
2
Select a symbol type: Graphic, Animation, or Button.
3
If you want to use 9-slice scaling guides to scale the symbol, select the Enable 9-slice scaling guides check box.
Then click OK.
Depending on which symbol type you select, the Symbol Editor or Button Editor opens.
4
Create the symbol using the tools in the Tools panel, then close the editor.
For more information, see “Creating button symbols” on page 220, “To swap a symbol:” on page 188, and “Creating
animation symbols” on page 239.
Placing instances
You can place instances of a symbol in the current document.
To place an instance:
Drag a symbol from the Library panel to the current document.
An instance of a symbol on the canvas
Editing symbols
You can modify a symbol in the Symbol Editor, which automatically updates all associated instances when you finish
editing.
Note:
For most types of edits, modifying an instance affects the symbol and all other instances. There are some excep-
tions, however. For more information, see “Editing instances” on page 193.
To edit a symbol and all its instances:
1
Do one of the following to open the Symbol Editor:
Double-click an instance.