D-Link DMP-100 User Guide - Page 23

Instead, the DMP-100

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3) "Song #5" will fade down, "Speech #1" will play to completion, and "Song #5" will fade back up, restarting at the point where it was interrupted. Now consider the same scenario, except that "Speech #1" is itself interrupted by a GPS trigger for "Speech #2". Here is what will happen: 1) "Song #5" is selected manually, and starts playing. 2) Halfway through "Song #5", an external trigger selects "Speech #1". 3) "Song #5" will fade down, and "Speech #1" will start to play. 4) Now, halfway through "Speech #1", a GPS trigger selects "Speech #2". "Speech #1" fades down and "Speech #2" will start to play. 5) After "Speech #2" completes, "Speech #1" will resume where it left off (assuming it was set to "Resume When Interrupted" in CardPrep). 6) After "Speech #1" completes, the DMP-100 will be idle. "Song #5" will not resume, because only the most recently interrupted track can be restored. In most cases, this behavior is desirable in that it prevents previously-selected tracks from "mysteriously" restarting. The one notable exception, however, is background music. If a music track or music list is selected with the intention of providing continuous background music, it will appear to "fail" if two consecutive interrupts occur. As described above, after the second interrupting track finishes the first interrupting track will be restored. When that track finishes, however, the DMP-100 goes silent! To avoid this situation, consider using the attribute called "Play Automatically at Power-up or When Idle". If this attribute is assigned to a Music Track, a Music List, or "Continuous Mix", the selection will be made whenever the DMP-100 is idle. For example, assume that "Continuous Mix" has been set to "Play Automatically at Powerup or When Idle". Here is what will happen: 1) At power-up, a music track is randomly selected. Let's say "Song #8" begins to play. 2) A discrete trigger selects "Speech #14". The music fades down, "Speech #14" plays to completion, and "Song #8" resumes where it left off (this is because "Song #8" is the most recently interrupted track). 3) Some time later, a GPS trigger selects "Speech #2". Halfway through playback of "Speech #2", another trigger interrupts it with "Speech #29". 4) After completion of "Speech #29", playback of "Speech #2" will resume where it left off. 5) After "Speech #2" completes, "Song #8" will not resume. Instead, the DMP-100 becomes idle, which causes the "Continuous Mix" to be selected. Continuous Mix will then choose a random music track, which will start at its beginning. The final situation is that after all triggered audio tracks are completed; the DMP-100 will always be playing some kind of music. In many applications, this is exactly the desired effect. DMP-100 USERS GUIDE P/N DMP020 V1.7 PAGE 23 OF 23

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DMP-100 USERS GUIDE
PAGE 23 OF 23
P/N DMP020 V1.7
3)
“Song #5” will fade down, “Speech #1” will play to completion, and “Song #5” will
fade back up, restarting at the point where it was interrupted.
Now consider the same scenario, except that “Speech #1” is itself interrupted by a GPS
trigger for “Speech #2”.
Here is what will happen:
1)
“Song #5” is selected manually, and starts playing.
2)
Halfway through “Song #5”, an external trigger selects “Speech #1”.
3)
“Song #5” will fade down, and “Speech #1” will start to play.
4)
Now, halfway through “Speech #1”, a GPS trigger selects “Speech #2”.
“Speech
#1” fades down and “Speech #2” will start to play.
5)
After “Speech #2” completes, “Speech #1” will resume where it left off (assuming
it was set to “Resume When Interrupted” in CardPrep).
6) After “Speech #1” completes,
the DMP-100 will be idle.
“Song #5” will
not
resume, because only the most recently interrupted track can be restored.
In most cases, this behavior is desirable in that it prevents previously-selected tracks from
“mysteriously” restarting.
The one notable exception, however, is background music.
If a music track or music list is selected with the intention of providing continuous
background music, it will appear to “fail” if two consecutive interrupts occur.
As described
above, after the second interrupting track finishes the first interrupting track will be
restored.
When that track finishes, however, the DMP-100 goes silent!
To avoid this situation, consider using the attribute called “Play Automatically at Power-up
or When Idle”.
If this attribute is assigned to a Music Track, a Music List, or “Continuous
Mix”, the selection will be made
whenever the DMP-100 is idle.
For example, assume that “Continuous Mix” has been set to “Play Automatically at Power-
up or When Idle”.
Here is what will happen:
1)
At power-up, a music track is randomly selected.
Let’s say “Song #8” begins to
play.
2)
A discrete trigger selects “Speech #14”.
The music fades down, “Speech #14”
plays to completion, and “Song #8” resumes where it left off (this is because
“Song #8” is the most recently interrupted track).
3)
Some time later, a GPS trigger selects “Speech #2”.
Halfway through playback of
“Speech #2”, another trigger interrupts it with “Speech #29”.
4)
After completion of “Speech #29”, playback of “Speech #2” will resume where it
left off.
5)
After “Speech #2” completes, “Song #8” will
not
resume.
Instead, the DMP-100
becomes idle, which causes the “Continuous Mix” to be selected.
Continuous
Mix will then choose a random music track, which will start at its beginning.
The final situation is that after all triggered audio tracks are completed; the DMP-100 will
always be playing some kind of music.
In many applications, this is exactly the desired
effect.